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2004-12-15(svn r1118) * Added a minimal manpage with references to where to get real infomatthijs
* Specified installation locations in the os/debian/rules script so it works now.
2004-12-15(svn r1117) Move map arrays and some related macros into their own files ↵tron
map.c and map.h
2004-12-15(svn r1116) -Add: [Console] With 'set server_advertise on/off' you can put ↵truelight
server advertise on/off via console (requested by imachine)
2004-12-15(svn r1115) Put every source file on an extra linetron
2004-12-15(svn r1114) Daily langfile updates (automatic)miham
2004-12-15(svn r1113) -Add: [Network] Added the GUI part for server advertising. When ↵truelight
you go to Start Server, you can select by connection: 'Internet (advertise)'. When selected, the server will announce itself to the server-list at http://servers.openttd.org (when finished)
2004-12-15(svn r1112) -Fix: _decode_parameters was increased to [20], but not all ↵truelight
temp-dparams were
2004-12-15(svn r1111) -Fix: Some language file fixes. Added a space in 'company ↵darkvater
information' and fixed most not-same-format as english.txt problems. Some are remaining because they need translations.
2004-12-15(svn r1110) -Fix: Empty console commands were executed and returned error ↵darkvater
message (sign_de for GeniusDex)
2004-12-15(svn r1109) Fix c&p bug: In vehicle lists a name was displayed for road ↵tron
vehicles even if they had none
2004-12-15(svn r1108) -Fix: [Network] Fixed problem around slow clients:truelight
They joined, they got the map, but it took some time before the new player was created. In this time a player could do stuff, causing a player-id-mismatch, and the player was kicked out. Now a player get's a nice GUI which says: registering.. When that is gone, the player is joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
2004-12-15(svn r1107) -Fix: [Network] A spectator can no longer buy/sell shares of ↵truelight
companies
2004-12-15(svn r1106) -Add: [Network] Added master-server protocol and advertise to truelight
master-server option. No GUI yet, and disabled by default (it still is WIP)
2004-12-15(svn r1104) -Fix: nasty server crash buffer overflow problem when using ↵darkvater
release build. Big thanks to Truelight for the guidance in fixing this very annoying bug! -VS.NET now treats warnings as errors too in the release build.
2004-12-15(svn r1102) -Fix: [Console] 'set server_pw' was acting crazy when you typed ↵truelight
more chars then it could take
2004-12-15(svn r1101) -Fix: [Console] Removed magic numberstruelight
2004-12-15(svn r1100) -Fix: [Console] 'set company_pw' is now working again (Hackykid)truelight
2004-12-15(svn r1098) -Fix: server without revision build doesn't care about the ↵darkvater
client's version. Also moved all revision things where it belongs (network.c)
2004-12-15(svn r1096) -Fix: [Network] PlayAs is now registered correctlytruelight
-Codewise: [Network] Cleaned some code, removed some comment, changed some wrong comment
2004-12-15(svn r1095) -Fix: scenario editor road-build-gui works again altough ↵darkvater
shortcuts are screwed. -Feature: Pressing enter on 'Abandon Game' returns to main menu (one less click \o/)
2004-12-15(svn r1094) Daily langfile updates (automatic)miham
2004-12-15(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. ↵darkvater
Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
2004-12-14(svn r1092) Fix: Autorail can be accessed with the 'a' hotkey againdominik
2004-12-14(svn r1091) Fix: Finally station names use 100% the correct color in ↵dominik
transparent mode
2004-12-14(svn r1090) -Fix: Made the _openttd_revision variable global, and with that truelight
hopefully killed the windows-revision problem. If WITH_REV is defined, for both Windows as *nix system _openttd_revision is filled with normal info, else _openttd_revision is set to 'norev000' -Fix: Small possible server-crash
2004-12-14(svn r1089) Daily langfile updates (automatic)miham
2004-12-14(svn r1088) Strings cleanup. Renamed some strings to reflect their content.dominik
2004-12-14(svn r1086) -Fix: [Network] [ 1084774 ] Fixed quick-share-sell bugtruelight
2004-12-14(svn r1085) -Fix: [Network] [ 1084834 ] If IF_IN_NETWORK flag was on, an error truelight
resulted in infinite money (or assert)
2004-12-14(svn r1084) Generalized hotkey catching when textfield windows are open. Now ↵dominik
only hotkeys attached to the main toolbar are working if you have a textfield open.
2004-12-14(svn r1083) Fix: the console "script" command saves all output to the ↵dominik
textfile, not only printf stuff (sign_de)
2004-12-14(svn r1082) Feature: Chat toolbardominik
- to chat with all players press Return (or Shift-T) and type in the message - Press Return again to send the message
2004-12-14(svn r1081) Daily langfile updates (automatic)miham
2004-12-14(svn r1080) Improve mini-map scrolling in a similar way as viewport ↵tron
scrolling (r1063): now the centre of the mini-map window is the region of interest instead some arbitrary coordinate.
2004-12-14(svn r1079) -Fix: you can once again quit the game in windows by pressing ↵darkvater
ALT+F4 or the 'exit' button in the main menu.
2004-12-13(svn r1078) md5.c vc6 + vs.net fix for release builds (sign_de)bjarni
2004-12-13(svn r1077) Implements scripts/autoexec.scr to get executed on game starting ↵dominik
(sign_de) - %! allows to merge alias parameters - \% allows to use % in alias strings - "alias" command now overwrites the old alias list entry
2004-12-13(svn r1076) Feature: Patch setting to autosave the game on exitdominik
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
2004-12-13(svn r1075) Daily langfile updates (automatic)miham
2004-12-13(svn r1074) Fix: server_bind_ip was set to 255.255.255.255 by defaultdominik
The correct default value is 0.0.0.0. If you are experiencing problems with connecting to your server you'll have to change the value of server_bind_ip to 0.0.0.0 in openttd.cfg
2004-12-13(svn r1073) - condebugger extended a bit [shows the commandline] (sign_de)dominik
- fixed handling of aliases with parameters (sign_de)
2004-12-13(svn r1072) Fixed a few warnings that made trouble in VS .NET 2003dominik
2004-12-13(svn r1069) -Add: [Network] Added UDP-packet for detail info about a server for truelight
upcoming server-listing
2004-12-13(svn r1068) -Fix: [Console] Let the client remember his own name-changetruelight
2004-12-13(svn r1067) -Add: [Console] Added comment for scripts (everything behind the ↵truelight
# is ignored) (GeniusDex / sign_de)
2004-12-13(svn r1066) -Fix: Crash when saving game as spectator (tnx to GeniusDex for ↵truelight
reporting)
2004-12-13(svn r1065) -Add: [Console] Alias support. Type 'list_aliases' to show them ↵truelight
all (sign_de)
2004-12-13(svn r1064) -Fixed typo (tnx GeniusDex)truelight
2004-12-13(svn r1063) Improve scrolling limits a bit. You now can scroll further away ↵tron
from the map at the NW and NE edge. Hopefully this new code is also a bit more comprehensible than the old. (;
2004-12-13(svn r1062) -Fix: [Console] Compile warnigs in Get/SetPatchSettingstruelight