Age | Commit message (Collapse) | Author |
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functions.
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files, and a little elimination of magic numbers in Win32SoundStart
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lithuanian - 11 fixed, 1 changed by Domas (12)
slovak - 63 changed by lengyel (63)
traditional_chinese - 8 changed by thomasau (8)
ukrainian - 1 changed by mad (1)
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the northern edge of the map.
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czech - 3 fixed, 59 deleted, 1 changed by Hadez (63)
french - 40 changed by Skiper (36), glx (4)
icelandic - 88 fixed, 25 changed by scrooge (113)
italian - 3 changed by sidew (3)
portuguese - 22 changed by izhirahider (22)
swedish - 6 fixed by daishan (6)
traditional_chinese - 22 changed by xbddc (22)
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delete all the vehicle's orders
If the orders are shared, then it will still unshare the orders like before.
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a uint8. Later those bools are used as index into an array as they expect the value to be 0 or 1.
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check_compiler
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now only 'checking' is used
-Fix: 'checking host g++/gcc' is silly, changed it to 'checking host c++/cc'
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-Fix: PSP needs to link with gcc, not with g++ (don't ask)
-Fix: PSP doens't support threads
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-Add: added general header-inclusing for PSP
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another version.
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Fix some strings which were broken in r7581
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a sprite is too big to fit (ships and aircraft only)
-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks
This will make less vehicle type specific code and easier to read resizing based on sprite sizes
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-Codechange: Remove _avail_aircraft
Its name is misleading. It is rather _avail_airports, but then only some of them, which leads to inconsistencies when using it.
Further it is unnecessary to store it in savegams.
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to objC++)
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the town index and move one function that is not related to the map array out of town_map.h.
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is is about. Added another spec file for suse (early version) which will be used to create rpms
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have a limited amount of file-descripters open at any given time.
The Fios keeps track how many times a file is opened, and tries to close up files which aren't used often.
The first platform using this is PSP. Patch based on the work of Turulo.
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french - 38 changed by Skiper (38)
norwegian_nynorsk - 6 fixed by khaavik (6)
traditional_chinese - 64 changed by thomasau (64)
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ensures an updated changelog, readme, etc.
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hangars are part of a station instead of real depots.
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./configure --reconfig to fail
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the SDK dir from psp-config
-Fix: disabled pthread for PSP
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DEBUG() to a remote connection over TCP
For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982
Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9
And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
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target
In the coming days/weeks there will be an attempt to port OpenTTD for
this target. This is a very small step towards that.
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finnish - 8 fixed by kerba (8)
russian - 4 fixed, 2 changed by DarkFenX (6)
slovak - 2 changed by lengyel (2)
spanish - 7 fixed by eusebio (7)
traditional_chinese - 38 fixed, 27 changed by thomasau (65)
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VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
Surprisingly this can be done without changing the savegame format
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set the ownership of the water tile when the buoy is removed. This solves the issue of removing ownership from canal tiles thus making is possible for other players to remove the canal tile.
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Remove redundant assignments. The function call just before already does it
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Fix harmless typo: s/,/;/
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american - 6 fixed by WhiteRabbit (6)
brazilian_portuguese - 11 changed by fukumori (11)
croatian - 29 fixed, 1 changed by tperic (30)
danish - 2 fixed by MiR (2)
dutch - 4 fixed by habell (4)
french - 1 fixed by glx (1)
korean - 18 changed by leejaeuk5 (4), darkttd (14)
russian - 4 fixed, 31 changed by DarkFenX (35)
slovak - 7 fixed by lengyel (7)
traditional_chinese - 2806 fixed by sam0737 (93), cylau0 (412), xbddc (109), thomasau (440), tiberiusteng (1752)
ukrainian - 4 fixed, 1 deleted, 3 changed by mad (8)
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files as well
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performance
details window is no longer active, choose the first active player instead of
the first player as that may also be inactive.
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and enummed some speed limits. This should give a more steady display in the status bar during taxiing
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autoreplace window
-The user will notice the following changes:
All vehicle types behaves in the same way
Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine
All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF)
Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list
-The code changes:
Instead of looping all engines all the time, each list generates a list like the build windows
This ensures consistent list generation since only one function can loop all engines
Unified code for all vehicle types
It now use the lists to call the drawing code in the build vehicle window
Works on selected EngineIDs instead of selected index in the list
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road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel.
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there is no town 0, even though there are other towns.
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