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2006-01-29(svn r3465) - Reduce length of reverse scrolling patch option to make it fit ↵peter1138
in the window
2006-01-28(svn r3464) - Fix: restate some of the sprites in their old spaces. Was ↵Darkvater
missed out because the patch was so huge. Thanks to Tron for pointing out the command of diff to ignore whitespace-only changes (--diff-cmd diff -x -ub)
2006-01-28(svn r3463) - Fix: it seems estonian/turkish were moved back from ↵Darkvater
unfinished. So update project file and fix their errors
2006-01-28(svn r3462) - Fix: a one-off pixel alignment in the minimap window that ↵Darkvater
"overflowed" its panel in the tropical climate (qball should be satisfied now)
2006-01-28(svn r3461) - Fix: Increase window-size as for 64-bit machines it wasn't enoughDarkvater
2006-01-28(svn r3460) - Fix: fix language errors and translate some missing string as ↵Darkvater
far as my knowledge of those languages go (thx egladil for swedish)
2006-01-28(svn r3459) - CodeChange: add help-output to strgen and also verbose ↵Darkvater
variants of the switches
2006-01-28(svn r3458) -Fix: forgot one instance in last committruelight
2006-01-28(svn r3457) -Fix: killed some warnings about strict-alias in an ugly way ↵truelight
(but it works ;))
2006-01-28(svn r3456) - Feature: [Makefile] Icons can now be installed in a seperate ↵matthijs
directory.
2006-01-28(svn r3455) * Assert against modifying the outer border of a map into ↵matthijs
anything but MP_VOID. This might detect a bug that has been there for quite some time, if it hasn't been fixed already.
2006-01-28(svn r3454) - Fix: company-count was not updated correctly when loading a ↵Darkvater
saved game with already existing companies for multiplayer.
2006-01-27(svn r3453) - CodeChange: Also show the landinfo debug information when ↵Darkvater
building in release mode; however it is shown at debug level 1.
2006-01-27(svn r3451) - Fix documentation; PBS bits were missing for bridgeDarkvater
2006-01-27(svn r3450) - Revert r3448 partly as some mingw's do have uint defined, ↵Darkvater
others don't, so this needs more research
2006-01-27(svn r3449) - NewGRF Fix: When changing the sprite ID of a vehicle, if it is ↵peter1138
not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index. (fixes tropicstw.grf)
2006-01-26(svn r3448) - Fix: wrap up some MinGW warningsDarkvater
2006-01-26(svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. ↵Darkvater
Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas)
2006-01-26(svn r3446) - Fix: incorrect validating of tree-planting command which can ↵Darkvater
allow a buffer-overflow (Tron)
2006-01-26(svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destinationDarkvater
- Fix: wrong documentation of trees (Tron)
2006-01-26(svn r3443) - Fix signed/unsigned comparison warning when compiling with gcc ↵peter1138
2.95 (tokai)
2006-01-26(svn r3442) - Fix: Only windows has stricmp. So define strcasecmp to stricmp ↵Darkvater
when using MSVC
2006-01-26(svn r3441) - Feature: Allow the network game list to be sorted (by ↵Darkvater
name/clients/compatibility ascending/descending)
2006-01-26(svn r3439) - CodeChange: Remove a whole bunch of global variables and put ↵Darkvater
them into the WP() macro. Also combine more than one WP-custom element. For this the maximum size of w->custom (WP) has been increased, and multiple types put inside one with possibly moved to the corresponding gui file if it is only used there.
2006-01-26(svn r3438) - Fix: first request company data, then general. Yes, it should ↵Darkvater
be the other way around, but with the current network code this doesn't work. So workaround (have some nice promise from TrueLight for fixing ;))
2006-01-26(svn r3435) - Fix a warning, removed unused extern and some comments in ↵Darkvater
network_gamelist.c
2006-01-26(svn r3434) - Correctly update all network information when pressing refresh ↵Darkvater
in the lobby. Also always allow the join button to a server unless all clients are used up (otherwise you can always join an existing company
2006-01-25(svn r3431) - Fix crash when moving vehicles around in a train depot under ↵peter1138
certain conditions.
2006-01-25(svn r3430) - You can of course not join when there are more companies than ↵Darkvater
the maximum set, not the other way around.
2006-01-25(svn r3429) - Feature (Followup): Change the gamelist window to accomodate ↵Darkvater
for the new information.
2006-01-25(svn r3428) - Feature: server_info was left out previous commit. Move some ↵Darkvater
commands about a bit for better logical placement
2006-01-25(svn r3427) - Feature: Allow seeing and setting the maximum amount of ↵Darkvater
companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
2006-01-24(svn r3426) - Fix typo from r3019 -- only affected NPF debugging.peter1138
2006-01-24(svn r3425) - Fix: Followup to r3421. Correctly reset the TileHighLightData ↵Darkvater
structure to prevent crashes in all the other cases where it is not guarded against sufficiently
2006-01-24(svn r3424) - NewGRF fix: Only power should decide whether a rail vehicle is ↵peter1138
an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf)
2006-01-24(svn r3423) - NewGRF: Update the base_intro age at which an engine will have ↵peter1138
a randomized intro date, as per (the now updated) spec.
2006-01-23(svn r3422) - Fix: If an engine reaches the rear of a depot, make the engine ↵peter1138
turn around before it reaches the tile end (same as a normal end of line.) This fixes a bug whereby the engine could poke into the depot and crash with another engine just leaving it.
2006-01-23(svn r3421) - Revert r3412 as it didn't work.peter1138
- Fix station builder issue by checking the tile is in bounds.
2006-01-23(svn r3420) - Fix typo made back in r2997...peter1138
2006-01-22(svn r3419) - Fix: [FS#40] (Possible) game crash on removing track/road ↵Darkvater
under bridge. This was caused by a wrong tile-occupancy testing where it was assumed that a vehicle's height is only a multitude of 8 (a single height-difference). This is incorrect as a vehicle on a slope will assume all height levels between the lower-and upper-bounds. The crash is still possible as seen in the Flyspray bugreport but this has a different cause.
2006-01-22(svn r3418) - Fix: When removing a town-owned tunnel the player's rating was ↵peter1138
not reduced, as it checked the ownership of the tunnel after clearing it. Now we perform the rating adjustment before clearing the tiles. (spotted by glx)
2006-01-22(svn r3417) - Make company league table window pinnable.peter1138
2006-01-22(svn r3416) - Fix: Disallow building an oil rig above sea level.peter1138
2006-01-21(svn r3415) - Fix: Disable the clone and refit buttons in the train view ↵peter1138
when viewing another player's vehicles, or as a spectator. (thanks to UnderBuilder for pointing this out)
2006-01-21(svn r3414) - Fix: Disable the Fund New Industry menu item and window when ↵peter1138
connected to a server as a spectator.
2006-01-21(svn r3413) - Fix: Under certain conditions placing a road tile parallel ↵peter1138
under a bridge would, instead of failing, succeed and place a perpendicular piece.
2006-01-21(svn r3412) - Fix: When changing game mode, reset the tile highlight data, ↵peter1138
as it may now be out of bounds. This fixes (at least) an assertion when opening the station builder window.
2006-01-19(svn r3411) - Fix: When changing the server password via the console, ↵peter1138
actually set the password as well as flag whether it is required.
2006-01-19(svn r3410) - NewGRF fix: Only add a random number of days to an engine's ↵peter1138
base introduction date if that date is not 0.
2006-01-19(svn r3409) - Change the server advertisement interval to use the frame ↵peter1138
counter instead of game days. This allows a paused server to continue to advertise itself. This also fixes advertising for games that start before 1922.