Age | Commit message (Collapse) | Author |
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quicktime [ 1334917 ]
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numbers to sort out wagons
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this is a complete rewrite, that makes use of existing commands like build and sell
this means that multiheaded train engines are replaced correctly
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vehicles using the cargo type and not a magic engine number
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- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
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comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
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and Unix is spelled "Unix", not "Linux"
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waypoint.
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0/-1 -> INVALID_ENGINE
0x10 -> OWNER_NONE
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don't pass them
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found, it is not a normal index when unbanning clients ('\0' should of course be NULL); thx Tron
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seperator instead of '\' as was originally intention
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console that is both big and has no console, or any combination of.
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as IP).
- Feature: 'status' and 'clients' now show the IP of the players
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basic offset is read from the RailTypeInfo struct. This is (hopefully) the last DrawTile change on the way to electrified railways. While being at it, de-mystified the function a bit and added some asserts.
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removed two arrays that are not referred to
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dubious and confusing textfile
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satisfy the needs of the absolute strict (eg. root directory is C:\ not C:)
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langs changed)
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of manual shifting/anding
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circumstances.
Simplify this check by testing the rail vehicle info flags instead of passing a global variable around.
Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch.
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going to root directory through 'parent directory', and of course don't show parent dir in root.
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directory of a drive (eg. C:\) you were stuck there indefinitely and couldn't change any directories or see any files
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engines and wagons
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build window (this caused no visible problem so far, therefore no Fix tag)
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sprite list
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to a vehicle.
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numbers, but fetch them from the central rail info array.
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where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.
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magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
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(not a fix, because the old == method works so far)
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climates
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