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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-03-11
Fix #8647: draw tram catenary using 4 bounding boxes.
frosch
2021-03-11
Fix: front/back sprites of action5 tram catenary were swapped.
frosch
2021-03-10
Codechange: Add fast path to catenary drawing in MaskWireBits
Jonathan G Rennison
2021-03-10
Update: Translations from eints
translators
2021-03-10
Codechange: rework codeflow introduced in 098d5b22 (#8837)
Patric Stout
2021-03-10
Fix #8833: don't reload NewGRFs when we are shutting down
Patric Stout
2021-03-10
Fix: abort world generation on exiting the game as soon as possible
Patric Stout
2021-03-10
Fix: abort GRFFileScanner on exiting the game as soon as possible
Patric Stout
2021-03-10
Fix: don't update framerates when a modal window is open
Patric Stout
2021-03-10
Add: make modal windows update more smooth
Patric Stout
2021-03-10
Fix #8711: having gui_zoom lower than zoom_min causes crashes (#8835)
Patric Stout
2021-03-10
Codechange: Misleading function name for selecting refresh rate (#8836)
sean
2021-03-09
Add: [CMake] Install menu and media files
glx22
2021-03-09
Codechange: [CMake] Add checks for baseset script parameters
glx22
2021-03-09
Codechange: only run InteractiveRandom() from the draw-thread (#8831)
Patric Stout
2021-03-09
Fix #8810: "aircraft out of fuel" news was looking in the wrong place (#8832)
Patric Stout
2021-03-09
Update: Translations from eints
translators
2021-03-09
Codechange: remove special strings for language and resolutions (#8824)
Patric Stout
2021-03-09
Fix: Scale PIP-padding the same as regular padding. (#8829)
PeterN
2021-03-09
Add: Display refresh rate game option (#8813)
sean
2021-03-08
Fix: [Actions] update environment variable for AWS region (#8827)
Patric Stout
2021-03-08
Fix #8825: [OpenGL] Don't clear cursor cache from the game loop thread.
Michael Lutz
2021-03-08
Update: Translations from eints
translators
2021-03-08
Fix: ensure switching blitter happens in the main thread
Patric Stout
2021-03-08
Add: [Video] move GameLoop into its own thread
Patric Stout
2021-03-08
Codechange: don't set the window position when changing blitter
Michael Lutz
2021-03-08
Codechange: remove the unused lock around Blitter
Patric Stout
2021-03-08
Remove: [Video] no longer draw in a thread
Patric Stout
2021-03-08
Add: Buttons to open global goals from company goals and vice versa
dP
2021-03-08
Change: Don't show global goals in company goal windows
dP
2021-03-08
Fix #8817: keep NewGRF order for object class sorting (#8818)
Didac Perez Parera
2021-03-08
Fix #8784: using alt+enter didn't update the fullscreen toggle visibly (#8820)
Patric Stout
2021-03-08
Change: Clarify what effect town interactions have (#8744)
Eddi-z
2021-03-08
Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping th...
Michael Lutz
2021-03-08
Fix 937d60f2: Broken company colours for 40bpp-blitter. (#8821)
Michael Lutz
2021-03-08
Add: Option to (dis-)allow accelerated video drivers. (#8819)
Patric Stout
2021-03-08
Add: filter for "engines only" in build train window (#8733)
Didac Perez Parera
2021-03-07
Update: Translations from eints
translators
2021-03-07
Fix #8809: Crash when removing airport when hangar window open
Jonathan G Rennison
2021-03-06
Update: Translations from eints
translators
2021-03-05
Update: Translations from eints
translators
2021-03-04
Fix dddf885f: use IConsoleError to produce console errors
Patric Stout
2021-03-04
Add: allow making heightmap screenshot via console
Patric Stout
2021-03-04
Feature: allow custom width/height of screenshot via console
Patric Stout
2021-03-04
Update: Translations from eints
translators
2021-03-04
Fix: [CMake] Remove timestamps from regression output
glx22
2021-03-04
Fix: [CMake] Skip detection for unused libs for dedicated builds
glx22
2021-03-04
Change: [Actions] Also check dedicated build
glx22
2021-03-03
Fix #8799: NGameAllowedSorter() is not imposing strict weak ordering relation...
Patric Stout
2021-03-02
Fix #8774: Black screenshots when using 40bpp-blitter. (#8791)
Michael Lutz
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