Age | Commit message (Collapse) | Author |
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seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit
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savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
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client, don't write it to disk but create the packets immediately
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just keep it in memory instead of writing it to a file
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load), and add support for (safe) loading with a LoadFilter
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as well
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reset their read location to be begin of the file. This is needed for trying to load savegames as a "buggy format"
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later in the download process
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the file size later in the download process, i.e. when a chunk of the savegame is already received by the client
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type at the industry directory window.
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box when cheating the year.
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instead of increment/decrement.
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documentation to cheat gui code.
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belarusian - 7 changes by KorneySan
czech - 1 changes by marek995
german - 1 changes by norbert79
russian - 6 changes by KorneySan
slovak - 1 changes by marek995
spanish - 2 changes by Terkhen
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properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion
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place, and move an include to the right place
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into a class
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like filters
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like filters
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'resetengines'
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of using a global variable
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out of memory error
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german - 1 changes by planetmaker
norwegian_bokmal - 8 changes by mantaray
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though they were intended to be.
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basque - 81 changes by Thadah
marathi - 4 changes by jcravi
vietnamese - 2 changes by nglekhoi
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defaults
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spectators. Furthermore tighten the command execution/queueing limits a bit
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slovenian - 28 changes by ntadej
spanish - 1 changes by Terkhen
vietnamese - 1 changes by nglekhoi
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receiving, our frames
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resolving the image to draw in the buy menu
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style
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Windows builds
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window for all (Zuu)
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english_US - 1 changes by Rubidium
french - 1 changes by glx
italian - 1 changes by lorenzodv
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the shore sprites as groundtiles for three-corner-raised slopes (at shore).
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you'll more likely get the right version/revision out-of-the-box
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