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2005-06-15(svn r2440) - Fix: [newgrf] Fix the spritesorter to handle overlapping ↵hackykid
sprites properly, this fixes display problems with really short wagons. (algorithm by patchman, ported by therax) - Fix: [newgrf] Too short wagons could break the 'follow next vehicle' code used in the traincontroller. Clamp better to prevent this.
2005-06-15(svn r2439) [Translations] Updated to 2005-06-15 (6 strs / 3 lang)miham
2005-06-14(svn r2438) - Feature: New display option, 'transparent station signs', ↵hackykid
makes station signs transparent instead of using a solid bar to draw text on (peter1138)
2005-06-10(svn r2437) [Translations] Updated to 2005-06-10 (28 strs / 5 lang)miham
2005-06-09(svn r2436) - Fix: Deleting canals under bridges removes bridges first in ↵Darkvater
certain configurations (peter1138)
2005-06-08(svn r2435) [Translations] Updated to 2005-06-08 (11 strs / 1 lang)miham
2005-06-08(svn r2434) Fix some defects in r2433tron
2005-06-07(svn r2433) - CodeChange: unmagicify all road/train crossings with ↵Darkvater
IsLevelCrossing() function (peter1138)
2005-06-07(svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[]tron
2005-06-07(svn r2431) - Fix: [newgrf] clamp() instead of assert() on the result of ↵hackykid
the vehicle length calculation, as it can depend on external input. (thanks tron)
2005-06-07(svn r2430) [Translations] Updated to 2005-06-07 (118 strs / 8 langs)miham
2005-06-07(svn r2429) - Fix: Oops, forgot to increase the size of the autoreplace ↵hackykid
window to fit the extra info from powered wagons.
2005-06-06(svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), ↵hackykid
and the callback that goes with it. - Codechange: Remove some magic numbers (PALETTE_CRASH)
2005-06-06(svn r2427) - Fix: CmdMoveRailVehice; Prevent possible assertion failure ↵hackykid
when moving vehicles within one chain.
2005-06-06(svn r2426) [Translations] Updated to 2005-06-06 #2. (133 strs / 12 langs)miham
2005-06-06(svn r2425) - Fix (regression): wrong sprite for level-land cursor (thx Tron)Darkvater
- CodeChange: change MapSizeX() - 1 to MapMaxX() in the smallmap drawing code
2005-06-06(svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch ↵Darkvater
into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area.
2005-06-06(svn r2423) - CodeChange: Include first_engine in the train cache, instead ↵hackykid
of calculating it all over the place. - Fix: Also recalculate the train cache values for 'wagon chains' (in the depot without an engine), to avoid possible desyncs later. - Fix: Make CmdMoveRailVehicle update the caches of the correct trains in all cases.
2005-06-06(svn r2422) - Codechange: magic number fix in network window (anonymous)Darkvater
2005-06-06(svn r2421) - how come you didn't get committed you evil file? Be gone!Darkvater
2005-06-06(svn r2420) - Codechange: magic number elminitation of cursorsprites.Darkvater
2005-06-06(svn r2419) - Fix: saving no longer changes your cursor if it is in a ↵Darkvater
non-mouse state. - Fix: autosaving/loading; it no longer returns a fail code when saving is already in progress. In the case of a load, the game pauses to wait for the save to finish. (glx) - Fix (regression): fix a bug in the 'buggy load' code where a wrong offset was used for the LZO format.
2005-06-06(svn r2418) - Fix: typoDarkvater
2005-06-06(svn r2417) - Fix: threads on morphos are apparently unexistent, so ↵Darkvater
implement stubs for them (tokai)
2005-06-06(svn r2416) [Translations] Updated to 2005-06-06 (lots of strings has ↵miham
changed in english, therefore further changes ahead..)
2005-06-06(svn r2415) - Fix: [newgrf] Powered Wagons - Don't assume an undefined ↵hackykid
callback will fail.
2005-06-06(svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback ↵hackykid
that goes with it.
2005-06-05(svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, ↵hackykid
make it easyer to add lines later. - Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
2005-06-05(svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes ↵hackykid
game. (Chris Huebsch)
2005-06-05(svn r2411) - Codechange: Have trains cache stuff like consist ↵hackykid
power/weight/max speed instead of recalculating it each time. - Fix: Station ratings now depends on the max speed of a consist, without being affected by other speed limits from realistic acceleration.
2005-06-05(svn r2410) - Fix: [newgrf] When resolving callbacks, dont ignore wagon ↵hackykid
overrides.
2005-06-04(svn r2409) Missed one _map_owner -> IsTileOwner()tron
2005-06-04(svn r2408) Introduce SetTileOwner() and use ittron
2005-06-04(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix ↵tron
some bogus reads of _map_owner
2005-06-04(svn r2406) [Translations] Updated to 2005-06-04 (42 strs / 11 langs)miham
2005-06-04(svn r2405) Simplify a few '? true : false' and '? false : true', especially ↵tron
the latter is confusing
2005-06-03(svn r2404) assert that GetTileOwner() isn't called for tiles, which don't ↵tron
store owner information
2005-06-03(svn r2403) if cascade -> switchtron
2005-06-03(svn r2402) [Translations] Updated to 2005-06-03 (10 strs / 5 langs)miham
2005-06-03(svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit ↵hackykid
capacity' callback slightly more correct.
2005-06-02(svn r2400) - Fix: [newgrf] Load power for dual-headed engines correctlyhackykid
2005-06-02(svn r2399) - Fix: Update OS/2 project file with filename changes orudge
- Fix: Make clipboard code a bit nicer (thanks Tron)
2005-06-02(svn r2398) - CodeChange: forgot to update unix and os2 specific files as well.Darkvater
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-06-02(svn r2396) - Fix: Put strcasecmp back into os2.c, sorry Tron!orudge
2005-06-02(svn r2395) - Fix: oops, forgot a break in a console switch.Darkvater
2005-06-02(svn r2394) - Completed clipboard functions for OS/2 portorudge
2005-06-02(svn r2393) - Implemented threaded saving for OS/2 orudge
- Fixed discrepancy with SlArray declaration
2005-06-01(svn r2392) - Fix some typos (Tron)Darkvater
2005-06-01(svn r2391) - Feature: saving games happen in a seperate thread so you no ↵Darkvater
longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon. - Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter - Open issues: 1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at. 2. The server is disabled from threaded-saving, but might be enabled in the future. 3. Current implementation only allows 1 additional running thread. 4. Stupid global variables.....grrr Big thanks for TrueLight and the amazing memorypool :D