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2006-03-26(svn r4119) There's one more possible hangar tile. Check for this in ↵tron
IsHangar(), too
2006-03-26(svn r4116) -Fix: The AI should send a plane into a hangar if it's not in a ↵tron
hangar _or_ not stopped, not when it's not in a hangar _and_ not stopped
2006-03-26(svn r4114) - Add missing source files to VS2003/VS6 project files added in ↵Darkvater
r4113
2006-03-26(svn r4113) Moved all relevant map functions for stations to station_map.[ch]celestar
Some work with animated tiles remains. Thanks to Tron for parts of the code and lots of proof-reading and suggesting
2006-03-26(svn r4111) Fix/Remove some stale commentstron
2006-03-25(svn r4109) - Fix (r4105) [iconv]: Only include the needed headers when ↵Darkvater
ICONV is actually used. Thanks for noticing Bjarni
2006-03-25(svn r4108) Add [GS]etIndustryGfx()tron
2006-03-25(svn r4107) - Fix (r4105): Mixup of string parameters in debug message if ↵Darkvater
iconv_open() failed. Also clarify the message a bit.
2006-03-25(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As ↵Darkvater
the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them. - CodeChange: Change the function GetCurrentLocale(). It returns the locale from some default environment-variables, plus a custom one defined as parameter. If all fail, it tries $LANG.
2006-03-25(svn r4103) updated mac documentation to mention the fact that it's a triple ↵bjarni
binary
2006-03-25(svn r4099) -Codechange: [OSX] the cocoa video driver speedup of around ↵bjarni
1000% now also applies to Intel macs
2006-03-24(svn r4092) CodeChange : Named sprites instead of magic numbers plus ↵belugas
create/use helper macro/enum for recoloring scheme
2006-03-24(svn r4091) - Fix r4075. Do not "enter" please.Darkvater
2006-03-24(svn r4090) - Followup for r4075. Some SDL implementations seem to have a ↵Darkvater
different define for the SDL_ACTIVEEVENT SDL_APPMOUSEFOCUS which caused undrawing of the mouse only on losing input-focus. Correctly check for the event state
2006-03-24(svn r4089) CodeChange : Create Map Accessors Group in MS WorkSpace, arrange ↵belugas
VCProject. Remove warning on FindLengthOfTunnel, uint is not DiagDirection
2006-03-24(svn r4088) -Codechange: Introduce {Unb,B}arCrossing and IsCrossingBarred to ↵celestar
put and get the status of a level crossing
2006-03-24(svn r4087) Add IsIndustryCompleted() to check if a industry tile is fully builttron
2006-03-24(svn r4086) Add MakeIndustry()tron
2006-03-24(svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town ↵tron
from a tile
2006-03-24(svn r4084) -Documentation: [OSX] changed OSX specific docsbjarni
-added an explanation to why there is a special Jaguar download (people appears to download it even when they should download the other one) -removed the long outdated README_if_game_crashed_on_OSX.txt
2006-03-24(svn r4083) -Feature: [OSX] Ported r4075 (Undraw the mouse when it leaves ↵egladil
the window and Draw it again when it enters).
2006-03-24(svn r4082) -Fix: [OSX] FS#80 Crash when switching from windowed to fullscreenbjarni
this bug was introduced in rev 3670, but when undetected for a long time since it was resolution specific this is likely the issue with x86 OSX in fullscreen, so I removed the really slow workaround and will clean it up once I get positive feedback from a x86 mac this means that x86 OSX should now get the 1000% video driver speed boost as well this fix is written by eglandil
2006-03-24(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the ↵tron
station from a tile
2006-03-24(svn r4077) Add GetIndustry{Index,ByTile}() to get the industry index resp. ↵tron
the industry from a tile
2006-03-24(svn r4076) Back out r4074. It doesn't work and leads to make endlessly ↵tron
calling itself. NOTE: Delete Makefile.config to recover.
2006-03-24(svn r4075) - Feature: Undraw the mouse when it leaves the window and Draw ↵Darkvater
it again when it enters. Added both for WIN32 and SDL. Since Win95 has troubles with TrackMouseEvent(), this function was just simply rewritten which was the easiest. Based on a patch by DmitryKo.
2006-03-23(svn r4074) -Feature: [Makefile] the makefile can now detect if iconv is ↵bjarni
present in the system if detected, WITH_ICONV will be defined in the C code WITH_ICONV is also added to Makefile.config OSX do not use this flag setting in Makefile.config, as it is set at compile time based on target OS version the actual C code is not changed as the current iconv code is hardcoded for OSX and would break if any other OS got iconv This detection system is by request of Darkvater
2006-03-23(svn r4073) Add functions to make and test for (most) unmovable tilestron
2006-03-23(svn r4071) - Fix: [NPF] Trains & busses were unable to find a route when ↵matthijs
leaving a depot or bus stop. Small omission from r4023 (fix by glx)
2006-03-23(svn r4070) -Fix: on OSX COCOA was set by default, even with DEDICATED, ↵truelight
while those 2 conflict
2006-03-23(svn r4066) -Fix: oops, forgot to remove a debug linetruelight
2006-03-23(svn r4065) -Fix: the configure now knows --host-cflagstruelight
2006-03-23(svn r4064) -Fix: fixes for configure to accept spaces in params. This are ↵truelight
mostly bypasses because bash really does suck in handling spaces and " stuff :(
2006-03-23(svn r4061) -Codechange: [OSX] removed some long dead flags for universal ↵bjarni
binary building and removed an absolute path for hdiutil (I don't thin anybody will have it at a non-default place, but still)
2006-03-23(svn r4060) -Codechange: [OSX] made the release target (in ↵bjarni
os/macosx/Makefile) easier to use since it gives the release disk image the right name automatically it now uses REV instead of RELEASE, which means RELEASE is not needed to be set manaully anymore it also automatically adds "-jaguar" when making a build aimed at OSX 10.2 (codenamed jaguar)
2006-03-23(svn r4059) -Fix: add --dedicated flag to configuretruelight
2006-03-23(svn r4047) Remove two calls to FindLandscapeHeight() and some confusing use ↵tron
of the comma operator
2006-03-22(svn r4039) - NewGRF: Add support for a few more vehicle variables. These ↵peter1138
are sometimes used for animation of sprites.
2006-03-22(svn r4033) - Codechange: [Debian] Update debian packaging files to use ↵matthijs
debconf for user interaction.
2006-03-22(svn r4030) Darkvater * r4030 /trunk/ (openttd.dsp openttd.vcproj): - ↵Darkvater
[win32] Change compiler settings to use the multithreaded CRT. This prevents certain crashes on multi-threaded machines. (thx DmitryKo and KUDr)
2006-03-22(svn r4028) The last external user of FindLandscapeHeightByTile() is gone ↵tron
(r4027). Move its implementation into its only caller - FindLandscapeHeight() - and remove it
2006-03-22(svn r4027) Remove another call to FindLandscapeHeightByTile()tron
2006-03-22(svn r4023) - Fix: [ 1453646 NPF ] Road vehicles planning through the back ↵matthijs
of depots and stations.
2006-03-22(svn r4019) -Fix: [OSX] stopped using iconv for 10.2.8, since it was added ↵bjarni
in 10.3 this have the sideeffect that 10.2.8 will still have the "failure to save with certain chars in the filename bug", but at least it can compile again
2006-03-22(svn r4011) [test WT2 #2.]miham
2006-03-22(svn r4010) [test WT2]miham
2006-03-22(svn r4007) Add a function to make a farm field tiletron
2006-03-21(svn r4004) -CodeChange : Renaming sprites and functionsbelugas
2006-03-21(svn r4003) - Minor codebeautifier@workDarkvater
2006-03-21(svn r4002) - Fix: Use the title of a savegame in the saveload ↵Darkvater
dialog-editbox. This gets rid of the '.sav' appended to each game as well as properly showing UTF-8 saves when this is implemented. Also don't change the text if the save has failed.