Age | Commit message (Collapse) | Author |
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an assert (Zuu)
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traditional_chinese - 1 changes by josesun
brazilian_portuguese - 3 changes by Tucalipe
russian - 1 changes by Lone_Wolf
slovak - 77 changes by keso53
swedish - 3 changes by Zuu
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industry type in smallmap legend.
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heights (ChillCore).
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the LegendAndColour struct.
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shuffling to CalcHeightdiff.
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traditional_chinese - 9 changes by josesun
croatian - 3 changes by VoyagerOne
irish - 7 changes by tem
russian - 2 changes by Lone_Wolf
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dutch - 3 changes by habell
irish - 3 changes by tem
italian - 3 changes by lorenzodv
norwegian_bokmal - 3 changes by mantaray
norwegian_nynorsk - 3 changes by mantaray
russian - 5 changes by Lone_Wolf
spanish - 3 changes by Terkhen
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catalan - 3 changes by arnau
finnish - 3 changes by jpx_
french - 3 changes by glx
german - 3 changes by planetmaker
greek - 16 changes by fumantsu
hebrew - 7 changes by dnd_man
hungarian - 3 changes by IPG, Petert
irish - 233 changes by tem
romanian - 3 changes by kkmic
russian - 7 changes by Lone_Wolf
serbian - 3 changes by etran
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list.
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irish - 253 changes by tem
luxembourgish - 25 changes by Phreeze
portuguese - 1 changes by JayCity
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SpecializedVehicle in order to improve performance
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still blocked before accelerating again, instead of continuous starting/stopping.
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luxembourgish - 3 changes by Phreeze
russian - 24 changes by Lone_Wolf
swedish - 3 changes by Zuu
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can be loaded, i.e. while searching for a suitable font test whether you can open it and if not search further instead of always returning the first suitable font even when it can't be loaded
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galician - 41 changes by Condex
indonesian - 7 changes by adjayanto
irish - 29 changes by tem
norwegian_bokmal - 47 changes by mantaray
norwegian_nynorsk - 49 changes by mantaray
russian - 2 changes by Lone_Wolf
slovak - 30 changes by keso53
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window size; if you want it larger, you can always change/override it in the config file.
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industry var 42 while the production level was 0
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galician - 22 changes by Condex
irish - 244 changes by tem
turkish - 25 changes by niw3
ukrainian - 2 changes by Madvin
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resizing main window or changing language, if they have been moved/resized before.
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_current_company.
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industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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industries and houses during construction callbacks.
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traditional_chinese - 16 changes by josesun
hungarian - 26 changes by IPG
indonesian - 18 changes by prof
irish - 640 changes by tem
luxembourgish - 1 changes by Phreeze
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catalan - 2 changes by arnau
irish - 424 changes by tem
maltese - 105 changes by kelinu, peter88823
polish - 14 changes by xaxa
romanian - 28 changes by kkmic
vietnamese - 2 changes by nglekhoi
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italian - 3 changes by lorenzodv
lithuanian - 6 changes by Devastator
luxembourgish - 3 changes by Phreeze
brazilian_portuguese - 26 changes by Tucalipe
russian - 4 changes by Lone_Wolf
slovak - 6 changes by JamesSVK
slovenian - 26 changes by ntadej
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traditional_chinese - 10 changes by josesun
croatian - 3 changes by UnderwaterHesus, VoyagerOne
dutch - 2 changes by habell
finnish - 2 changes by jpx_
french - 2 changes by glx
german - 2 changes by planetmaker
hungarian - 3 changes by IPG
indonesian - 1 changes by prof
luxembourgish - 41 changes by Phreeze
maltese - 76 changes by peter88823
polish - 2 changes by silver_777
russian - 8 changes by Frukt, perk11
serbian - 2 changes by etran
spanish - 2 changes by Terkhen
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pitch measured in pixels rather than bytes.
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catalan - 12 changes by arnau
croatian - 23 changes by VoyagerOne
dutch - 26 changes by habell
french - 12 changes by glx
german - 23 changes by planetmaker
italian - 23 changes by lorenzodv
russian - 103 changes by Frukt, perk11
serbian - 12 changes by etran
swedish - 5 changes by Zuu
vietnamese - 6 changes by nglekhoi
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displaying companies with a huge amount of money.
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costs.
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caused a crash.
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catalan - 4 changes by arnau
finnish - 23 changes by jpx_
french - 4 changes by glx
lithuanian - 11 changes by BlinK_
polish - 3 changes by silver_777
portuguese - 5 changes by JayCity
russian - 9 changes by Lone_Wolf, perk11
serbian - 4 changes by etran
spanish - 16 changes by Terkhen
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trees (Krille)
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new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
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building/clearing aqueducts and building/clearing locks.
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