index
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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2019-05-15
Codechange: catch script exceptions by reference
glx
2019-05-15
Fix #7590: handle script exceptions during scanning
glx
2019-05-15
Fix #7590: decrement allocated_size in ScriptAllocator::Free()
glx
2019-05-14
Codechange: [Win32] Remove a FreeType work-around from Uniscribe if not using...
Michael Lutz
2019-05-14
Add: [Win32] Support for loading fonts from a file for the GDI font renderer.
Michael Lutz
2019-05-14
Codechange: [Win32] Pass a native GDI font description around when we have on...
Michael Lutz
2019-05-14
Add: [Win32] GDI engine for font glyph rendering as a replacement for includi...
Michael Lutz
2019-05-14
Codechange: Refactor the Freetype font cache into a generic part that does no...
Michael Lutz
2019-05-13
Update: Translations from eints
translators
2019-05-13
Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. (#7588)
PeterN
2019-05-11
Update: Translations from eints
translators
2019-05-11
Add: Show memory allocations by GS and AI in framerate window
Niels Martin Hansen
2019-05-11
Change: Limit memory allocations for each Squirrel instance
Niels Martin Hansen
2019-05-11
Fix #7371: Avoid dependency on foundations of town tile during saveload
Niels Martin Hansen
2019-05-11
Fix #7463: Promote scroll mode setting to basic category.
Michael Lutz
2019-05-10
Codechange: [AzurePipelines] Speed up non-published CI-builds by doing Debug ...
Michael Lutz
2019-05-10
Fix #7577: Check if linkgraph station index is valid before dereferencing. (#...
PeterN
2019-05-10
Fix #7576: Crash when destroying rail/tram crossing. (#7579)
PeterN
2019-05-10
Fix #7224: Drag and drop vehicle group creation does not work correctly.
stormcone
2019-05-10
Update: Translations from eints
translators
2019-05-10
Fix: ignore C++ standard library headers in depend (#7578)
glx22
2019-05-09
Update: Translations from eints
translators
2019-05-09
Fix #7565: Incorrect cursor used for placing road/tram tunnels.
peter1138
2019-05-07
Update: Translations from eints
translators
2019-05-05
Update: Translations from eints
translators
2019-05-05
Change: Set default setting in server browser of "Advertised" to "Yes". (#7568)
Corns McGowan
2019-05-04
Cleanup: Remove unused string.
peter1138
2019-05-04
Change: Allow building road stops over self-owned one-way/blocked road.
peter1138
2019-05-04
Fix #7570: Show Github URL in the crashlog window
Transportman
2019-05-04
Fix c02ef3e456: Incorrect order of road toolbar icons.
peter1138
2019-05-04
Remove: grow() helper function
glx
2019-05-04
Codechange: replace grow() usage for MidiFile
glx
2019-05-04
Codechange: replace grow() usage in ClientNetworkContentSocketHandler::OnRece...
glx
2019-05-04
Codechange: replace grow() usage in AllocateSound()
glx
2019-05-04
Update: Translations from eints
translators
2019-05-03
Fix 6f33cfd05: incorrect {G} usage in korean translation
glx
2019-05-03
Update: Translations from eints
translators
2019-05-03
Fix #7481: Just remove oil rig stations right away, don't clean them first
Niels Martin Hansen
2019-05-02
Fix 8fc2b48db: [AzurePipeline] copy/paste error (#7557)
glx22
2019-05-02
Fix: Clicking on scrollbar 'thumb' moved position up instantly.
peter1138
2019-05-02
Fix: [AzurePipeline] ${Agent.JobName} content changed (#7556)
glx22
2019-05-02
Update: Translations from eints
translators
2019-05-01
Cleanup: Update modified and removed strings in language files.
peter1138
2019-05-01
Add: New RoadType API functions.
peter1138
2019-05-01
Feature: Add NotRoadTypes (NRT)
peter1138
2019-05-01
Codechange: Untangle game and scenario toolbars.
Peter Nelson
2019-05-01
Codechange: MakeBridgeRamp()'s road-or-rail-type parameter does not make sense.
peter1138
2019-05-01
Codechange: Use RAILTYPES_NONE instead of INVALID_RAILTYPES when not using rail.
peter1138
2019-05-01
Fix: IniLoadFile::LoadFromDisk expects filename but BaseMedia::AddFile provid...
Berbe
2019-05-01
Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k (#...
glx22
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