Age | Commit message (Collapse) | Author |
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bulgarian - 5 changes by Tvel
polish - 7 changes by amateja
ukrainian - 2 changes by Madvin
vietnamese - 12 changes by nglekhoi
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savegames by crashing them when they tried
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traditional_chinese - 1 changes by josesun
czech - 3 changes by SmatZ
indonesian - 1 changes by prof
polish - 4 changes by silver_777
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certain commands
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catalan - 1 changes by arnau
dutch - 1 changes by habell
finnish - 1 changes by jpx_
french - 1 changes by glx
greek - 4 changes by fumantsu
hungarian - 1 changes by Petert
italian - 1 changes by lorenzodv
polish - 42 changes by amateja, silver_777
serbian - 1 changes by etran
spanish - 1 changes by Terkhen
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IMGBTN; the image doesn't move, so the extra space at the right and bottom aren't needed
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movement isn't needed anymore because after each even that movement is handled and the counter is reset. As such simply assigning instead of adding works.
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right-click-dragging
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remove some unused variables
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'exported'
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I've never heard of)
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searching.
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arabic_egypt - 15 changes by kasakg
german - 1 changes by planetmaker
greek - 1 changes by fumantsu
hungarian - 1 changes by Petert
indonesian - 1 changes by prof
polish - 52 changes by silver_777
portuguese - 4 changes by SupSuper
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to newgrf loading and make the internal state zero-based instead.
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'proper' use of nested widgets.
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need some tweaks to use the full potential though
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'running cost factor'.
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enum some more.
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vehicle has no running cost class anyway.
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position when scrolling a viewport, warp the mouse pointer to the centre of the window. This gives maximum freedom of movement. The pointer position is restored when the lock is removed. Visually the mouse cursor stays where it was.
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greek - 1 changes by fumantsu
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chunks and check chunk sizes.
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the main view.
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dropdown menu class.
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window.
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it implement the 'switch' toolbar feature when it gets really small.
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