Age | Commit message (Collapse) | Author |
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variable
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engine.cpp, make it run only 1 loop
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the vehicle isn't a train.
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just positive.
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when used instead of when loading, to allow callback values to work properly.
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pointer with the WE_CREATE message because nothing uses it anymore.
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Patch by Cirdan.
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in descriptor
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raw_industry_construction setting is modified
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GUIList and the associated enums, now it doesn't anymore.
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VehicleGroupWindow.
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GenerateLandscapeWindow, NetworkChatWindow, NetworkCompanyPasswordWindow, NetworkGameWindow, NetworkStartServerWindow, QueryStringWindow, SaveLoadWindow. All these classes depended on the 'querystr_d' object which is now put into QueryStringBaseWindow. As a side effect this removes quite a lot of WP macro usages and a few global variables.
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object is bound to cause errors.
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signal window accordingly
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-Fix [FS#1997]: MSVC 64 bit build failing to compile due to std::vectors being very large..
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OSK window in some cases.
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strings
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instead of a global one as it should only be used from window.cpp.
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that the pointer you are allocating to is NULL. Patch by Alberth.
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byte[WINDOW_CUSTOM_SIZE] removed. This step changes the event handling to work directly on the Window class instead of via a function pointer and big switches while keeping backward compatability while we're rewriting the Windows to the new scheme.
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same thing.
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the need for WE_ON_EDIT_TEXT_CANCEL.
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