Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-08 | Codechange: let NewGRF sounds make use of RandomAccessFile instead of the ↵ | Rubidium | |
FIO slot functions | |||
2021-05-08 | Codechange: use the new RandomAccessFile as backend for the FIO slot functions | Rubidium | |
2021-05-08 | Add: concept of a RandomAccessFile to replace the FIO slot functions | Rubidium | |
2021-05-08 | Codechange: Don't save unused NewGRF override mappings. (#9202) | PeterN | |
2021-05-08 | Change: Use gender-neutral pronouns in console command messages (and ↵ | William Davis | |
comments) (#9203) | |||
2021-05-08 | Fix f7e390bd: getpeername() doesn't work on closed sockets (#9213) | Patric Stout | |
2021-05-08 | Fix #9209: Excessive time resizing highscore/news window when screen is too ↵ | PeterN | |
small. (#9210) If the highscore/news window panel size, which is now scaled by GUI zoom, is larger than the screen size, a loop will be entered where the window is repeatedly resized. This is resolved by removing the minimal size from the panel, as the window is always resized to cover the screen anyway. This means the screen size can never be too small. | |||
2021-05-08 | Codechange: Slider widget used different range for drawing vs setting. | Peter Nelson | |
Using the same range for setting means that no workaround for setting the extremes is necessary. | |||
2021-05-08 | Codechange: Make GetCurrentRect() conform to usual Rect bounds, and reuse it. | Peter Nelson | |
Similar code is already repeated in other locations. | |||
2021-05-08 | Codechange: Don't update window contents if scrollbar position has not moved. | Peter Nelson | |
2021-05-08 | Codechange: Set specific widgets dirty instead of window. | Peter Nelson | |
2021-05-08 | Codechange: [Network] Change ChatMessage's message to std::string and ↵ | rubidium42 | |
simplify some code | |||
2021-05-08 | Fix: [Emscripten] Use non-XDG directories to simplify lolac storage (#9207) | embeddedt | |
2021-05-07 | Update: Translations from eints | translators | |
dutch: 2 changes by Afoklala | |||
2021-05-06 | Feature: use Happy Eyeballs to make network connections (TCP-only) (#9199) | Patric Stout | |
Hostnames like "content.openttd.org" resolve into multiple IPv4 and IPv6. It is possible that either of the IPs is not working, either due to a poorly configured OS (having IPv6 but no valid route), broken network paths, or a service that is temporary unavailable. Instead of trying the IPs one by one, waiting for a 3s timeout between each, be a bit more like browsers, and stack attempts on top of each other with slight delays. This is called Happy Eyebells. Initially, try the first IPv6 address. If within 250ms there is no connection yet, try the first IPv4 address. 250ms later, try the second IPv6 address, etc, till all addresses are tried. If any connection is created, abort all the other (pending) connections and use the one that is created. If all fail 3s after the last connect(), trigger a timeout for all. | |||
2021-05-06 | Codechange: [Network] Use std::string for NetworkGameInfo | rubidium42 | |
2021-05-06 | Codechange: add DrawString(Multiline) that accepts std::string& | rubidium42 | |
2021-05-06 | Codechange: add SetDParamStr that accepts std::string& | rubidium42 | |
2021-05-06 | Update: Translations from eints | translators | |
portuguese: 1 change by azulcosta | |||
2021-05-06 | Codechange: [Network] Move connection string parsing away from C-strings | rubidium42 | |
2021-05-06 | Codechange: [Network] Use std::string for NetworkAddress' host name | rubidium42 | |
2021-05-06 | Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameList | rubidium42 | |
2021-05-06 | Add: [[nodiscard]] to std::string str_validate | rubidium42 | |
2021-05-05 | Codechange: use connection_string in favour of NetworkAddress (#9197) | Patric Stout | |
We now resolve the connection_string to a NetworkAddress in a much later state. This means there are fewer places constructing a NetworkAddress. The main benefit of this is in later PRs that introduce different types of NetworkAddresses. Storing this in things like NetworkGameList is rather complex, especially as NetworkAddress has to be mutable at all times. Additionally, the NetworkAddress is a complex object to store simple information: how to connect to this server. | |||
2021-05-05 | Cleanup: [Network] Remove variable from NetworkGameInfo that is only used ↵ | Rubidium | |
during deserialisation | |||
2021-05-05 | Change: [Network] Update server's NetworkServerGameInfo only when needed | rubidium42 | |
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators. | |||
2021-05-05 | Codechange: [Network] Use a single NetworkServerGameInfo object at server ↵ | rubidium42 | |
side and serialize that for the clients | |||
2021-05-05 | Update: Translations from eints | translators | |
english (us): 1 change by 2TallTyler russian: 1 change by Ln-Wolf finnish: 4 changes by hpiirai | |||
2021-05-05 | Cleanup: Leftover static const variable from a3b356e (#9194) | Loïc Guilloux | |
2021-05-05 | Cleanup: [Fluidsynth] Comply better with the coding style | rubidium42 | |
2021-05-04 | Update: Translations from eints | translators | |
english (us): 1 change by 2TallTyler estonian: 49 changes by siimsoni korean: 1 change by telk5093 hungarian: 45 changes by baliball finnish: 12 changes by hpiirai spanish: 1 change by JohnBoyFan | |||
2021-05-04 | Change: Use gender-neutral pronouns in english.txt (#9189) | Tyler Trahan | |
2021-05-03 | Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops | glx22 | |
2021-05-03 | Codechange: Replace FOR_ALL_SEARCHPATHS with range-based for loops | glx22 | |
2021-05-03 | Codechange: Replace FOR_ALL_TARS with range-based for loops | glx22 | |
2021-05-03 | Add: [Network] Reading std::string from a packet | rubidium42 | |
2021-05-03 | Add: [Network] Writing std::string to a packet | rubidium42 | |
2021-05-03 | Update: Translations from eints | translators | |
norwegian (bokmal): 1 change by Anolitt spanish (mexican): 1 change by absay korean: 1 change by telk5093 russian: 48 changes by Ln-Wolf catalan: 1 change by J0anJosep portuguese: 1 change by azulcosta portuguese (brazilian): 1 change by Vimerum | |||
2021-05-03 | Fix #9117, 04ce1f07: [Fluidsynth] Infinite wait when stopping song (#9181) | rubidium42 | |
In FluidSynth 2.2.0 an extra state was added to denote stopping. To transition from this state to a stopped state the rendering needs to be running. Since 04ce1f07 locking was added that skipped the rendering when something else held a lock, so the state would never get to stopped and join would never return. | |||
2021-05-03 | Fix: Query windows may be partially drawn initially. (#9184) | PeterN | |
Query window was not marked dirty after being moved on init. It was then marked dirty once the white border flash completed. | |||
2021-05-03 | Fix #9174: Don't update text effect if it has been reset. (#9183) | PeterN | |
2021-05-03 | Fix #9113: Assertion failure when removing airport with order backup (#9182) | Jonathan G Rennison | |
2021-05-02 | Update: Translations from eints | translators | |
norwegian (bokmal): 24 changes by Anolitt russian: 8 changes by Ln-Wolf dutch: 46 changes by Afoklala spanish: 43 changes by MontyMontana french: 44 changes by arikover | |||
2021-05-02 | Codechange: Acquire video buffer before taking game state lock to prevent ↵ | Milek7 | |
erratic fast forward behaviour (#9140) | |||
2021-05-02 | Codechange: Validate custom station platform layout tiles are permitted ↵ | Peter Nelson | |
values only. | |||
2021-05-02 | Codechange: Use std::vector for NewGRF station tile sprite layouts. | Peter Nelson | |
2021-05-02 | Codechange: Use std::vector for NewGRF station platform layouts. | Peter Nelson | |
This avoids the need to custom memory management and additional members. This also resolves use-after-free if modifying copied layouts, so presumably nobody has ever done that. | |||
2021-05-02 | Fix #9147: Delay making screenshots until the next draw tick as we may not ↵ | Michael Lutz | |
access the video buffer from the game thread. | |||
2021-05-02 | Codechange: Generalise the delayed blitter change to a generic video driver ↵ | Michael Lutz | |
command queue. | |||
2021-05-02 | Fix: [NewGRF] industry variable 66 and object variable 46 clamped the ↵ | frosch | |
squared-euclidian distance to 16 bit, when they should not. |