Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-13 | (svn r15076) -Fix: a start_date of 0 would never start an AI .. so don't ↵ | truebrain | |
allow it (Yexo) | |||
2009-01-13 | (svn r15075) -Fix: store _next_competitor_start as uint32, else it might ↵ | truebrain | |
overflow for values > 2.4 years | |||
2009-01-13 | (svn r15074) -Fix: make Rubidium happy | truebrain | |
2009-01-13 | (svn r15073) -Fix (r15067) [FS#2532]: Default copy constructors don't ↵ | peter1138 | |
necessarily do what you want. Instead of creating one, we now pass a pointer around as that avoids additional allocations. | |||
2009-01-13 | (svn r15072) -Fix (r14919): Distant-join search-area was determined ↵ | frosch | |
inconsistently. | |||
2009-01-13 | (svn r15071) -Fix (r14919): When drag&dropping rail-stations with X ↵ | frosch | |
orientation, distant-join scanned a wrong area for stations. | |||
2009-01-13 | (svn r15070) -Update: WebTranslator2 update to 2009-01-13 18:42:22 | translators | |
brazilian_portuguese - 16 fixed by tucalipe (16) catalan - 8 fixed by arnaullv (8) croatian - 24 fixed by tifached (24) czech - 8 fixed by Hadez (8) dutch - 2 fixed by Excel20 (2) finnish - 7 fixed, 1 changed by UltimateSephiroth (8) hungarian - 7 fixed, 2 changed by IPG (2), alyr (7) indonesian - 23 fixed, 2 changed by fanioz (25) italian - 7 fixed, 1 changed by lorenzodv (8) japanese - 59 fixed by ickoonite (59) polish - 3 fixed by xaxa (3) romanian - 23 fixed, 1 changed by kkmic (24) slovak - 59 fixed by James (59) spanish - 58 fixed by Dominus (30), eusebio (28) turkish - 7 fixed, 1 changed by Emin (8) | |||
2009-01-13 | (svn r15069) -Change (r14919): Make distant-join less intelligent but more ↵ | frosch | |
transparent to the user by always showing the selection window, even if there is only one option to choose from. (PhilSophus) | |||
2009-01-13 | (svn r15068) -Add [NoAI]: introducing 'step_size' for AIConfig, for future ↵ | truebrain | |
AIGUI (Yexo) | |||
2009-01-13 | (svn r15067) -Fix [FS#2531]: Possible compiler bug, alleviated by using ↵ | peter1138 | |
SmallVector instead of using std::set. SmallVector does everything needed anyway. | |||
2009-01-13 | (svn r15066) -Change: start_date is now in days, instead of in months (Yexo) | truebrain | |
2009-01-13 | (svn r15065) -Change (r14919): Allow to select a new station location by ↵ | frosch | |
ctrl-clicking while distant-join window is open. (PhilSophus) | |||
2009-01-13 | (svn r15064) -Fix (r15063): changes in random made the regression fail | truebrain | |
2009-01-13 | (svn r15063) -Fix [NoAI]: starting companies now listen correctly to ↵ | truebrain | |
'start_date' set to the AI slot (Yexo) -Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo) | |||
2009-01-13 | (svn r15062) -Fix: further forgotten svn properties and headers | smatz | |
2009-01-13 | (svn r15061) -Fix (r15027): three files were missing the Id header | smatz | |
2009-01-13 | (svn r15060) -Fix (r15027): svn properties were lost in the merge | smatz | |
2009-01-13 | (svn r15059) -Add [NoAI]: use 'start_date' from the AI configure to see when ↵ | truebrain | |
an AI should start next | |||
2009-01-13 | (svn r15058) -Fix [NoAI]: when using start_ai in console, start the next ↵ | truebrain | |
configured one, not a random (Yexo) | |||
2009-01-13 | (svn r15057) -Fix [NoAI]: clamp the values of a setting between the ones ↵ | truebrain | |
allowed by info.nut | |||
2009-01-13 | (svn r15056) -Add [NoAI]: when starting a game, give a random value to the ↵ | truebrain | |
setting marked with AICONFIG_RANDOM (Yexo) | |||
2009-01-13 | (svn r15055) -Add [NoAI]: add the AICONFIG_RANDOM and AICONFIG_BOOLEAN ↵ | truebrain | |
consts (Yexo) | |||
2009-01-13 | (svn r15053) -Cleanup: remove some unneeded includes | rubidium | |
2009-01-13 | (svn r15052) -Codechange: move the implementation of Send_CompanyInformation ↵ | rubidium | |
to network_server.cpp as the server's the one that sends that information | |||
2009-01-13 | (svn r15051) -Fix: Only allow creation or deletion of an AI when in a game. | peter1138 | |
2009-01-13 | (svn r15050) -Codechange: Use one absolute SpriteID with offsets to draw ↵ | peter1138 | |
track fences. | |||
2009-01-13 | (svn r15049) -Fix (r15045): MSVC performance warning | glx | |
2009-01-13 | (svn r15048) -Fix (r15047): the one time you don't compile a patch of ↵ | truebrain | |
someone, it contains a warning .. ;) | |||
2009-01-13 | (svn r15047) -Fix [NoAI]: AICONFIG_BOOLEAN (in AddSetting) doesn't require ↵ | truebrain | |
(or even allow) a min/max setting .. it is always 0/1 (Yexo) | |||
2009-01-13 | (svn r15046) -Fix (r15045): in case CanLoadFromRevision does not exist, only ↵ | truebrain | |
allow savedata from the same version as we are now | |||
2009-01-13 | (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) ↵ | truebrain | |
a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' -Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too | |||
2009-01-13 | (svn r15044) -Add [NoAI]: AIConfig::GetVersion(), to get the version of the ↵ | truebrain | |
current AI | |||
2009-01-13 | (svn r15043) -Fix: just try to change the AI, and see if that succeeded, ↵ | truebrain | |
instead of hoping you understand the internals of a change AI routine (to avoid possible mistakes in the future) | |||
2009-01-12 | (svn r15042) -Fix (r15027): don't leak memory in AIInfo (Yexo) | truebrain | |
2009-01-12 | (svn r15041) -Fix (r15038): use the ctor auto thing how it is meant to be ↵ | truebrain | |
used (tnx to SmatZ for pointing that out) | |||
2009-01-12 | (svn r15040) -Fix (r15027): Don't disable support for Win64 in the VS2005 ↵ | michi_cc | |
project file. | |||
2009-01-12 | (svn r15039) -Codechange: fix comments regarding old AI, remove one old AI hack | smatz | |
2009-01-12 | (svn r15038) -Fix (r15027): loading older savegames failed | truebrain | |
2009-01-12 | (svn r15037) -Cleanup: remove unused file src/table/ai_rail.h | smatz | |
2009-01-12 | (svn r15036) -Fix: use the same value for 'random' through-out the code for ↵ | truebrain | |
PlantTree | |||
2009-01-12 | (svn r15035) -Fix (r15027): if case people don't use SVN (which we advise), ↵ | truebrain | |
they do not receive src/3rdparty/squirrel automaticly. Warn when not found, and advise what to do (this to avoid stupid users like yorick get all confused and agressive) | |||
2009-01-12 | (svn r15034) -Fix (r15027): NoAI framework no longer needs threads, so don't ↵ | truebrain | |
make source.list believe it does | |||
2009-01-12 | (svn r15033) -Fix (r15027): silent a warning when compiling without network | truebrain | |
2009-01-12 | (svn r15032) -Fix (r15030): Rubidium was too script-happy ;) | truebrain | |
2009-01-12 | (svn r15031) -Fix (r15027): merge reverted r15026, so do it once again | smatz | |
2009-01-12 | (svn r15030) -Update (r15029): and from the other languages too (yay for WT2) | rubidium | |
2009-01-12 | (svn r15029) -Cleanup (r15027): remove strings that aren't needed anymore | rubidium | |
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-12 | (svn r15026) -Codechange: use SpriteTypeByte instead of SpriteType in the ↵ | smatz | |
SpriteCache struct in order to make it smaller | |||
2009-01-12 | (svn r15019) -Fix (r14919): Close station selection window, when disabling ↵ | frosch | |
distant-join setting. (PhilSophus) |