Age | Commit message (Collapse) | Author |
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graphics pillar sprites
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spanish - 3 changes by Terkhen
vietnamese - 2 changes by nglekhoi
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corners by drawing only half of the pillar sprite if required. (based on patch by uni657)
Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :)
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(based on patch by uni657)
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built/randomly placed industries in the location and land slope check callbacks
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before 'p'
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reusable
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sockets
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network_client.cpp
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lock. (uni657)
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czech - 2 changes by marek995
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sensible name
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like UDP/content packet handling
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NetworkClientSocket for server and client side
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arrows while pressing it clicks the button next to the arrow
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basque - 110 changes by bellota
indonesian - 5 changes by prof
thai - 17 changes by kenny
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changed colour. Now they do, except when the "decide colour" callback is (defined to be) used
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savegame. (planetmaker)
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basque - 119 changes by bellota
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hungarian - 1 changes by norbert79
irish - 7 changes by tem
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german - 1 changes by planetmaker
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to overbuild an opponont road station with your own while using the 0.7 or 1.0 compatibility layer (fanioz)
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marathi - 42 changes by jcravi
spanish - 3 changes by Terkhen
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accessed a variable that needs a tile index
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belarusian - 2 changes by KorneySan
danish - 26 changes by zyx
swedish - 2 changes by Zuu
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hungarian - 2 changes by IPG
slovenian - 2 changes by ntadej
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italian - 2 changes by lorenzodv
portuguese - 2 changes by JayCity
romanian - 2 changes by kkmic
ukrainian - 2 changes by Fixer
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catalan - 2 changes by arnau
croatian - 2 changes by VoyagerOne
dutch - 2 changes by habell
finnish - 4 changes by jpx_
french - 2 changes by glx
german - 2 changes by planetmaker
ido - 34 changes by Edwardo
marathi - 40 changes by jcravi
polish - 2 changes by voythas
russian - 2 changes by Lone_Wolf
serbian - 2 changes by etran
spanish - 2 changes by Terkhen
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NewGRF industries.
The NewGRF either has to use properties 12/13, or it needs to set property 0B to 'primary industry'.
So it will not work for bank-like industries which use pure production-callback production.
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production rates does not work (anymore), so allow changing the production multiplier instead.
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