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2021-10-06Update: Translations from eintstranslators
romanian: 1 change by kneekoo
2021-10-04Update: Translations from eintstranslators
korean: 1 change by telk5093 romanian: 15 changes by kneekoo
2021-10-03Change: [Actions] Use macOS-11 image for releases (#9605)Loïc Guilloux
2021-10-03Update: Translations from eintstranslators
romanian: 8 changes by kneekoo irish: 55 changes by temuchie
2021-10-03Change: upgrade Emscripten to 2.0.31 and enable LZMA by default (#9604)Patric Stout
2021-10-03Fix #9591: Update station docking tiles upon placing a water object on a ↵SamuXarick
docking tile (#9594)
2021-10-03Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)Patric Stout
This gives user visual feedback that the refresh is still pending, and prevents people from clicking again and again thinking nothing is happening. This is especially true for connections that fall back to TURN, as that takes a few seconds to kick in. Additionally, prevent clicking on the button again while a refresh is pending. This is only delaying a successful result.
2021-10-03Fix: Incorrect Romanian own name (#9598)Loïc Guilloux
2021-10-02Fix #9548, e5fedcd: [Squirrel] Crash during engine cleanup after reaching ↵Loïc Guilloux
memory limit on realloc (#9592)
2021-10-02Update: Translations from eintstranslators
romanian: 38 changes by kneekoo
2021-10-02Cleanup: Swap comments for IConsoleModes (#9587)dP
2021-10-02Fix #9588, 140a96b: [Squirrel] Reaching memory limit during script ↵Loïc Guilloux
registration could prevent further script detections (#9589) Also the memory allocation triggering the limit was never freed. And if the exception was thrown in a constructor using placement new, the pre-allocated memory was not freed either.
2021-10-01Update: Translations from eintstranslators
romanian: 145 changes by kneekoo
2021-09-30Update: Translations from eintstranslators
spanish: 14 changes by MontyMontana
2021-09-29Update: Translations from eintstranslators
indonesian: 28 changes by bsuseno romanian: 49 changes by kneekoo
2021-09-28Update: Translations from eintstranslators
hungarian: 4 changes by pnpBrumi indonesian: 41 changes by bsuseno italian: 28 changes by CoderLel romanian: 46 changes by kneekoo slovak: 18 changes by ApplePie420 danish: 279 changes by nielsmh
2021-09-27Update: Translations from eintstranslators
czech: 40 changes by LubosKolouch, 27 changes by CzechRepublic98 hungarian: 1 change by pnpBrumi turkish: 13 changes by ahmetlii
2021-09-26Add: Console command to list search directories for various thingsNiels Martin Hansen
2021-09-26Update: Translations from eintstranslators
japanese: 18 changes by akaregi, 10 changes by clzls slovenian: 17 changes by Matej1245 czech: 33 changes by CzechRepublic98 chinese (simplified): 27 changes by clzls arabic (egypt): 17 changes by AviationGamerX luxembourgish: 99 changes by phreeze83 hungarian: 24 changes by pnpBrumi, 6 changes by baliball serbian: 107 changes by nkrs romanian: 16 changes by kneekoo, 2 changes by ALEX11BR irish: 229 changes by temuchie ukrainian: 113 changes by StepanIvasyn latvian: 8 changes by lexuslatvia lithuanian: 41 changes by devbotas polish: 1 change by yazalo
2021-09-26Change: Allow all tiles around docks to be docking tiles (#9578)Loïc Guilloux
2021-09-26Revert 7ca1793: Using Trackdir keyed node is not required, Exitdir keyed ↵Loïc Guilloux
node still have the correct trackdir (#9576)
2021-09-26Add: use of Intel Intrinsics & RDTSC on e2k (MCST Elbrus 2000) (#9575)r-a-sattarov
MCST e2k (Elbrus 2000) architecture has half native / half software support of most Intel/AMD SIMD e.g. MMX/SSE/SSE2/SSE3/SSSE3/SSE4.1/SSE4.2/AES/AVX/AVX2 & 3DNow!/SSE4a/XOP/FMA4 E2K - this is VLIW/EPIC architecture, like Intel Itanium (IA-64) architecture. Ref: https://en.wikipedia.org/wiki/Elbrus_2000 Co-authored-by: Alexander Troosh @troosh, Konstantin Ivlev @sse4 and Dmitry Shcherbakov @crypto-das
2021-09-25Update: Translations from eintstranslators
swedish: 8 changes by Abbin44 norwegian (bokmal): 14 changes by Anolitt chinese (traditional): 6 changes by SiderealArt slovenian: 4 changes by Matej1245 vietnamese: 14 changes by KhoiCanDev luxembourgish: 24 changes by phreeze83 hungarian: 1 change by baliball serbian: 29 changes by nkrs german: 1 change by SecretIdetity russian: 2 changes by SecretIdetity, 1 change by Ln-Wolf catalan: 1 change by J0anJosep turkish: 1 change by ahmetlii french: 1 change by glx22
2021-09-25Change: Heading for 13 now (#9573)Patric Stout
2021-09-25Add: allow gamescripts to build neutral objects (#9568)dP
2021-09-24Update: Translations from eintstranslators
dutch: 4 changes by Afoklala spanish: 4 changes by MontyMontana polish: 9 changes by pAter-exe
2021-09-23Fix: Changing raw industry funding method redraws GUI (#9572)Tyler Trahan
2021-09-23Feature: Add selected toolbar buttons to MacBook Pro Touch BarDanny de Bruijne
2021-09-23Update: Translations from eintstranslators
english (us): 1 change by 2TallTyler
2021-09-22Update: Translations from eintstranslators
spanish (mexican): 8 changes by absay portuguese (brazilian): 14 changes by Vimerum
2021-09-21Update: Translations from eintstranslators
korean: 4 changes by telk5093 greek: 1 change by dionisis84 russian: 2 changes by Ln-Wolf finnish: 1 change by hpiirai portuguese: 1 change by azulcosta
2021-09-20Update: Translations from eintstranslators
chinese (traditional): 19 changes by benny30111 german: 3 changes by Wuzzy2 catalan: 3 changes by J0anJosep
2021-09-19Fix: Incorrect error messages on placing water on scenario editor (#9560)SamuXarick
Additionally changes the behaviour of placing sea on sea/river/canal and placing canal/river on canal to (over)build, instead of disallowing it
2021-09-19Add: [Network] external chat messages for remote admins (#9563)dP
2021-09-19Add: [Network] On join, log the ClientID + IP + Name clearly (#9558)Patric Stout
Additionally, reword the disconnect to match connect / join messages. Co-authored-by: Berbe <4251220+Berbe@users.noreply.github.com>
2021-09-19Fix #9562: Handle case of invalid action2 with zero results. (#9564)PeterN
2021-09-19Fix #9484: update locale currencies settings mapping (#9559)Patric Stout
2021-09-19Update: Translations from eintstranslators
english (us): 3 changes by 2TallTyler greek: 3 changes by dionisis84 finnish: 3 changes by hpiirai french: 3 changes by glx22 portuguese: 4 changes by azulcosta
2021-09-18Update: Translations from eintstranslators
korean: 4 changes by telk5093 finnish: 4 changes by hpiirai irish: 151 changes by temuchie french: 11 changes by glx22
2021-09-18Fix: add back 'Spectate' option to company toolbar menu (#9556)Patric Stout
This was removed in ce7406f88b, but people used this to quickly mark themselves as away. Co-authored-by: dP <dp@dpointer.org>
2021-09-18Fix: Prevent train reversing when wholly inside a train depot (#9557)Patric Stout
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2021-09-18Fix #9521: Don't load at just removed docks that were part of a multi-dock ↵SamuXarick
station (#9524)
2021-09-18Fix: wrong error message when building canals over ship depots / locksSamuXarick
IsTileType() also considers ship depots and locks water. IsWaterTile() does the right thing.
2021-09-18Fix: reduce cost of building canals over objects on seaSamuXarick
It is not like we will drain the sea first, to put water back in it after. Besides, the cost for draining the sea isn't calculated for all other cases either.
2021-09-18Feature: Button to open order window from VL_SHARED_ORDERS windowBernard Teo
2021-09-18Feature: Ctrl-Clicking GB_SHARED_ORDERS vehicle list opens order windowBernard Teo
2021-09-17Update: Translations from eintstranslators
english (us): 4 changes by 2TallTyler greek: 10 changes by dionisis84 german: 4 changes by MagnumSociety dutch: 4 changes by Afoklala spanish: 66 changes by MontyMontana polish: 10 changes by pAter-exe
2021-09-16Update: Translations from eintstranslators
japanese: 30 changes by scabtert russian: 4 changes by Ln-Wolf finnish: 4 changes by hpiirai catalan: 4 changes by J0anJosep portuguese: 4 changes by azulcosta
2021-09-15Update: Translations from eintstranslators
2021-09-14Feature: Display icon/text whether vehicle is lost in vehicle (list) window ↵SamuXarick
(#9543)