Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-27 | Codechange: replace _realtime_tick with std::chrono for mouse events | Patric Stout | |
2021-02-27 | Codechange: [Network] replace _realtime_tick with std::chrono | Patric Stout | |
2021-02-27 | Fix: don't link to OpenGL with SDL2 as backend; SDL2 dynamically loads it ↵ | Patric Stout | |
(#8745) Although for developers this doesn't change anything, for our linux-generic binary it changes everything. Without this, the OpenGL dynamic library is dragged in as dependency, and as it depends on X11, that will be dragged in too. This is not something we prefer to have, as that won't run on as many machines as it could. SDL2 doesn't depend on OpenGL directly, as it tries to load it in on runtime. If found, it would work in exactly the same way as if we would link to OpenGL ourselves. As such, this is the best of both worlds: our linux-generics have less linked dependencies, and developers won't notice any difference. As a side-effect, if someone uses linux-generic on a machine that does not have any OpenGL package installed, it will gracefully fall back to the default backend of SDL instead. | |||
2021-02-27 | Fix bddfcaef: don't tell twice that a client left because of a timeout etc ↵ | Patric Stout | |
(#8746) SendError() notifies all clients of the disconnect. This calls CloseConnection() at the end, which also notified the clients of the disconnect. Really no need to do it twice. The status NETWORK_RECV_STATUS_SERVER_ERROR is only set by SendError(), so in case that is the status, don't let ClientConnection() send another notification. | |||
2021-02-26 | Update: Translations from eints | translators | |
swedish: 1 change by kustridaren english (us): 15 changes by 2TallTyler catalan: 1 change by J0anJosep dutch: 1 change by Afoklala | |||
2021-02-26 | Change: Never auto-select an 8bpp blitter unless explicitly allowed by the ↵ | Michael Lutz | |
'support8bpp' setting. | |||
2021-02-26 | Fix 02e770ff: allow estimating CloneVehicle if short on money (#8748) | Patric Stout | |
CheckCompanyHasMoney() was also executed when not using DC_EXEC, resulting in an error about shortage of money instead of the estimation. This mostly is a problem for AI players, as they will have no way to know how much it would have cost. | |||
2021-02-25 | Fix #8123: trams on half-tiles couldn't find depots (#8738) | Patric Stout | |
Basically, follow_track.hpp contains a fix for half-tiles, but this wasn't duplicated for when trying to find a depot and in a few other places. This makes sure all places act the same. | |||
2021-02-25 | Update: Translations from eints | translators | |
swedish: 19 changes by kustridaren german: 1 change by Wuzzy2 slovak: 3 changes by FuryPapaya | |||
2021-02-25 | Codechange: [OpenGL] Load all OpenGL functions dynamically. | Michael Lutz | |
2021-02-25 | Codechange: [OpenGL] Simplify loading OpenGL extension functions. | Michael Lutz | |
2021-02-24 | Fix #8734: [OpenGL] Apply palette remap to cursor sprites. (#8742) | Michael Lutz | |
2021-02-24 | Codechange: [OSX] GameLoop is really more like MainLoop | Patric Stout | |
MainLoop() is used to bootstrap OSX, where later a callback is done to GameLoop() to execute OpenTTD. All other video drivers don't need that, so what is in GameLoop is in MainLoop for all other drivers. This is rather confusing. So, instead, name GameLoop MainLoopReal to be more in sync with the other drivers. | |||
2021-02-24 | Codechange: [Video] move InteractiveRandom() to the VideoDriver | Patric Stout | |
2021-02-24 | Codechange: [Video] make the prototype of PollEvent() the same for all drivers | Patric Stout | |
Additionally, call it from the draw-tick. | |||
2021-02-24 | Change: [Actions] Use only CMake, CTest and CPack | glx22 | |
2021-02-24 | Change: [Actions] stop using 'run-vcpkg' action for Release | glx22 | |
2021-02-24 | Change: [Actions] stop using 'run-cmake' action for Release | glx22 | |
2021-02-24 | Change: [Actions] stop using 'run-vcpkg' action for CI | glx22 | |
2021-02-24 | Change: [Actions] stop using 'run-cmake' action for CI | glx22 | |
2021-02-24 | Change: Improve graph period markings (#8732) | Tyler Trahan | |
2021-02-24 | Fix: vehicle-cursor size-limit did not account for the interface zoom level. | frosch | |
2021-02-23 | Fix #8731: Always use a 32bpp blitter if font anti-aliasing is enabled. | Michael Lutz | |
2021-02-23 | Update: Translations from eints | translators | |
estonian: 7 changes by siimsoni polish: 2 changes by yazalo | |||
2021-02-23 | Change: [Win32] Use more modern way of getting free disk space | Niels Martin Hansen | |
2021-02-23 | Codechange: Switch to explicit wide strings | Niels Martin Hansen | |
2021-02-23 | Remove: [Win32] Last pretenses of being able to build for Windows 95 | Niels Martin Hansen | |
2021-02-22 | Doc: Remove #5661 from known-bugs, fixed in 1.10 | Niels Martin Hansen | |
2021-02-22 | Fix: [CMake] CMake may use || at the end of custom commands | glx22 | |
2021-02-22 | Fix: [CMake] CMAKE_SOURCE_DIR may contain regex commands | glx22 | |
2021-02-22 | Fix 8706c36f: Change RELEASE code, too. | Michael Lutz | |
2021-02-22 | Add: [OSX] OpenGL video driver. | Michael Lutz | |
2021-02-22 | Codechange: [OpenGL] Separate context state setup from general init. | Michael Lutz | |
2021-02-22 | Codechange: [OSX] Add support for (un)locking the video buffer. | Michael Lutz | |
2021-02-22 | Codechange: [OSX] Separate video driver into a base and a Quartz implementation. | Michael Lutz | |
2021-02-22 | Codechange: [SDL2] Split driver in base-part and default backend | Michael Lutz | |
2021-02-22 | Feature: [SDL2] OpenGL support | Patric Stout | |
2021-02-22 | Codechange: [SDL] Move dirty_rect to class scope. | Michael Lutz | |
2021-02-22 | Codechange: [SDL2] Allow several places to hook into the SDL driver | Patric Stout | |
This allows future subdrivers to use these to manage their own flow. | |||
2021-02-22 | Codechange: [SDL2] Move functions and variables to class-scope | Patric Stout | |
This allows future subdrivers to override them. | |||
2021-02-22 | Codechange: [SDL2] Move SDLSurface code to its own function | Patric Stout | |
This increases readability, and allow future subdrivers to not use SDLSurface to draw. | |||
2021-02-22 | Codechange: [SDL2] Split Start() in a few more functions | Patric Stout | |
This makes it a bit easier to follow what is going on, and allow future subdrivers to hook into a few of these functions. Reworked the code slighly while at it, to return early where possible. | |||
2021-02-22 | Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible. | Michael Lutz | |
2021-02-22 | Add: A 32 bpp blitter that uses the animation buffer from the video backend ↵ | Michael Lutz | |
to speed up palette animation. | |||
2021-02-22 | Codechange: [OpenGL] Use persistently mapped pixel buffers when supported. | Michael Lutz | |
2021-02-22 | Add: [OpenGL] Support for a separate animation buffer that stores the ↵ | Michael Lutz | |
palette values of the screen in addition to the colour buffer. | |||
2021-02-22 | Codechange: Allow blitter factories to decide at runtime if the blitter is ↵ | Michael Lutz | |
usable. | |||
2021-02-22 | Change: [Win32] Prioritize the OpenGL video driver over the GDI one. | Michael Lutz | |
2021-02-22 | Add: [OpenGL] Accelerated mouse cursor drawing. | Michael Lutz | |
2021-02-22 | Fix: Don't trash video buffer alpha in SSE3/4 blitters. | Michael Lutz | |