Age | Commit message (Collapse) | Author |
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that) in the middle of a C-string
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heightmaps to OOM-crash the game
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banning clients
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(#9306)
This is mostly done as there are now constraints on settings.ini you might not
expected. For example, conditional settings always have to come last, as otherwise
they would influence the index.
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YAPF could end up in a situation where it sets the best intermediate node
to a node whose construction is never finalized (i.e. it is never added to
the open list). The content of the node would be overwritten in the next
round, potentially sending the vehicle to an unwanted location.
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It is not nice to have your definition say you won't change a value
while in fact the whole reason for your existance is to change it.
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This could have unwanted side-effects, as it could change the
source for ever and ever.
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This to be more explicit the function changes the value, and not
returns yes/no.
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When you buy-out a company, you got your shares back. This is
based on company-value, which includes values for the vehicles etc.
In other words, you not only got the vehicles, but you also got
paid to get them back.
Additionally, you also got the loan of the company, but not the
money for the loan (as that is subtracted from the company-value).
Solve this by changing the rules of a buy-out: don't sell your
shares, get the loan AND the balance and get the infrastructure.
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for every setting
This has the added benefit of not getting mistaken that multiple bases can be used for the same SettingTable
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ints valid and writing ints
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strings valid and writing strings
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norwegian (bokmal): 3 changes by Anolitt
dutch: 3 changes by Afoklala
portuguese (brazilian): 3 changes by Vimerum
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chinese (traditional): 9 changes by benny30111
english (us): 3 changes by 2TallTyler
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And by doing so remove the hack where ints were put into pointers so "def" could either be an int or a string
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sub classes
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Not using vectors as those require copying from the initializer list and that
makes unique_ptrs to the actual SettingDesc objects later impossible.
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