Age | Commit message (Collapse) | Author |
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belarusian - 13 changes by KorneySan
catalan - 1 changes by juanjo
english_US - 15 changes by Supercheese
german - 13 changes by planetmaker
italian - 14 changes by lorenzodv
korean - 17 changes by telk5093
polish - 13 changes by wojteks86
russian - 13 changes by Lone_Wolf
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multihead engines.
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level.
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heightmaps
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the viewport (ic111)
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lithuanian - 132 changes by Stabilitronas
vietnamese - 1 changes by nglekhoi
welsh - 5 changes by kazzie
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terraforming there to prevent any artefacts from occuring (ic111)
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by taking the height of tiles into account instead of drawing way too many (ic111)
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regression
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mess with changing snow levels and such)
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limitations section of the settings
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a map
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configured maximum map height
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configured height
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data is now always accessible
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better alignable
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aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
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Highscore text continues to be drawn with 640x480 dimensions.
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southern edge * 8 pixels just 'south' of the edge tile would not be drawn and would as a result not be refreshed causing artefacts to remain there. This adds a virtual slope to level 0 so it can be redrawn appropriately. Loosely based on patch by ic111
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having a black tile of all different slopes (ic111)
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of tiles outside of the map array (ic111)
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to the ground or too far away (based on patch by ic111)
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welsh - 11 changes by kazzie
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Vehicle class
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widget. Draw vertically centred image in dropdown button.
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(O(n^2) -> O(n log n)) and let memory usage scale to the amount of tiles affected instead of allocating memory for the worst case scenario (patch by ic111)
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