Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-01-27 | (svn r3451) - Fix documentation; PBS bits were missing for bridge | Darkvater | |
2006-01-27 | (svn r3450) - Revert r3448 partly as some mingw's do have uint defined, ↵ | Darkvater | |
others don't, so this needs more research | |||
2006-01-27 | (svn r3449) - NewGRF Fix: When changing the sprite ID of a vehicle, if it is ↵ | peter1138 | |
not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index. (fixes tropicstw.grf) | |||
2006-01-26 | (svn r3448) - Fix: wrap up some MinGW warnings | Darkvater | |
2006-01-26 | (svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. ↵ | Darkvater | |
Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas) | |||
2006-01-26 | (svn r3446) - Fix: incorrect validating of tree-planting command which can ↵ | Darkvater | |
allow a buffer-overflow (Tron) | |||
2006-01-26 | (svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destination | Darkvater | |
- Fix: wrong documentation of trees (Tron) | |||
2006-01-26 | (svn r3443) - Fix signed/unsigned comparison warning when compiling with gcc ↵ | peter1138 | |
2.95 (tokai) | |||
2006-01-26 | (svn r3442) - Fix: Only windows has stricmp. So define strcasecmp to stricmp ↵ | Darkvater | |
when using MSVC | |||
2006-01-26 | (svn r3441) - Feature: Allow the network game list to be sorted (by ↵ | Darkvater | |
name/clients/compatibility ascending/descending) | |||
2006-01-26 | (svn r3439) - CodeChange: Remove a whole bunch of global variables and put ↵ | Darkvater | |
them into the WP() macro. Also combine more than one WP-custom element. For this the maximum size of w->custom (WP) has been increased, and multiple types put inside one with possibly moved to the corresponding gui file if it is only used there. | |||
2006-01-26 | (svn r3438) - Fix: first request company data, then general. Yes, it should ↵ | Darkvater | |
be the other way around, but with the current network code this doesn't work. So workaround (have some nice promise from TrueLight for fixing ;)) | |||
2006-01-26 | (svn r3435) - Fix a warning, removed unused extern and some comments in ↵ | Darkvater | |
network_gamelist.c | |||
2006-01-26 | (svn r3434) - Correctly update all network information when pressing refresh ↵ | Darkvater | |
in the lobby. Also always allow the join button to a server unless all clients are used up (otherwise you can always join an existing company | |||
2006-01-25 | (svn r3431) - Fix crash when moving vehicles around in a train depot under ↵ | peter1138 | |
certain conditions. | |||
2006-01-25 | (svn r3430) - You can of course not join when there are more companies than ↵ | Darkvater | |
the maximum set, not the other way around. | |||
2006-01-25 | (svn r3429) - Feature (Followup): Change the gamelist window to accomodate ↵ | Darkvater | |
for the new information. | |||
2006-01-25 | (svn r3428) - Feature: server_info was left out previous commit. Move some ↵ | Darkvater | |
commands about a bit for better logical placement | |||
2006-01-25 | (svn r3427) - Feature: Allow seeing and setting the maximum amount of ↵ | Darkvater | |
companies and spectators for a server. This can be changed/viewed during runtime as well in the console. | |||
2006-01-24 | (svn r3426) - Fix typo from r3019 -- only affected NPF debugging. | peter1138 | |
2006-01-24 | (svn r3425) - Fix: Followup to r3421. Correctly reset the TileHighLightData ↵ | Darkvater | |
structure to prevent crashes in all the other cases where it is not guarded against sufficiently | |||
2006-01-24 | (svn r3424) - NewGRF fix: Only power should decide whether a rail vehicle is ↵ | peter1138 | |
an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf) | |||
2006-01-24 | (svn r3423) - NewGRF: Update the base_intro age at which an engine will have ↵ | peter1138 | |
a randomized intro date, as per (the now updated) spec. | |||
2006-01-23 | (svn r3422) - Fix: If an engine reaches the rear of a depot, make the engine ↵ | peter1138 | |
turn around before it reaches the tile end (same as a normal end of line.) This fixes a bug whereby the engine could poke into the depot and crash with another engine just leaving it. | |||
2006-01-23 | (svn r3421) - Revert r3412 as it didn't work. | peter1138 | |
- Fix station builder issue by checking the tile is in bounds. | |||
2006-01-23 | (svn r3420) - Fix typo made back in r2997... | peter1138 | |
2006-01-22 | (svn r3419) - Fix: [FS#40] (Possible) game crash on removing track/road ↵ | Darkvater | |
under bridge. This was caused by a wrong tile-occupancy testing where it was assumed that a vehicle's height is only a multitude of 8 (a single height-difference). This is incorrect as a vehicle on a slope will assume all height levels between the lower-and upper-bounds. The crash is still possible as seen in the Flyspray bugreport but this has a different cause. | |||
2006-01-22 | (svn r3418) - Fix: When removing a town-owned tunnel the player's rating was ↵ | peter1138 | |
not reduced, as it checked the ownership of the tunnel after clearing it. Now we perform the rating adjustment before clearing the tiles. (spotted by glx) | |||
2006-01-22 | (svn r3417) - Make company league table window pinnable. | peter1138 | |
2006-01-22 | (svn r3416) - Fix: Disallow building an oil rig above sea level. | peter1138 | |
2006-01-21 | (svn r3415) - Fix: Disable the clone and refit buttons in the train view ↵ | peter1138 | |
when viewing another player's vehicles, or as a spectator. (thanks to UnderBuilder for pointing this out) | |||
2006-01-21 | (svn r3414) - Fix: Disable the Fund New Industry menu item and window when ↵ | peter1138 | |
connected to a server as a spectator. | |||
2006-01-21 | (svn r3413) - Fix: Under certain conditions placing a road tile parallel ↵ | peter1138 | |
under a bridge would, instead of failing, succeed and place a perpendicular piece. | |||
2006-01-21 | (svn r3412) - Fix: When changing game mode, reset the tile highlight data, ↵ | peter1138 | |
as it may now be out of bounds. This fixes (at least) an assertion when opening the station builder window. | |||
2006-01-19 | (svn r3411) - Fix: When changing the server password via the console, ↵ | peter1138 | |
actually set the password as well as flag whether it is required. | |||
2006-01-19 | (svn r3410) - NewGRF fix: Only add a random number of days to an engine's ↵ | peter1138 | |
base introduction date if that date is not 0. | |||
2006-01-19 | (svn r3409) - Change the server advertisement interval to use the frame ↵ | peter1138 | |
counter instead of game days. This allows a paused server to continue to advertise itself. This also fixes advertising for games that start before 1922. | |||
2006-01-19 | (svn r3408) - Ok, compile before you commit; sorry (fix previous commit) | Darkvater | |
2006-01-19 | (svn r3407) - Feature: Kick and ban now with IP numbers. | Darkvater | |
2006-01-19 | (svn r3406) - Update year in copyright text | peter1138 | |
2006-01-18 | (svn r3405) - Feature: Make subsidies window pinnable. Don't ask me why this ↵ | Darkvater | |
wasn't included in the first round of pinning. | |||
2006-01-18 | (svn r3404) - Add missing svn properties. | peter1138 | |
2006-01-18 | (svn r3403) -Codechange: [multiheaded engines] the references between the ↵ | bjarni | |
front and rear engines are no longer saved instead the pointers are generated on load | |||
2006-01-18 | (svn r3402) -Fix: [building/cloning] added a string telling if build failed ↵ | bjarni | |
due to not being able to build a vehicle. Triggered when cloning a retired design | |||
2006-01-16 | (svn r3401) (Hopefully) fix some inaccuracies | tron | |
2006-01-15 | (svn r3400) Convert the bit patterns to big endian notation | tron | |
2006-01-15 | (svn r3399) Simplify markup | tron | |
2006-01-15 | (svn r3398) Remove TTDp nomenclature | tron | |
2006-01-13 | (svn r3397) - NewGRF fix: Show nfo sprite number instead of current sprite ↵ | peter1138 | |
id for warning messages -- this makes this output more useful... | |||
2006-01-12 | (svn r3396) - Autoreplace changes: | peter1138 | |
- Change fixed array per player to a single pool. This avoids future problems with vehicle numbers and decreases savegame size. Engine replacements from previous savegames will be lost. - Move engine replacement code from players.c to engine.c. (thanks to blathijs for rewriting this) |