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2005-11-23(svn r3232) -Add: implemented the event-system for AIstruelight
-Add: added several hooks (event-callbacks) for road-related-stuff
2005-11-23(svn r3231) Fix: update the GPMI implementation to the latest GPMI-API versiontruelight
2005-11-23(svn r3230) -Feature: [OSX] OSX builds can now change where it searches for ↵bjarni
dynamic libs and can move libs into the bundle This is not a fix for the issues with static linking, more like a workaround. Static linking still got issues Apple recommends to use dynamic linking anyway, so I guess this doesn't matter much
2005-11-22(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded ↵truelight
(doesn't change a thing if you didn't enable GPMI)
2005-11-22(svn r3228) - Fix: [ 1327011 ] Fix: don't lower land on tunnel, even with ↵peter1138
diag tracks on it (based on patch by glx)
2005-11-22(svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed ↵truelight
'major' version to just: version.
2005-11-22(svn r3226) -Fix: GPMI implementation had minor glitchestruelight
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;) -Add: Support for AI-network-clients (an AI, connecting to a remote server) -Fix: minor AI-core problems
2005-11-22(svn r3225) - Fix for "[ 1359165 ] Autoreplace problem with r3171 and later" ↵peter1138
-- Move the disabled/hidden bits to custom data in window struct.
2005-11-21(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable ↵truelight
via patch settings, off by defaut). An other step to AIScripts. WARNING: this is still highly experimental and has known bugs!
2005-11-19(svn r3223) -Fix: [autoreplace] fixed crash when replacing a train engine ↵bjarni
without any cars (introduced in r3220)
2005-11-19(svn r3222) -Feature: Right-Click-Scrolling optionally moves in the opposite ↵tron
direction (Requested by manx)
2005-11-19(svn r3221) [Translations] Updated to 2005-11-19miham
2005-11-19(svn r3220) -Fix: [autoreplace] Autoreplaced trains now replace their cargo ↵bjarni
to the train instead of just the new engine This applies to wagon removal during autoreplace too
2005-11-19(svn r3219) -Codechange: removed the now obsolite code in the build train ↵bjarni
command to make half multiheaded engines
2005-11-18(svn r3218) -Feature: Multiheaded train engines will now stay in the same trainbjarni
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump
2005-11-18(svn r3217) Fix issue with resizing stepped windows introduced in revision 3181.peter1138
2005-11-17(svn r3216) - Fix (regression): endless loop introduced in revision 3190Darkvater
2005-11-17(svn r3215) - Fix: warning on VS.NET 2003 complaining about constness ↵Darkvater
reintroduced by revision 3192
2005-11-17(svn r3214) -Feature: openttd.cfg can now set how many autosaves to keep ↵bjarni
before starting to overwrite old ones max_autosave_num in the config files sets the number of autosaves to keep (default 16) MAX_NUM_AUTOSAVES in Makefile.config sets the default value. 16 is used if no value is given this behaviour can still be overwritten by keep_all_autosave (openttd.config setting) Note: this is a requested behaviour for PDA ports, since they got limited storage space
2005-11-17(svn r3213) - Codechange: Clean up handling of road stops, avoiding ↵peter1138
unnecessary use of pointers and using the *BIT() macros.
2005-11-16(svn r3212) - Waypoints/Depots: Store waypoint index in m2 for waypoints. ↵peter1138
This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct. - Waypoints: Until now stat_id was saved but never assigned to. Instead we now save the GRFID/local index of the custom graphics so that GRF file changes can leave graphics intact.
2005-11-16(svn r3211) Fix typo in r3181tron
2005-11-16(svn r3210) -Codechange: use IsRailWaypoint where possible (instead of ↵truelight
magicnumbers) -Codechange: IsRailWaypoint should take 'tile', not 'm5'
2005-11-16(svn r3209) In TileLoop_Track(), use names based on function rather than ↵peter1138
their place in the map array.
2005-11-16(svn r3208) Don't explicitly pass the engine type to look for to ↵tron
GetRearEngine(), because it's the engine type of the vehicle which gets passed as first parameter
2005-11-16(svn r3207) Typo in last revisiontron
2005-11-16(svn r3206) Wrap all instances of _dbg_screen_rect in #ifdef _DEBUGtron
2005-11-16(svn r3205) Some more uses for GB/SBtron
2005-11-16(svn r3204) Make handling of clicking on vehicles a bit less ugly by ↵tron
avoiding function declarations in .c files and unnecessary indirection
2005-11-16(svn r3203) Directly use the currency symbols for pounds and yen in the ↵tron
language files like it's already done for dollar and euro
2005-11-16(svn r3202) If cascade -> switchtron
2005-11-16(svn r3201) -Fix: Allow bribing up to the maximum rating for bribing, don't ↵tron
disable this option at some arbitrary value early
2005-11-16(svn r3200) Remove the unused function GfxScalePalette() and the unused ↵tron
struct WorldSprite
2005-11-16(svn r3199) -Fix: There are only 2 possible directions for ship depots, not 4tron
2005-11-16(svn r3198) Rewrite the company league drawing routine for better readabilitytron
2005-11-16(svn r3197) Use a better bias so you can directly see the date range a ↵tron
disaster can happen in
2005-11-16(svn r3196) Use structs instead of magic offsets into arraystron
2005-11-16(svn r3195) Use bitfields instead of explicit shifting/maskingtron
2005-11-16(svn r3194) Don't use FindLandscapeHeightByTile() when it's overkilltron
2005-11-16(svn r3193) Staticise the vehicle position hashtron
2005-11-16(svn r3192) Split the surname list into two lists (non-toyland/toyland) and ↵tron
use lengthof() to get the number of names instead of using magic numbers
2005-11-16(svn r3191) Move declaration and definition of _dbg_screen_rect to a place ↵tron
where it somewhat makes sense and wrap them in #ifdef _DEBUG
2005-11-15(svn r3190) Turn some loops into canonical for loop formtron
2005-11-15(svn r3189) There's a dedicated function to check if it's a hangar tile, so ↵tron
use it
2005-11-15(svn r3188) Use CmdFailed() to check, if a command failed, don't compare ↵tron
with CMD_ERROR
2005-11-15(svn r3187) Simplify overly complicated ifs, especially if (foo) return ↵tron
false; else return true; is confusing
2005-11-15(svn r3186) Unnecessary casts and truncationtron
2005-11-15(svn r3185) consttron
2005-11-15(svn r3184) GB/SBtron
2005-11-15(svn r3183) Remove an unused declaration and properly declare ↵tron
CheckExternalFiles() in a header