Age | Commit message (Collapse) | Author |
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works, but on non-square maps the wrong tiles would get marked as MP_VOID
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recognized
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This will make things more difficult as narrow curves
and depots impose rather strict speed limits. Feedback welcome
For those who don't like low-speed curves: Switch it off
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in the dropdown menu
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clicked even if a previous item is hidden
This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations
like you can't hide an item in the middle of the list ;)
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product industries in game
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adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
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levels
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Saving the player color for signs will work right after the savegame bump
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files, too.
Note: Do "make clean" to get rid of the old dependency files
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optimization flag
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and hide magic, like containing -o where a filename must be the next parameter
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are (;
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created them
(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
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belong
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Add "info" target instead, which prints out some relevant variables used in the Makefile
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-Fix up VS6 and add new default icon for OpenTTD
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- Linkgame Islands (by sign_de)
- Mountain Pass (by Korenn)
- Volcano City (aka The Big City, by lucaspiller)
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-Removed executable bits on png files in media dir (svn pd svn:executable <file>)
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enters/leaves a depot (Hackykid)
fix: the ship status bar was not updated properly after a breakdown if show_speed was off (Hackykid)
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scripts and made a really dirty hack to force 0.3.6 on binary files compiled with this makefile
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console. Use 'pause' and 'unpause'
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STR_NETWORK_SERVER_ADDRESS, broken by myself in r1611
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GUI again
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the real cause has been eleminated in r1413.
Leave an assert() just to be sure...
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replaced in, even if they are only set to service there. Since helicopters are serviced at helipads, they will only go there if they needs to be replaced or renewed.
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more of a
workaround, as somewhere there might be some InteractiveRandom() abuse
in the code.
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-Added missing files to VS6 and VS.Net project files (bociusz)
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replacement or needs to be renewed
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GUI. It appears ok now
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precise which version of SDL is needed to compile
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