Age | Commit message (Collapse) | Author |
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sprites.
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in the main toolbar.
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spanish (mexican): 24 changes by Absay
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one up.
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highest tile priority, and hidden industry types a lower one. This way filtered and highlighted industries are not hidden by overlapping tiles in zoomed-out smallmap. (adf88)
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latvian: 19 changes by Parastais
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latvian: 6 changes by Parastais
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so that it works with two-digit and truncated versions.
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spanish: 7 changes by SilverSurferZzZ
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refresher cargo capacities. (JGR)
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FlowEdgeIterator. (JGR)
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std::queue/vector. (JGR)
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korean: 1 change by telk5093
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it to C++0x just because we want to use features from C++0x (which are also in C++14), so use the C++ standard that's the GCC6 default
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spanish: 3 changes by SilverSurferZzZ
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spanish: 12 changes by SilverSurferZzZ
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spanish (mexican): 4 changes by Absay
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signed division/modulo.
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persian: 2 changes by rkarimabadi
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offered.
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valuator call takes way too long.
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path finder costs with tile distances, thus vehicles went to depots which were factor 100 too far away. (juanjo)
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vehicles, so that vehicles can process their cargo reservations.
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windows when vehicles with high unitnumbers leave. (Airbus)
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spanish (mexican): 18 changes by Absay
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window. (adf88)
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for wagons and articulated parts.
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servers by skipping drawing calls earlier in the process. (JGR)
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list when they were in exclusive preview.
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authority window did not auto-resize according to their content when they were positioned at the bottom of the screen. (Eearslya)
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was incorrect when querying neighboured tiles. (adf88)
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included after safeguards.h (JGR)
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savegames from 1.5 savegames.
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a sound effect.
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computations in the content client.
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spanish (mexican): 3 changes by Absay
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dutch: 1 change by habell
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finnish: 1 change by jpx_
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