Age | Commit message (Collapse) | Author |
|
|
|
so use a bool when calling the function
|
|
|
|
|
|
|
|
|
|
connections when it fails in the beginning
|
|
|
|
chuvash - 21 changes by mefisteron
polish - 3 changes by voythas
vietnamese - 1 changes by nglekhoi
|
|
into an incorrect state upon savegame conversion causing it to break up later in the game
|
|
checked for missing glyphs on language change
|
|
|
|
belarusian - 2 changes by KorneySan
croatian - 1 changes by VoyagerOne
dutch - 11 changes by habell
french - 7 changes by glx
irish - 7 changes by tem
korean - 4 changes by junho2813
romanian - 5 changes by tonny
slovak - 4 changes by marek995
|
|
|
|
before asking for deletion confirmation
|
|
|
|
croatian - 2 changes by VoyagerOne
esperanto - 7 changes by Christopher
hungarian - 3 changes by IPG
portuguese - 4 changes by JayCity
ukrainian - 10 changes by Fixer
vietnamese - 2 changes by nglekhoi
|
|
|
|
|
|
DC_AUTO-clearable multitile objects.
|
|
_cleared_object_areas.
|
|
|
|
|
|
|
|
IsSavegameVersionBefore().
|
|
be optional.
|
|
IsSavegameVersionBefore().
|
|
|
|
|
|
|
|
czech - 8 changes by marek995
finnish - 1 changes by jpx_
german - 2 changes by planetmaker
italian - 3 changes by lorenzodv
russian - 2 changes by Lone_Wolf
serbian - 3 changes by etran
slovak - 1 changes by marek995
slovenian - 2 changes by ntadej
|
|
|
|
it fixes more glitches than it causes.
|
|
|
|
runway/taxiway tiles. This makes the usual foundation-glitch a lot less likely to happen.
|
|
making sure other waypoint entries are evaluated as well when they are occupied, e.g. when there are no signals before the waypoint but a train just beyond the waypoint is stopped (like for stations)
|
|
|
|
sprites in default stations sprite layouts.
|
|
cases
|
|
|
|
railstation tiles, i.e. rail station tiles for which the NewGRF has prevented trains to be routed
|
|
there are no industry types available.
|
|
|
|
leave a non-drive through road stop at once
|
|
'simple foundations'-method did not draw any sprite for WSE-slopes when there are foundations on both neighboured tiles in the north. As there must be at least one sprite to provide the correct offset for the groundsprite draw the (empty) default foundation sprite in that case.
|
|
|
|
characters in strings
|
|
var47 (object colour)
|
|
|
|
arabic_egypt - 6 changes by kasakg
finnish - 2 changes by jpx_
french - 2 changes by glx
italian - 1 changes by lorenzodv
lithuanian - 63 changes by BlinK_
portuguese - 8 changes by JayCity
spanish - 4 changes by Terkhen
turkish - 5 changes by niw3
|