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2006-08-01(svn r5689) Default a station tile to be electrifiable if there is no other ↵tron
information available. I suppose this was a copy&paste error
2006-07-31(svn r5688) - Forward-port the release-changes from the 0.4 branch back to ↵Darkvater
trunk. This ensures an updated changelog, known-bugs, etc.
2006-07-31(svn r5687) - Cleanup: Some cleanup and commentarizing.Darkvater
2006-07-31(svn r5686) - Codechange: Use only FioFOpenFile for opening files, use the ↵Darkvater
other similar functions (FioCheckFileExists and FioOpenFile) as its caller.
2006-07-31(svn r5685) - Codechange: s/FiosCheckFileExists/FioCheckFileExists/ to unify ↵Darkvater
the naming of these functions.
2006-07-31(svn r5684) - Codechange: create an strtolower() function that uses ↵Darkvater
tolower() on a whole string and apply it in the places this was used.
2006-07-31(svn r5670) - The keyword is $Id$ not $Id :)Darkvater
2006-07-30(svn r5665) - Codechange: check pointers against NULL, coding style, ↵Darkvater
tabulation; nothing serious.
2006-07-30(svn r5664) -Fix: [SF 1518090 ] moving train engines in depot - crash (svn ↵bjarni
r5463) this was present long before 5463 Darkvater deserves some of the credit for this fix since he discovered where the first pointer got set incorrectly
2006-07-30(svn r5656) -Fix [SF 1296259]: Autosave override. Changing autosave interval ↵Darkvater
ingame should also change the default interval.
2006-07-30(svn r5655) -Fix [SF 1424115]: Reversed arrow-sign in the multiplayer list ↵Darkvater
column headers on sort by name
2006-07-30(svn r5654) -Cleanup: Change an ugly define into a functionDarkvater
2006-07-30(svn r5653) -Cleanup: Do a little cleanup of the industry gui code.Darkvater
2006-07-30(svn r5652) -Fix [SF 1480301]: Industry production change button doesn't workDarkvater
2006-07-30(svn r5641) -Fix: Adjust/correct some bounding boxes. This fixes some ↵tron
graphical glitches near bridges
2006-07-29(svn r5632) Replace a boolean variable in DeallocateSpecFromStation() by a ↵tron
return Also set the return type to void, because the caller doesn't care about it
2006-07-29(svn r5631) Don't allocate memory for information about a sprite which isn't ↵tron
drawn
2006-07-29(svn r5630) Replace a boolean variable by continuetron
2006-07-29(svn r5629) Simplify the test whether two bounding boxes overlaptron
2006-07-29(svn r5628) Rename the attributes for the bounding box of struct ↵tron
ParentSpriteToDraw to something sensible. Half of them was totally off: right is left, bottom is top *sigh*
2006-07-28(svn r5627) Fix (r5626) : Forgot to rename one instance make_screenshot to ↵belugas
current_screenshot_type
2006-07-28(svn r5626) CodeChange : Remove the global _make_screenshot and implement a ↵belugas
more flexible mechanism Simplification of the handling of the main_gui menus, Removal of repetitions and Hiding the internals of screenshots. Thanks to glx, Rubidium and Truelight for pointers
2006-07-27(svn r5625) WebTranslator2 update to 2006-07-27 16:07:36miham
estonian - 2 fixed, 1 changed by t2t2 (3)
2006-07-27(svn r5624) Use {IsPlainRailTile,IsRailDepot,IsRailWaypoint,HasSignals}() ↵tron
instead of GetRailTile{T,Subt}ype() - this is more concise and a bit more flexible if/when the rail tile encoding changes
2006-07-26(svn r5623) WebTranslator2 update to 2006-07-26 21:07:04miham
swedish - 2 fixed, 14 changed by cjw (16)
2006-07-26(svn r5618) Remove a redundant check, CheckTrackCombination() a few lines ↵tron
above performs the same test
2006-07-26(svn r5617) if cascade -> switchtron
2006-07-26(svn r5616) WebTranslator2 update to 2006-07-26 12:31:09miham
ukrainian - 1 fixed by znikoz (1)
2006-07-26(svn r5615) Move GetStationTileForVehicle() to its only usertron
2006-07-26(svn r5614) Move a type declaration to its only usertron
2006-07-26(svn r5613) Rename VS_DISASTER to VS_SHADOW, because this is what this flag ↵tron
actually means
2006-07-26(svn r5612) Restructure some code which uses the vehicle position hash to ↵tron
make it a bit clearer what's going on
2006-07-26(svn r5611) Remove a stale commenttron
2006-07-26(svn r5610) Remove a pointless call to VehicleInTheWayErrMsg() - only trains ↵tron
can be on rail bridges
2006-07-26(svn r5609) CodeChange : Apply coding stylebelugas
2006-07-25(svn r5607) -Regression [r3597]: Let a road vehicle only overtake if there ↵tron
is no vehicle close except the two involved
2006-07-25(svn r5606) Replace some magic numbers by proper TrackBits enums and macrostron
2006-07-25(svn r5602) WebTranslator2 update to 2006-07-25 12:03:06miham
simplified_chinese - 549 fixed by Fishingsnow (549)
2006-07-24(svn r5601) WebTranslator2 update to 2006-07-24 22:10:14miham
german - 1 changed by Neonox (1) slovak - 10 changed by lengyel (10)
2006-07-23(svn r5600) WebTranslator2 update to 2006-07-23 20:41:55miham
slovak - 40 changed by lengyel (40)
2006-07-23(svn r5599) GetPrevVehicleInChain() may never fail to find a valid vehicle. ↵tron
Reflect this in the code
2006-07-23(svn r5597) Remove the unused attribute ground_child from struct ViewportDrawertron
2006-07-22(svn r5596) WebTranslator2 update to 2006-07-22 20:18:06miham
bulgarian - 160 fixed by groupsky (160) slovak - 49 changed by lengyel (49) turkish - 1 fixed by jnmbk (1)
2006-07-22(svn r5595) Show all aircraft in the dry-run build window of the global ↵tron
aircraft list again
2006-07-22(svn r5594) Be more strict what's allowed to be built in a hangar: if the ↵tron
airport can't handle planes/helicopters don't present and disallow building planes/helicopters - the latter case wasn't covered yet. Also remove an error message about building aircraft which can't be triggered by a normal client
2006-07-22(svn r5592) Merge two complementary casestron
2006-07-22(svn r5584) When drawing catenary on a bridge calculate its height only oncetron
2006-07-22(svn r5582) Add and use AxisToTrack{Bits,}()tron
2006-07-22(svn r5581) Slightly alter some snow line related calculations to make them ↵tron
a bit clearer
2006-07-22(svn r5580) -Regression: Under certain circumstances it was possible to ↵tron
remove/convert bridges while a vehicle was on it. Fix this by properly calculating the height of a bridge