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2004-09-14(svn r252) Daily lf upd -- 1568 strings missing from 9 languagemiham
2004-09-14(svn r251) -Project ready for 0.3.4 release. Updated installer, readme and ↵darkvater
fileinformation -Fix: warning on release build of strgen
2004-09-14(svn r250) -Update: updated the changelog for 0.3.4truelight
2004-09-14(svn r249) -Fix: warning fix in console.c/h (Tron)truelight
2004-09-14(svn r248) -Feature: console script files "exec myscript.file"darkvater
-Feature: console logging (of debug messages with *developer = 2 and debug_level #) to text-files "script test.txt" -Feature: server and client are auto-executing "on_server.scr" and "on_client.scr" scripts
2004-09-14(svn r247) -Fix: Town exclusivity was not shown in town-window because ↵darkvater
stringformat ({YELLOW}) overrode colour-code. Now the exclusive player gets a red icon in front of its name
2004-09-14(svn r246) -Fix: 64bit machine warnings for sdl.c (Tron)darkvater
2004-09-14(svn r245) -Fix: [1022689] Bug when dragging a part of a multiheaded engine ↵darkvater
to 'sell-whole-train'. The rear-head of the multiheaded train will now not be sold automatically. You have to drag it manually (Celestar)
2004-09-14(svn r244) -Fix: Stations were not sorted for non-player-0 playersdarkvater
-Fix: Correctly resorting vehicle list of player when the list of another player is open.
2004-09-14(svn r243) -Fix: [1022689] When destroying a part of a train with a 2 side ↵signde
engine the second engine was also deleted [Celestar]
2004-09-14(svn r242) -Fix: Pathfinding bug for road vehicles introduced in r160 fixed ↵darkvater
(blathijs) -Fix: Pathfinding under bridges bug for ships introduced in r160 fixed (Darkvater)
2004-09-13(svn r241) -Fix: Trailing spaces :Odarkvater
2004-09-13(svn r240) -Fix: desync on subsidy generationsignde
-Fix: sometimes commands got executed to early on some clients -Feature: universal event packets for transmitting subsidys
2004-09-13(svn r239) Fix: [ 1025361 ] PERSONAL_DIR is created at startup nowdominik
2004-09-13(svn r238) Daily langfile updates #2.miham
2004-09-13(svn r237) -Fix: [1025836] Company value problem (again). Now company value ↵darkvater
rightly shows the value, including ALL your money. -Fix: Graphs now accomodate 64bit numbers (so the company value graph doesn't plummet into -... if value is too big) -Strgen: added CURRCOMPACT64 for this, and 64bit versions of several macros.
2004-09-13(svn r236) -Fix: random crash when player-face was displayed in error-dialogtruelight
2004-09-13(svn r235) Currency->Currency64 updates (Tron)miham
2004-09-13(svn r234) -Fix: added missing romanian.txt to VC6, VS.NET and Jamfile ↵darkvater
project file -Feature: Added romanian town names and currency (Magic_Pixel)
2004-09-13(svn r233) -Fix: german language fixes (Tron)signde
-Fix: fixed some english console texts
2004-09-13(svn r232) Daily langfile updates #1.miham
2004-09-13(svn r231) Added romanian translation (Magic_Pixel)miham
2004-09-13(svn r230) -Feature: IConsoleWarning for warning messagessignde
-Feature: added info_cmd command -Codechange: renamed "varinfo" to "info_var" -Fix: some const fixes in console.h -Fix: fixed return value of IConsoleCmdGet
2004-09-12(svn r229) -Fix: Some more const stuff fixed .(Tron)darkvater
-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
2004-09-12(svn r228) Daily langfile updates #3.miham
2004-09-12(svn r227) -Fix: Sorry, broke console commandsdarkvater
2004-09-12(svn r226) Daily langfile updates #2.miham
2004-09-12(svn r225) -Doc: added multiplayer documentation file doc/multiplayer.txtsignde
2004-09-12(svn r224) -Fix: Music now finally works on WinXP. DirectMusic is now ↵darkvater
default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc).
2004-09-12(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵darkvater
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12(svn r222) -Fix: Added network.h and console_cmd.c to MSVC6 Projectsignde
-Fix: Added console_cmd.c to the Makefile
2004-09-12(svn r221) -Feature: console command and variable hookingsignde
-Fix: added another network.c stub -Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater] -Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater] -Fix: resetengines is hooked to be not available in network games -Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui -Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
2004-09-12(svn r220) Makefile: enables ENABLE_NETWORK by default if no config file is ↵bjarni
present
2004-09-12(svn r219) -Fix: fixed network stub declerationsdarkvater
2004-09-12(svn r218) Daily langfile updates #1.miham
2004-09-12(svn r217) -Fix: remove warning and simplify loop network_gui.c (Tron)darkvater
2004-09-12(svn r216) -Fix: paused network game now disallows all commands (instead of ↵truelight
doing the commands all at once when the game unpauses)
2004-09-12(svn r215) -Feature: direct connect now allows selecting a port and a ↵signde
playername [ip/host]:[port]#[player]
2004-09-12(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over ↵darkvater
network] (sign_de) -Fix: Only server can pause in network, action disabled for clients -Fix: Direct Connect editbox can handle up to max ~35 characters
2004-09-12(svn r213) -Fix: opntitle.dat, road crossings were owned by town for some ↵darkvater
very weird reason.
2004-09-12(svn r212) -Fix: Network-gui fixes (sign_de)darkvater
-Fix: any disabled button in a window doesn't receive WE_CLICK events -Added network.h
2004-09-12(svn r211) -Added Player-colour conversion table (sign_de)darkvater
-Added OTTD colour palette image
2004-09-12(svn r210) -Fix: Console key closes window in frontsignde
-Fix: Console events were processed in wrong window -Fix: Console unresponsive when you activated another window
2004-09-11(svn r209) -Fix: network code based desyncsignde
-Feature: framesync packets to hold the clients framecount near the servers -Fix: command queue now aligns the commands to be processed right after an sync or framesync packet -Fix: added stubs for compiling without network
2004-09-11(svn r208) Daily langfile changesmiham
2004-09-11(svn r207) -Codechange: randomizer handlingsignde
-Fix: desync problem fixes -Fix: server doesnt hang anymore when a client timed out -Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
2004-09-11(svn r206) -Fix: [1001540] i lost all wagons. Half-assed fix for lost ↵darkvater
wagons. But now users can at least fix this problem. Consolecommand: "resetengines"
2004-09-11(svn r205) -Fix: [1026271] Vehicle depots not transparent with transparent ↵darkvater
buildings.
2004-09-11(svn r204) -Fix: deleted unneeded casts (tnx Tron)truelight
2004-09-11(svn r203) -Fix: somewhere I screwed up and forgot to delete some testcode ;)truelight