Age | Commit message (Collapse) | Author |
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CompanyLeagueWindow
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to (SLE_STR)
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variable for Houses.
Or, in more simple terms, the check for the animation frame of nearby house.
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from <string.h>
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-Codechange: Split the sorting code from the sortlist to an appropriate header
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Give proper description of a river tile with the Query Tool.
Extracted (in part) from FS#1884, by Ammler
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savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist.
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work is required.
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were assigned to the zoom in and out buttons in the scenario editor
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cause deadlocks or crashes
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planetmaker)
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slopes, just in case someone needs them for fallback.
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by movement of the mouse.
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asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good.
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there was a ship on lower halftile
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tiles.
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(planetmaker)
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other companies.
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aquaduct entrace but under the aqueduct.
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on company bankrupt
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documented (only look at bit 0, not at the complete value)
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"tracks for slopes". It's not useful right now, but it will be in the future.
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bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either.
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header file (saves ~16kB)
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46, as no param was required (thanks frosch)
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drawing (depends on architecture and compiler)
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most used options can be done with a single click now.
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construction date.
Same as var B0, but base year is now 0, instead of 1920
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construction year for house.
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-Fix: MP advertising was not advertising.
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the window was just opened.
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that hopefully doesn't cause crashes.
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called when a thread is terminated. Now GenWorld- and SaveLoad-thread cleanup theirselves correctly, while Fibers don't (as that causes access-violations)
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because it is never used.
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