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AgeCommit message (Expand)Author
2019-03-11Codechange: make clear that SSE is a flag you can switchPatric Stout
2019-03-11Codechange: the flag is not if you have threads, but if you want to use themPatric Stout
2019-03-11Codechange: fix indentation of source.listPatric Stout
2019-03-10Update: Translations from eintstranslators
2019-03-10Fix: [AzurePipelines] run commit checker only for PRsglx
2019-03-10Fix: [AzurePipelines] Run commit checker only for PRs and pass it the target ...glx22
2019-03-10Feature: Add road icon to road construction drop down list.peter1138
2019-03-10Feature: Add rail icon to rail construction drop down list.peter1138
2019-03-10Add: Generic drop down list string item with icon.peter1138
2019-03-10Remove: Unnecessary virtual destructors on drop down list items.peter1138
2019-03-10Remove: Unnecessary specialization of NewGRF preset list item.peter1138
2019-03-10Codechange: Use Colours type instead of byte.peter1138
2019-03-10Feature: Railtype flags to allow/disallow 90 degree curves. (#7352)Michael Lutz
2019-03-10Fix e4cc06f67: [AzurePipelines] rebase only for PRsglx
2019-03-09Fix: [AzurePipelines] don't assume master as target branch when rebasing PRsglx
2019-03-09Codechange: Make a merged k-d tree index of all viewport signsNiels Martin Hansen
2019-03-09Codechange: Make a k-d tree index of stationsNiels Martin Hansen
2019-03-09Codechange: Make a k-d tree index of townsNiels Martin Hansen
2019-03-09Codechange: Add a k-d tree generic data structureNiels Martin Hansen
2019-03-09Update: Translations from eintstranslators
2019-03-09Fix: Show industry name in Land Area Information window for oil-rig type stat...Peter Nelson
2019-03-09Feature: Non-rectangular sparse station catchment area.Peter Nelson
2019-03-09Add: BitmapTileArea and Iterator to handle sparse tile areas.Peter Nelson
2019-03-09Codechange: Convert IndustryVector to a std::set.peter1138
2019-03-09Codechange: Convert StationList from SmallVector to std::set.peter1138
2019-03-09Add: windowshade for rail station construction windowAndy
2019-03-09Add: Add flag and railtype sprite type to draw pre-combined ground sprites. (...PeterN
2019-03-09Add: Chrono based TIC() and TOC() in debugGabda
2019-03-09Cleanup: changing variable names in TIC() and TOC()Gabda
2019-03-08Add: Road vehicle path cache. (#7261)PeterN
2019-03-08Fix 13962a847, 00d28a500: forgotten squirrel_export run (#7345)glx22
2019-03-08Update: Translations from eintstranslators
2019-03-08Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept c...PeterN
2019-03-08Add: AI API for vehicle group colours (#7336)PeterN
2019-03-08Change: Automatically use Trackdir node key as needed if ship curve penalties...Peter Nelson
2019-03-08Change: Add configurable curve penalty for ships.Peter Nelson
2019-03-08Fix #7334: Ship lost after crossing bridge due to path cache not being consum...peter1138
2019-03-07Update: Translations from eintstranslators
2019-03-07Cleanup: Remove repeated network error message on connection timeout. (#7327)SamuXarick
2019-03-07Fix: spelling for a few real town names (#7338)nikolas
2019-03-06Update: Translations from eintstranslators
2019-03-05Fix: warnings when compiling with DJGPPPatric Stout
2019-03-05Fix: mention Haiku in the README, including how to buildPatric Stout
2019-03-05Fix: warnings when compiling for a recent version of HaikuPatric Stout
2019-03-05Remove: libtimidity support (NOT timidity support)Patric Stout
2019-03-05Remove: BeOS support (deprecated by Haiku)Patric Stout
2019-03-05Codechange: removed some left-behind __NDS__ referencesPatric Stout
2019-03-05Remove: MorphOS / AmigaOS supportPatric Stout
2019-03-05Update: Translations from eintstranslators
2019-03-04Add: Option for population-linear town cargo generationNiels Martin Hansen