Age | Commit message (Collapse) | Author |
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time, binary size and run time (with asserts disabled) should be improved
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variable instead of var->index
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was deleted
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should be allowed as is instead of being treated as control codes.
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parameters
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functions.
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explanation about computations, fixed typo in param description.
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SetupSmallestSize(), and AssignMinimalPosition() to AssignSizePosition(), they do not compute minimal size anymore.
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size to allow initialization more than once.
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newgrf strings of vehicles are requested.
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remembered after switching to a different game without newstations enabled, preventing stations from being built.
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catalan - 2 fixed by arnaullv (2)
czech - 2 fixed by Hadez (2)
dutch - 2 fixed by habell (2)
finnish - 2 fixed by jpx_ (2)
german - 2 fixed by planetmaker (2)
hungarian - 2 fixed by oklmernok (2)
italian - 2 fixed by lorenzodv (2)
japanese - 20 fixed by ickoonite (20)
turkish - 2 fixed by Emin (2)
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_local_company, but only as a storage location for the company you want to join in MP.
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clear land' in the LandInfoWindow
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improper SVXConverter conversions
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functions in mem_func.hpp
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PoolItem::IsValidID() and PoolItem::Get()
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introduce shiny new IsPlainRailTile()
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the game
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the saveload pool; it makes writing replacements unnecessarily difficult. And now we've got SmallVector that does more than enough for saving with less lines of 'interface' code.
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of SoundEntries.
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graphics set in game.
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options window.
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malloc
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SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant.
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overriding of the 'original sounds' and not any other that is already loaded.
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In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
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having it return anything else than ORIGINAL_SAMPLE_COUNT is asking for NewGRFs failing to load (due to invalid sample index), thus desyncs
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with < .. - 1 (both caused due to wrapper functions)
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that we allow removing towns now, but better not have desync prone code lingering around)
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PoolItem::IsValidID(index)
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PoolItem::GetPoolSize()
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