Age | Commit message (Collapse) | Author |
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in the data/ folder
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this will try to send all vehicles in the list to depots/hangars
currently if one fails to find a depot, it will not tell the player
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the window
Since the order is no more, the player will not need that particular window anymore
this could happen if the player opened the window and then sold all the vehicles (or crashed them)
A crash could happen if a new order gets the same (now freed) OrderID and the vehicle using it is not of the same type as the window expect
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this makes the list type detection much easier and allowed an if cascade to be turned into a switch case
this also makes it easier to add more list types
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steep slopes (TrueLight)
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in MSVC 'Task List' as well.
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dutch - 10 fixed, 14 changed by habell (24)
estonian - 1 fixed, 3 changed by t2t2 (4)
portuguese - 6 fixed, 4 changed by izhirahider (10)
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road stop from the back. I introduced this bug when I "improved" GetTileTrackStatus(). (thanks glx for the report and fix).
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plain confusing
All the struct holds is a simple colour gradient, so using a simple array with 8 entries is more clear
Also add the names of colour the gradients as enum
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Player(vehicle)WndProc into PlayerVehWndProc
Those 4 unified functions were really much alike, so there was no reason to have so much dublicated code
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string, never both (nars)
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with FR_TRANSPARENT
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(_color_list) which the renderer shouldn't have know about
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-CodeChange : rename var Engine *e to Engine *eng, since we have WindowEvent *e in same fnct
-CodeChange : fix a broken tabulation on a switch case. SOme breathing spaces too
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{' -> '} else {', tabs between code and comment, etc.
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american - 10 fixed, 12 changed by WhiteRabbit (22)
portuguese - 4 changed by izhirahider (4)
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'/*' or '*/' in '//' style comments.
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determined size of steps for numeric patch settings in the 'Configure patches' GUI.
The size of these steps normally about (max - min) / 50, which results in steps of 100 000 years for the start year, end year, network restart year and the year of introduction of coloured newspapers.
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danish - 36 fixed, 12 changed by trenskow (48)
french - 2 changed by glx (2)
italian - 36 fixed, 5 changed by sidew (41)
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parameter of FillDrawPixelInfo() and simplify some expressions
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r6167)
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bit of display code mixed up with the list of vehicles with shared orders (nycom)
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routines still use ->player_money.
Because of this, when a player went bankrupt, still not all stuff was removed.
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czech - 70 fixed, 12 changed by Hadez (82)
german - 4 changed by Neonox (4)
italian - 56 fixed, 8 changed by sidew (64)
portuguese - 2 fixed by izhirahider (2)
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is a really stupid thing to assume.
This caused nasty endian bugs. Thank you SO MUCH Osai for all your time in debugging this!! And tnx Rubidium for spotting :)
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french - 10 fixed, 12 changed by glx (22)
german - 1 fixed by Neonox (1)
polish - 10 fixed, 12 changed by meush (22)
portuguese - 11 fixed, 8 changed by izhirahider (19)
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they are not saved in savegame (Darkvater)
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danish - 35 fixed by trenskow (35)
german - 9 fixed, 8 changed by Neonox (17)
hungarian - 10 fixed, 12 changed by miham (22)
portuguese - 9 fixed by izhirahider (9)
slovak - 2 fixed by lengyel (2)
turkish - 1 fixed by jnmbk (1)
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which should be
integral to strings.c
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TrueLight
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8) with SHARE_FLAG
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startup node that already exists in the open-list (thanks Panzerfather)
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at the depot and leave right away.
To tell the difference the status of stopping vehicles will be in red,
while servicing vehicles will be green.
-Codechange: remove some dead code in CmdSendAircraftToHangar() since it is
conflicting with new functionality. Now p2 means the same for all types
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yapf.road_curve_penalty setting with default value 100 (=YAPF_TILE_LENGTH) that is saved only in MP games (mart3p)
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YapfRoadVehDistanceToTile() (by mart3p)
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the list is available in the orders window and looks like the list buttons from the station windows (small vehicle)
The button is disabled if the vehicle do not have any shared orders or it got shared orders, but an empty order list
based on a patch by nycom, thought it ended up getting heavily modified
Thanks to TrueLight for proofreading and suggestions
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(mart3p)
thanks Darkvater for hotfix (r5897)
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off due to absence of distance-normalization (Rojer)
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-Codechange: DestroyVehicle is called by DeleteVehicle to remove all things where a vehicle depends on.
Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
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-Codechange: DestroyIndustry is called by DeleteIndustry to remove all things where a industry depends on.
Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
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