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2005-07-23(svn r2684) Correctly save and load company_value, it's 64 bits wide, not 32 ↵tron
bits
2005-07-23(svn r2683) Remove redundant function call propagate return valuetron
2005-07-22(svn r2682) Static, casts, misc.tron
2005-07-22(svn r2681) - Fix OS/2 port, please do not modify openttd.wpj/tgt by hand ↵orudge
unless you know what you're doing!
2005-07-22(svn r2680) Fix a warningtron
2005-07-22(svn r2675) - Fix: pressing enter on a load-window resulted in saving the ↵Darkvater
game (Luca)
2005-07-22(svn r2674) - CodeChange: [pbs] Generalise the PSBISPbsDepot function so it ↵hackykid
can check if an arbitrary junction is a pbs junction. Preparations for making pbs more safe.
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-22(svn r2672) Move saving/loading related declarations to saveload.htron
2005-07-21(svn r2671) [Translations] Hand-fix polish.txtmiham
Translators beware! Please double check your language behaviour! Otherwise, WebTranslator now also checks paramnumber of the plural param, and refuses to accept badly formatted plural or gender params!
2005-07-21(svn r2670) Fix r2669tron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-21(svn r2668) [Translations] Updated to 2005-07-21 (4 langs)miham
2005-07-21(svn r2667) [Translations] Restored german translations (2652:2653)miham
2005-07-21(svn r2666) w32dm.c needs MAX_PATH, which gets defined in variables.htron
2005-07-21(svn r2665) Move some variables, which are only used by music_gui.c, theretron
2005-07-21(svn r2664) Remove depedency on player.h from variables.htron
2005-07-21(svn r2663) Include variables.h only in these files which need it, not ↵tron
globally via openttd.h
2005-07-21(svn r2662) [Translations] Updated translations to 2005-07-20miham
2005-07-21(svn r2661) [Translators] Updated translations to 20050721 (1 lang(s))miham
2005-07-21(svn r2660) Get rid of some more shifting/anding/castingtron
2005-07-21(svn r2659) Catch up with reality in the landscape documentationtron
2005-07-20(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented spritecelestar
2005-07-20(svn r2657) -Codechange: The available railtypes per player are now a ↵celestar
bitmask, so that railtypes do not be in ascending order of appearance. Allows easier implementation or more railtypes
2005-07-20(svn r2656) [Translations] Revert changes done in 2653miham
2005-07-20(svn r2655) An uint16 is an uint16, not a byte - fix wrong casttron
2005-07-20(svn r2654) SlWriteUint16() should have a uint16 as parameter, not some ↵tron
arbitrary enum
2005-07-20(svn r2653) [Translators] Updated translations to 20050720 (28 lang(s))miham
2005-07-20(svn r2652) - CodeChange: show 'too many sprites' in hex value; Patch signed ↵Darkvater
off by Tron
2005-07-20(svn r2651) - Fix: [ 1220776 ] Removes warning when compiling saveload.c on ↵Darkvater
some GCC versions (glx). This only works as long as there is only 1 saving thread active, as is the case now.
2005-07-20(svn r2650) Convert many explicit shifts+ands to extract bits to invocations ↵tron
of GB - should be a bit nicer to read
2005-07-20(svn r2649) Get rid of 2 warnings.ludde
2005-07-20(svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.ludde
2005-07-20(svn r2647) Fix: [ntp] Fix assertion error introduced in r2635ludde
2005-07-20(svn r2646) Change: [ntp] Fix uninitialized variable and add some more ↵ludde
asserts to be able to debug an assert error.
2005-07-19(svn r2645) Fix (useless)warning in graph_gui and add brackets around HASBIT ↵Darkvater
in an if statement
2005-07-19(svn r2644) - Fix: my name was mistyped ;pDarkvater
- Add DoDrawStringCentered() and change the multiline strings in the about box to single-line ones
2005-07-19(svn r2643) Get rid of some unnecessary caststron
2005-07-19(svn r2642) [Translators] Updated translations to 20050719 (0 lang(s))miham
2005-07-19(svn r2641) Fix: [strings] forgot to increase argv pointer twice for {CARGO}ludde
2005-07-19(svn r2640) - CodeChange: change calling convention to __fastcall as well ↵Darkvater
for vs.net2003 as it was done for vs6. Debug/Release works fine for me, if there are probs let me (+ludde) know.
2005-07-19(svn r2639) -Add: Added the vehicle names in table/engines.h so that you ↵celestar
know what line represents what vehicle (I hope I didn't mess that up). Added some comments while I'm at it and include the table/ directory in the Doxygen generation
2005-07-19(svn r2638) - Fix: Unable to delete savegames. Deleting TTDLX savegames is ↵Darkvater
still broken as it was always broken, but since they don't even show up; we might as well call it a feature.
2005-07-19(svn r2637) [Translations] Updated to 2005-07-18miham
2005-07-19(svn r2636) Fix: Switched to using the _fastcall calling convention instead ↵ludde
of cdecl. (Please tell me if you get linking problems)
2005-07-19(svn r2635) Fix: [ntp/misc] Improve the old pathfinder. Changed it to A* ↵ludde
instead of Dijkstra. - Benchmark shows that NTP is now around 10x faster than NPF. - Made IsTunnelTile macro to determine if a tile is a tunnel. - Added some useful debugging functions for making tiles red / getting accurate timestamps. - Remove old depot finding algorithm. - Disable warning for signed/unsigned comparisons.
2005-07-19(svn r2634) Fix typo: IsSteepTile expects a tileh, not a TileIndex (thanks ↵tron
to peter1138)
2005-07-19(svn r2633) Move spritecache related variable from variables.h to ↵tron
spritecache.[ch]
2005-07-19(svn r2632) Revert accidently commited changetron
2005-07-19(svn r2631) Move screenshot related variables from variables.h to ↵tron
screenshot.[ch]