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2005-03-19(svn r2029) -Fix: Added files I forgot to svn add the previous commitcelestar
2005-03-19(svn r2028) Added detection of SVN version (rev.c generation) for OS/2, ↵celestar
updated readme, initial clipboard support (orudge)
2005-03-19(svn r2027) Fixed a typo in the brazilian-portuguese language namemiham
2005-03-19(svn r2026) Moved brasilian_portuguese to finished languagesmiham
2005-03-19(svn r2025) Daily langfile changes - 05/03/19miham
2005-03-19(svn r2024) -Fix: [autoreplace] reverted all changes involving ↵bjarni
v->set_for_replacement as they caused desyncs. The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just because it is set to be autoreplaced. We will have to find a better way to solve this problem. Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
2005-03-19(svn r2023) Added brazilian-portuguese translation [yet unfinished]miham
2005-03-18(svn r2022) Revise CmdRemoveSingleSignal: Check parameters for validity and ↵tron
simplify the function
2005-03-17(svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the ↵pasky
towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much.
2005-03-17(svn r2020) Reduce code duplication in the minimap code a bittron
2005-03-17(svn r2019) Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if ↵tron
cascade -> switch
2005-03-15(svn r2018) Yet another workaroundtron
2005-03-15(svn r2017) Explicitly mark SlReadByte as 'inline'tron
2005-03-15(svn r2016) Langfile updatesmiham
2005-03-15(svn r2015) Use a struct and an inline function for colour masking on the ↵tron
mini-map - this should improve readability a bit
2005-03-15(svn r2014) Don't manually inline a piece of codetron
2005-03-15(svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK)tron
2005-03-15(svn r2012) When making a savegame name, don't append the extension, if it ↵tron
is already there
2005-03-15(svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2darkvater
2005-03-15(svn r2010) - Fix: [ 1162209 ] Fix OS/2 build (orudge)darkvater
2005-03-14(svn r2009) - VS.NET/VS6 removed all builds except for Release and Debug. ↵darkvater
Also add additional dependencies to the project file instead of in the header file itself.
2005-03-14(svn r2008) - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project ↵darkvater
files.
2005-03-14(svn r2007) - Fix: [NPF] Slope penalties did not work correctly with ↵matthijs
foundations. (HackyKid) - Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid) - Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid)
2005-03-13(svn r2006) - Fix: [NPF] Wrong signal detection for last signal red ↵matthijs
detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid)
2005-03-13(svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use ↵Darkvater
YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now.
2005-03-12(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settingsDarkvater
- Fix: [ 1153926 ] All my settings in vain... IGNORED! - Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
2005-03-12(svn r2003) Remove some now unused filehandling stuff, this should have been ↵tron
part of r1990
2005-03-12(svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriatetron
2005-03-12(svn r2001) Resolve a race condition which could lead to dropped a sound and ↵tron
a memory leak
2005-03-12(svn r2000) Split the sound system into backend (mixer.[ch]) and frontend ↵tron
(sound.[ch])
2005-03-12(svn r1999) r1990 broke savegame deletion, fix that [1161729]tron
2005-03-12(svn r1998) Give penalty 100 to the AI for using foundations ↵pasky
(buildonslopes). This prevents it from building long road lines on foundations unless really necessary.
2005-03-12(svn r1997) Fixed errorneous tab expansion on the indentation side which ↵pasky
happenned in r1993. Pointed out by Tron.
2005-03-11(svn r1996) makefile.config -> Makefile.config, that's its name.pasky
2005-03-11(svn r1995) Makefile: Use the install tool instead of mkdir+cp for ↵pasky
installing the system-wide stuff, more secure. Based on Peter Brett's patch 1152428.
2005-03-11(svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an ↵pasky
infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup.
2005-03-11(svn r1993) Fixed some devious [lack of] tabs usage.pasky
2005-03-11(svn r1992) Show the ./svnup.sh output in $PAGER (less if unset).pasky
2005-03-11(svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added ↵Darkvater
some additional info
2005-03-11(svn r1990) Reduce the diff between the OS specific files with respect to ↵tron
file handling and fix some inconsitencies (I hope I didn't break the OS/2 part, couldn't test it, feedback is welcome)
2005-03-11(svn r1989) -Feature: Resizable vehicle view windows; this is based on a ↵tron
patch by tmesisbob
2005-03-11(svn r1988) - Docs: Added graphical representation of tile-data to docs sectionDarkvater
2005-03-10(svn r1987) - Cleanup: remove the last remaining dinosaurs of a dead consoleDarkvater
2005-03-10(svn r1986) - Fix: free _config_file when shutting down openttd. Strange ↵Darkvater
that Valgrind didn't catch this, kudos to TrueLight - Feature (small): new command-line option -c <config_file>. You can have OpenTTD load alternative config files with this setup, handy for servers, or for saves from other players if you don't want to rename your own config. This will have to do until all game-related settings are saved ingame. Couldn't find the SF patch, so credits to the guy that wrote it.
2005-03-10(svn r1985) Automatic langfile updatesmiham
2005-03-10(svn r1984) -Fix: [1155762] Don't try to open the non-existent menu, when ↵tron
F10 is pressed
2005-03-10(svn r1983) Introduce multiple compile time debug levelstron
2005-03-10(svn r1982) -Fix: also windows has no 'fork' optiontruelight
2005-03-10(svn r1981) Typedef some structs and enumstron
2005-03-09(svn r1980) Check $DESTDIR if $DEST_DIR was not set.pasky