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2004-12-23(svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 charstruelight
-Fix: You can enter some more chars in the chatbox
2004-12-23(svn r1262) -Fix: [1088996] kill some warnings for MinGW (luzi82)darkvater
2004-12-23(svn r1261) Removed the English strings from danish.txtbjarni
2004-12-23(svn r1260) -Fix: [1090357] Patch for braindead MinGW compiler (luzi82)darkvater
2004-12-23(svn r1259) -Fix: [Network] Network now compiles with glibc 2.1 (MacBaine)truelight
2004-12-23(svn r1255) Renamed "postfix" to "suffix", for strings and variable namesdominik
2004-12-23(svn r1254) - Fix: [ 993500 ] High bridge rendering errordominik
- Changed button to open landscaping toolbar
2004-12-23(svn r1253) -Update: updated the multiplayer doc a bit.truelight
Via this commit I wanted to thank everyone who helped with this new network, with some people by name: Bjarni, for Endian support, Hackykid, for Masterserver and ingame server-list, Geniusdex, for suggestions and bug reporting, Darkvater, for the Windows testing, Tron, for his comments and suggestions for the network, sign_de, for his general help around the network, orudge, for his kind offer to host our masterserver, dominik, for the network GUI, and all the others I did not mention or forgot. Thank you all :)
2004-12-23(svn r1252) -Add: [Network] With 'set restart_game_date' you can set the ↵truelight
date for in which year the server must restart hisself. (0 = disabled, default value)
2004-12-23(svn r1251) -Fix: [Console] The alias 'clean_company' is now working correctlytruelight
2004-12-23(svn r1250) -Fix: a dedicated server could not kick user number 1truelight
2004-12-23(svn r1249) -Fix: new files in the last commit had double contenttruelight
2004-12-23(svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge)truelight
Works fine, beside some minor stuff: - Network is not working yet - Keyboard is not working - No MIDI support - 'A few file selector bugs involving drives'
2004-12-23(svn r1247) -Fix: [ 1090313 ] Shares are now also sold when a company goes ↵truelight
bankrupt
2004-12-23(svn r1246) -Fix: [ 1090099 ] Company-messages did crash the game, because truelight
company-index was sent, which should have been the client-index
2004-12-23(svn r1244) -Fix: no longer show the current password when 'set company_pw' ↵truelight
is called without parameters (technical not possible, sorry DV)
2004-12-23(svn r1243) -Fix: Scenario road-building toolbar also stickified. Thx for ↵darkvater
the notice teeone
2004-12-23(svn r1242) -Fix: fix some morhpos warnings (tokai)darkvater
2004-12-23(svn r1241) -To get empty password, '*' is not needed in the gui; forgot to ↵darkvater
remove it from the tooltip...it's late already.
2004-12-23(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.darkvater
-Fix: removed some warnings -Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
2004-12-22(svn r1239) -Feature: Added gui option of setting company password. It can ↵darkvater
be found in the 'company information' window -Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one. -Added a space between company name and player; looks better
2004-12-22(svn r1238) Changelog update with the mac specific stuff since 0.3.4bjarni
2004-12-22(svn r1237) -Fix: Viewports crash when too many viewports are open. Their ↵darkvater
amount was not updated to reflect the updated windows amount (thx lefti)
2004-12-22(svn r1236) MorphOS: added make release like in OSX (tokai)bjarni
MorphOS: cleaned up the code telling the difference between AmigaOS and MorphOS (tokai)
2004-12-22(svn r1235) Daily langfile updates (automatic)miham
2004-12-22(svn r1233) Fixed several currency issues. Now currencies should work ↵dominik
correctly again.
2004-12-22(svn r1232) Plug memory leaktron
2004-12-22(svn r1231) -Fix: missing header file for console_cmds.ctruelight
2004-12-22(svn r1228) -Add: [Network] When a server normally shuts down, it removed ↵truelight
itself from the server-list
2004-12-22(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)truelight
-Fix: UDPListener was launched wrongly -Fix: Not all sockets have broadcast enabled anymore -Fix: Server-advertise retries 3 times before giving up
2004-12-22(svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only ↵darkvater
status bar and main bar remain) -Fix: For everyone who tried to crash the game by opening a huge amount of windows and stickying all of them; bad luck. It's fixed now (thanks Tron for the helpful criticism). First all normal windows are a candidate for replacement, then if none are found, sticky windows. Then..well that should not happen :)
2004-12-22(svn r1222) Currency cleanup. Changed some currency symbols according to ↵dominik
forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
2004-12-22(svn r1219) -Fix: compilation for windows release build (forgotten VARDEF)darkvater
2004-12-22(svn r1218) Fix: Autosaves go to the correct folder again with ↵dominik
keep_all_autosave enabled
2004-12-22(svn r1215) Feature: You can now make a custom currency by chosing "Custom..."dominik
2004-12-22(svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all ↵darkvater
three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O -Feature: With the sticky windows on and some unfortunate resizing of your game it the 'close' button might go outside of the playing field, making it impossible to close. Added an option to the Options menu that closes all windows, even if they are stickified ("Close ALL windows")
2004-12-22(svn r1213) -Feature: Stickified vehicle listsdarkvater
2004-12-22(svn r1212) -Feature: sticky windows all build-toolbarsdarkvater
2004-12-21(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just ↵darkvater
make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
2004-12-21(svn r1210) Daily langfile updates (automatic)miham
2004-12-21(svn r1209) -Fix: fix compiler warning (sorry)truelight
2004-12-21(svn r1208) -Fix: the owner-check introduced in r1203 now also works ↵truelight
correctly for bridges (the middle-parts don't have any owner)
2004-12-21(svn r1207) -Fix: Compiler warning due to the modified catchment areascelestar
2004-12-21(svn r1206) Fix: Polished build docks window a bit.dominik
2004-12-21(svn r1205) Fix: Made the network window a bit wider, so that other ↵dominik
languages don't have overlapping strings
2004-12-21(svn r1204) -Add: [Network] Added some cheaters-protection (money-cheat mostly)truelight
2004-12-21(svn r1203) -Fix: the pathfinder no longer sees rail with an other owner as a truelight
possible route. This also makes sure signals don't show red because there is a train on the track of an other owner.
2004-12-21(svn r1202) -Fix: removed unused variabletruelight
2004-12-21(svn r1201) -Fix: I forgot to add a * in r1183 ;)truelight
2004-12-21(svn r1200) -Fix: Fixed bug pointed out by Tron: when a train is on the truelight
road/rail-crossing, and you let an other train drive towards it, reverse it, the lights no longer go off.