Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-25 | (svn r15580) -Fix [FS#2684]: last activity time not properly updated causing ↵ | rubidium | |
downloads to be aborted after a minute. | |||
2009-02-25 | (svn r15578) -Change: unexternalise squirrel. | rubidium | |
2009-02-25 | (svn r15577) -Codechange: bool _networking belongs in network/ not gfx.cpp | rubidium | |
2009-02-25 | (svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't ↵ | yexo | |
hardcode the values for that enum. | |||
2009-02-25 | (svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode ↵ | yexo | |
as GameMode instead of as byte. | |||
2009-02-25 | (svn r15574) -Fix [FS#2680]: force unload not working when trying to force ↵ | rubidium | |
unload at the station where you received the cargo | |||
2009-02-24 | (svn r15573) -Fix (r15538): Terrain type and sea level couldn't be changed ↵ | yexo | |
in the scenario editor. | |||
2009-02-24 | (svn r15572) -Fix (r13730): theoretical buffer overflow when company with ↵ | smatz | |
too long name funded a road reconstruction | |||
2009-02-24 | (svn r15571) -Fix: incorrect use of memset | smatz | |
2009-02-24 | (svn r15570) -Fix: Too long strings in the advanced settings window are now ↵ | yexo | |
truncated. | |||
2009-02-24 | (svn r15569) -Codechange: replace MallocT + memset( 0 ) calls by CallocT | smatz | |
2009-02-24 | (svn r15568) -Cleanup: *allocT/AllocaM doesn't return NULL when allocating fails | smatz | |
2009-02-24 | (svn r15567) -Fix [FS#2674]: When building signals by dragging from a ↵ | yexo | |
pre/entry/combo block signal, the signal you started at became a normal block signal. | |||
2009-02-24 | (svn r15566) -Change: reintroduce space as valid method of selecting ↵ | rubidium | |
'content' as long as the filter box is not focused. Enter will also work when the filter box is focused. | |||
2009-02-24 | (svn r15565) -Fix [FS#2675]: dependency information wasn't requested after ↵ | rubidium | |
the content state was reset causing the dependencies not always being selected (and thus downloaded) automatically. | |||
2009-02-23 | (svn r15564) -Fix: Refresh all industry windows if the modify production ↵ | yexo | |
cheat is enabled/disabled. | |||
2009-02-23 | (svn r15563) -Change [API CHANGE]: Remove AIIndustry::GetMaxIndustryID(). | yexo | |
2009-02-23 | (svn r15562) -Change: Use GetName() to determine the unique AI name instead ↵ | yexo | |
of GetInstanceName() to make branching of AIs easier. | |||
2009-02-23 | (svn r15561) -Fix [FS#2646]: segfault when saving a preset with unknown NewGRFs | rubidium | |
2009-02-23 | (svn r15560) -Fix: typos in Spanish town names (Erregerre) | rubidium | |
2009-02-23 | (svn r15559) -Feature: Show required/already-delivered cargo needed for ↵ | frosch | |
town-growth in town-view-window. (and only if it is really needed) | |||
2009-02-23 | (svn r15558) -Cleanup: Remove some unnecessary friend declarations. | yexo | |
2009-02-23 | (svn r15557) -Fix: the font width cache was not updated when changing fonts ↵ | rubidium | |
causing the font spacing to be off when changing fonts in-game (auto font detection). | |||
2009-02-23 | (svn r15556) -Change: don't temporary malloc+free when encoding sprites, ↵ | rubidium | |
just reuse the same piece of allocated memory for each encoding. | |||
2009-02-23 | (svn r15555) -Codechange: remove the mallocs + frees for temporary data from ↵ | rubidium | |
loading sprites. | |||
2009-02-23 | (svn r15554) -Fix: -v null crashing in 2051 due to trying to show the high ↵ | rubidium | |
score of the spectator. | |||
2009-02-22 | (svn r15553) -Update: WebTranslator2 update to 2009-02-22 18:58:31 | translators | |
french - 2 changed by belugas (2) japanese - 67 fixed by ickoonite (67) polish - 3 fixed by xaxa (3) spanish - 38 changed by erregerre (38) | |||
2009-02-22 | (svn r15552) -Fix (r15544): some compiler/OS combinations don't like closing ↵ | rubidium | |
the same FD twice and zlib's docs weren't very clear about whether it would close a FD it didn't open. | |||
2009-02-22 | (svn r15551) -Fix [FS#2656]: [NoAI] crash when setting a depot order to the ↵ | rubidium | |
southern part of a ship depot | |||
2009-02-21 | (svn r15550) -Fix [FS#2654]: bogus secondary error message when dynamiting ↵ | rubidium | |
industries/unmoveables; "X is in the way" isn't helpful at all in that case. | |||
2009-02-21 | (svn r15549) -Update: WebTranslator2 update to 2009-02-21 18:48:25 | translators | |
brazilian_portuguese - 5 changed by tucalipe (5) german - 7 changed by planetmaker (7) indonesian - 4 changed by fanioz (4) korean - 2 changed by darkttd (2) norwegian_nynorsk - 1 fixed, 7 changed by Thor (8) polish - 15 fixed by xaxa (11), coolik (4) romanian - 2 changed by kkmic (2) simplified_chinese - 3 fixed by ww9980 (3) spanish - 2 changed by eusebio (2) | |||
2009-02-21 | (svn r15548) -Fix: incorrect error message when removing non-existing ↵ | rubidium | |
diagonal rail (TRACK_X/Y) with the single directional rail tool (i.e. not autorail). | |||
2009-02-21 | (svn r15547) -Codechange: Eliminate all == and != comparisons between ↵ | frosch | |
v->cargo_cap and v->cargo.Count() to improve behaviour wrt. broken/incompatible grfs. | |||
2009-02-21 | (svn r15546) -Fix [FS#2651]: keep_all_autosave ignored for dedicated ↵ | rubidium | |
servers/spectators. | |||
2009-02-21 | (svn r15545) -Fix [FS#2653]: if a buoy was placed directly in front of a ↵ | rubidium | |
dock, that dock was seen as a buoy and thus skipped once within 3 tiles. | |||
2009-02-21 | (svn r15544) -Fix [FS#2650]: extracting downloaded content didn't work for ↵ | rubidium | |
Windows if one uses a non-ASCII. | |||
2009-02-21 | (svn r15543) -Change: allow the default debug level of 6 for a dedicated ↵ | rubidium | |
server to be overriden by -d (if used after -D). | |||
2009-02-21 | (svn r15542) -Feature(ette): Support vehicle vars 0x47 and 0xF2 in purchase ↵ | frosch | |
list. | |||
2009-02-21 | (svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, ↵ | frosch | |
which cannot accept CT_INVALID. -Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them. -Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection. -Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'. Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects. Note: It is intentional that you cannot control refittability by CB 36. | |||
2009-02-21 | (svn r15540) -Fix: Testing of 'only_this' in CmdRefitRoadVeh() could be ↵ | frosch | |
skipped by 'continue'. | |||
2009-02-21 | (svn r15539) -Fix: If an aircraft cannot carry any available cargo, it ↵ | frosch | |
should not be available either instead of falling back to passenger/mail. Just like the other vehicle types also do. | |||
2009-02-21 | (svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when ↵ | yexo | |
changing the amount of towns/industries from the newgame gui. | |||
2009-02-21 | (svn r15537) -Fix (r5215): don't allow special sprite characters (e.g. the ↵ | rubidium | |
ship sprite) as characters in input like filenames or text that is sent over the network. | |||
2009-02-21 | (svn r15535) -Fix (r15460, pre noai merge): use '.' as 'any' for squirrel ↵ | glx | |
calls typechecking as stated in squirrel docs | |||
2009-02-20 | (svn r15534) -Codechange: Rename some variables. | frosch | |
2009-02-20 | (svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a ↵ | rubidium | |
non-existing AI when joining a server. In other words: you can join network servers again. | |||
2009-02-20 | (svn r15531) -Fix (r15467): AIs were stopped at every error, whether they ↵ | yexo | |
caught it or not. | |||
2009-02-20 | (svn r15530) -Fix (r15519): The AIWaypoint classes were not exported to ↵ | yexo | |
squirrel. | |||
2009-02-20 | (svn r15529) -Fix [FS#2644]: the local command queue didn't get properly ↵ | rubidium | |
cleaned when leaving a game meaning you could end up executing commands of the previous network game. | |||
2009-02-20 | (svn r15528) -Fix (r15525): Check should be the other way around (thanks SmatZ). | yexo | |