summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2006-10-10(svn r6718) -Codechange: added function to get the line height for a vehicle ↵bjarni
type -Fix r6513: [depot window] fixed incorrect line height for large ships -Fix r6513: [depot window] fixed incorrect resizing of the sell button
2006-10-10(svn r6717) -Codechange: move OPENTTD_SPRITES_COUNT into table/sprites.h to ↵Darkvater
use it from there.
2006-10-10(svn r6716) -Code cleanup: [aircraft/train build windows] fixed a spelling ↵bjarni
mistake in the widget names (the game itself is unaffected by this)
2006-10-10(svn r6715) -Fix r6714: roadvehicle and ship building windows are now also ↵bjarni
marked dirty when getting a WE_INVALIDATE_DATA event This will make the windows mark dirty again when a new vehicle is available or one is removed from the list (again)
2006-10-10(svn r6714) -Codechange: replaced a direct manipulation of windows with ↵bjarni
InvalidateWindowData() in rail_cmd.c Moved the actual modification of railtype to WE_INVALIDATE_DATA in the train depot handler -Codechange: added SetWindowDirty() to WE_INVALIDATE_DATA as it made no sense to update the list without making the window dirty
2006-10-10(svn r6713) WebTranslator2 update to 2006-10-10 09:56:34miham
catalan - 7 fixed by arnaullv (7) danish - 12 fixed by ThomasA (12) dutch - 8 fixed by webfreakz (8) hungarian - 9 fixed by miham (9) italian - 9 fixed by sidew (9) polish - 7 fixed by meush (7) swedish - 20 fixed by daishan (20)
2006-10-10(svn r6712) -Code cleanup: renamed buildtrain_d to buildvehicle_d as it's ↵bjarni
used for all vehicle types
2006-10-10(svn r6711) WebTranslator2 update to 2006-10-10 08:19:02miham
catalan - 14 fixed by arnaullv (14) estonian - 45 fixed by vermon (45) french - 9 fixed, 9 changed by glx (18) galician - 3 fixed by Condex (3) german - 1 fixed by Neonox (1) polish - 1 fixed, 2 changed by meush (3) spanish - 1 fixed by eusebio (1) ukrainian - 26 fixed by znikoz (26)
2006-10-09(svn r6709) -Fix r6679: [build train window] solved an issue that could lead ↵bjarni
to trailing empty blocks in the list array Since they were freed with the rest of the array, it only meant that we wasted a few bytes (max 16) while the window were open and we didn't leak memory
2006-10-09(svn r6708) -Feature: [build aircraft window] added sort options to the listbjarni
-Fix r6707: solved an issue where scrollcount was not always set correctly
2006-10-09(svn r6707) -Feature: [build aircraft window] added buttons to view ↵bjarni
propeller planes, jet planes or helicopters -Codechange: the build aircraft window now generates 3 malleced lists and displays based on those list This is preparation for sorting aircraft
2006-10-09(svn r6699) -Fixed translator link in readmeDarkvater
2006-10-08(svn r6698) -Code cleanup r6697: simplified getting the string of the ↵bjarni
vehicle type
2006-10-08(svn r6697) -Fix: [order refit] if an order refit fails, the vehicle is now ↵bjarni
stopped and the player gets a message (like vehicle stopped in depot) This should prevent a vehicle from failing to be refitted and then show up and block a station with full load. In such a case, it's better to stop in a depot (that will not stop any other vehicles) and notify the owner
2006-10-08(svn r6696) -Codechange: changed all comparision for refit cargo in orders ↵bjarni
against CT_NO_REFIT to checks for valid cargo IDs This should prevent any bugs made by mixing up CT_NO_REFIT and CT_INVALID
2006-10-08(svn r6695) -Fix FS#356: disable main toolbar buttons showing company list ↵glx
drop downs when there are no companies
2006-10-08(svn r6694) -Fix: FS#361 Refit-to Order bug (only one of the two bugs ↵bjarni
mentioned there) -Now refit orders are copied when copying orders -Fixed an initilation issue where CT_INVALID was used instead of CT_NO_REFIT (resulted in crashes in the order window) -Fixed a compiler warning in the function to load TTD savegames
2006-10-08(svn r6693) -Fix: [ship view window] disable the refit button when the ship ↵bjarni
is not refitable or not stopped in a depot
2006-10-08(svn r6692) WebTranslator2 update to 2006-10-08 21:42:47miham
american - 12 fixed by WhiteRabbit (12) danish - 7 fixed by ThomasA (7) dutch - 12 fixed by webfreakz (8), habell (4) estonian - 13 fixed, 2 changed by vermon (15) french - 6 fixed by belugas (6) german - 6 fixed by Neonox (6) polish - 7 fixed, 10 changed by meush (17) slovak - 12 fixed, 2 changed by lengyel (14) spanish - 6 fixed by eusebio (6)
2006-10-08(svn r6691) -Fix r3907: check the transport type under the bridge when you ↵glx
want to get the road bits under a bridge (thanx hylje)
2006-10-08(svn r6690) - Fix (r6602): Translate global to per-climate cargo ids ↵peter1138
before... doing anything with them. (Thanks to MeusH for pointing this out...)
2006-10-08(svn r6689) -Fix: corrected vehicle type in tooltip for the list in the ↵bjarni
refit window This was actually not a bug from unifying this window as it was incorrect even before they were merged
2006-10-08(svn r6688) -Fix (r6297): Wrong caption for server password query window (eg ↵Darkvater
put 'break' after switch statements)
2006-10-08(svn r6687) WebTranslator2 update to 2006-10-08 12:40:12miham
brazilian_portuguese - 6 fixed by tucalipe (6) german - 6 fixed by chu (6) hungarian - 6 fixed by miham (6) icelandic - 2 changed by scrooge (2) italian - 12 fixed by sidew (12) norwegian - 7 fixed by jhsoby (7) spanish - 6 fixed by eusebio (6)
2006-10-08(svn r6686) -Fix r6684: Intro Date is now called Introduction Datebjarni
2006-10-08(svn r6685) -Fix (r6672): Hide the 'sell chain' panel instead of the ↵peter1138
horizontal scroll bar twice...
2006-10-07(svn r6684) -Feature: [train build window] added sorting options for the enginesbjarni
2006-10-07(svn r6683) -Fix: '<' signed unsigned mismatch produced by VC8KUDr
2006-10-07(svn r6682) WebTranslator2 update to 2006-10-07 19:35:57miham
danish - 7 fixed, 44 changed by ThomasA (51) french - 6 fixed by glx (6) hungarian - 6 fixed by miham (6) polish - 6 fixed by meush (6)
2006-10-07(svn r6681) -Fix: when vehicles never expire they will stay at peak ↵bjarni
reliability instead of the lowest to make them useful even when old -Fix: when retiring an engine design, invalidate the build windows and invalidate the build window data -Fix: mark build windows dirty when engine reliability changes
2006-10-07(svn r6680) -Codechange r6679: [train build window] only generate the list ↵bjarni
when the window data is invalidated or the window is generated, not on each redraw
2006-10-07(svn r6679) -Feature: [train build window] added filter for wagons, engines ↵bjarni
or both in the display -Codechange: [train build window] to get rid of a really ugly hack, the train build list is now generated in one loop and stored in an array
2006-10-07(svn r6678) -Code cleanup: [train build window] made an enum with widget ↵bjarni
names and fixed some incorrect indents
2006-10-07(svn r6677) -Codechange r6651: [depot window] disabled the check for the ↵bjarni
correct cache in the depot window Nobody had problems so far, so we can assume that InvalidateWindowData() is used everywhere where it's needed The check is just disabled, not deleted so it's quick to reenable if we change some code and wants to check this again
2006-10-07(svn r6676) -Fix: [vehicle list windows] mass start/stop now works correctly ↵bjarni
in shared orders and station lists
2006-10-07(svn r6675) WebTranslator2 update to 2006-10-07 09:24:13miham
bulgarian - 17 fixed by kokobongo (17) norwegian - 76 fixed, 511 changed by jhsoby (587) slovak - 46 fixed by lengyel (46) spanish - 3 fixed by eusebio (3)
2006-10-06(svn r6674) -Fix r6631: two loops had incorrect behaviour (out of bound ↵glx
access in widget arrays)
2006-10-06(svn r6673) -Codechange: [depot window] replaced a piece of code to ↵bjarni
calculate max number of vehicles in a row with a simple read of the matrix grid
2006-10-06(svn r6672) -Codechange: [depot & vehicle windows] applied ↵bjarni
SetWindowWidgetsDisabledState() and SetWindowWidgetsHiddenState() to depot and vehicle windows
2006-10-06(svn r6671) -Fix r6670: typo :Pglx
2006-10-06(svn r6670) -Fix r6669: SetWindowWidgetsDisableState() should disable ↵glx
widgets, not hide them
2006-10-06(svn r6669) -Add: vararg functions to set hidden/disabled/lowered state of ↵glx
multiple widgets in one call
2006-10-06(svn r6668) -Codechange: [depot window] simplified the engine drawing loop ↵bjarni
in the depot window
2006-10-06(svn r6667) - Codechange: The vehicle list has no horizontal scroll bar, so ↵peter1138
don't use it to store data; instead, just get the widget's width.
2006-10-06(svn r6666) WebTranslator2 update to 2006-10-06 08:47:45miham
brazilian_portuguese - 3 fixed, 2 changed by tucalipe (5) turkish - 6 fixed by jnmbk (6)
2006-10-06(svn r6664) -Fix (r6513): use svn:eol-style instead of eol-stylerubidium
2006-10-06(svn r6663) -Codechange: Remove the 32 widgets limit on landscape generator.belugas
2006-10-06(svn r6661) Feature: Windows are not restricted to 32 widget items anymore. belugas
The functions required to do so are to be found in window.h. Rather then use the old deprecated disabled_state, hidden_state and click_state uint32 variables, we now need to use accessors like SetWindowWidgetDisabledState, SetWindowWidgetHiddenState or SetWindowWidgetLoweredState. This is the final commit for the merge of XTDwidget branch.
2006-10-06(svn r6660) -Fix(r6631): Prevent the fast-foward button to toggle up and ↵belugas
down when pressing shift. The _fastforward and _pause bool are not exactly used as bool. So, when doing test with them, amek it so that the will appear as such
2006-10-05(svn r6659) -Fix r6619: Fix widget state setting of the rail toolbar when ↵glx
using global hotkeys.