Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-13 | Fix #8137: New clients can't join (desync) after funding an industry | dP | |
2020-05-13 | Codechange: Refactor FindStationsAroundTiles to avoid code duplication | dP | |
2020-05-13 | Fix: sdl2-config would always be detected as present | Matthijs Kooijman | |
The presence of sdl2-config is used go determine whether to look for sdl2 first, or just sdl1. However, when sdl2-config is *not* present, `which` returns an empty string. Due to lack of quoting, this produces `[ -x ]`, rather than `[ -x "" ]` and it turns out the former actually has a succesful exit status for some reason. This was not a problem when just running configure, because it would then just fail to detect sdl2 and fall back to sdl1. However, when passing `--with-sdl` (without specifying a version), this would only attempt to detect sdl2, even when sdl2-config was not present, but sdl1 is. Adding quotes makes the check work as intended. | |||
2020-05-12 | Update: Translations from eints | translators | |
latvian: 45 changes by Tranzistors spanish (mexican): 9 changes by Absay | |||
2020-05-12 | Fix #8142, 5aa6351: Buoy owner and tile owner can be different (#8143) | glx22 | |
2020-05-12 | Add: stations_near and industries_near cache check (#8139) | glx22 | |
2020-05-11 | Update: Translations from eints | translators | |
latvian: 54 changes by Tranzistors spanish (mexican): 4 changes by Absay | |||
2020-05-11 | Add: INR currency (#8136) | Ilayaraja | |
Co-authored-by: ilayarja97 <ilayarja97@gmail.com> | |||
2020-05-10 | Fix #8119: Update docking area when clearing a shore rail tile | glx | |
2020-05-10 | Add: [AzurePipelines] Ubuntu Focal (20.04) 64bit build for releases | Charles Pigott | |
2020-05-10 | Fix #8132: Corrupted savegame crashing OpenTTD on load | glx | |
2020-05-10 | Fix: Stop any gamelog action when recovering from SlError() | glx | |
2020-05-10 | Update: Translations from eints | translators | |
latvian: 80 changes by Tranzistors spanish (mexican): 10 changes by Absay | |||
2020-05-09 | Fix #8119, f538179: Update docking tile area when placing a diagonal rail ↵ | SamuXarick | |
next to a dock end (#8124) | |||
2020-05-09 | Update: Translations from eints | translators | |
latvian: 8 changes by Tranzistors spanish (mexican): 1 change by Absay | |||
2020-05-08 | Fix: Two issues in MIDI file writer | Niels Martin Hansen | |
Variable-length values would write threshold values with a byte too many. System Exclusive messages would cause write to fail since the end byte was treated as part of next message. | |||
2020-05-07 | Update: Translations from eints | translators | |
latvian: 38 changes by Tranzistors | |||
2020-05-07 | Fix #8117: Memory leak in admin port (#8122) | glx22 | |
2020-05-07 | Add: docking tiles cache check (#8120) | glx22 | |
2020-05-06 | Fix #8021: limit savegame range for docking tiles fixing | glx | |
2020-05-06 | Fix: reset roadtype/streetcartype info for non-road bridges | Yexo | |
2020-05-06 | Update: Translations from eints | translators | |
2020-05-06 | Update: Lang files | glx | |
2020-05-06 | Codechange: Use a dynamic copyright year | glx | |
2020-05-05 | Fix #8102: Update Windows installer strings to reference newer Windows ↵ | duck | |
version (#8114) * Fix #8102: Update Windows installer strings to reference versions newer than 7 * Fix 2c53390: Version strings incorrectly capitalised | |||
2020-05-04 | Fix #8108: always update tile_hash after updating v->tile | Yexo | |
2020-05-04 | Fix c01a2e2: crash on loading old savegames with invalid animated tile ↵ | SamuXarick | |
information | |||
2020-05-04 | Fix #8108: possible crash on loading TTD savegames with phantom oil rigs | SamuXarick | |
2020-05-04 | Update: Translations from eints | translators | |
korean: 1 change by telk5093 | |||
2020-05-04 | Update: Clarify some contribution guidelines | Niels Martin Hansen | |
Point out that translations should be fixed via the web translator. Clerify that "changed NewGRFs" means after the game was started, not that any game using NewGRFs is invalid for bug reports. | |||
2020-05-03 | Fix #8093: Build+Refit changed game-state in command test run, and thus ↵ | frosch | |
caused desyncs. Use DC_AUTOREPLACE for actions that shall be reversibe, in this case: - Do not rearrange free wagons in test-run. - Do not discard OrderBackups. The latter was not triggered by actual auto-replace, since it does not set a 'user'. | |||
2020-05-03 | Fix: When build+refit an engine, do not refit any free wagons that may get ↵ | frosch | |
attached. | |||
2020-05-03 | Codechange: Unify the tests whether build+refit is in simulation-test or ↵ | frosch | |
real-run. | |||
2020-05-03 | Fix: OpenGFX download link did no longer work. (#8105) | frosch | |
2020-04-26 | Codechange: [Script] Improve copying a list into another empty list. | Michael Lutz | |
2020-04-17 | Update: Translations from eints | translators | |
welsh: 4 changes by kazzie | |||
2020-04-16 | Fix: [Script] ScriptMarine::AreWaterTilesConnected failed for aqueducts (#8074) | SamuXarick | |
2020-04-16 | Update: Translations from eints | translators | |
tamil: 16 changes by aswn | |||
2020-04-12 | Remove: [OSX] Old QuickTime music driver. | Michael Lutz | |
2020-04-12 | Cleanup: [OSX] Mop up some remaining stuff catering to compiling with very ↵ | Michael Lutz | |
old SDK versions. | |||
2020-04-12 | Remove: [OSX] Support for the pre 10.6 ATS font selection. | Michael Lutz | |
2020-04-12 | Remove: [OSX] Support for the pre-10.5 audio/music APIs. | Michael Lutz | |
2020-04-12 | Remove: [OSX] Stuff that is pre-10.7 from the Cocoa/Quartz video driver. | Michael Lutz | |
2020-04-12 | Remove: [OSX] Old fullscreen subdriver for pre 10.7 systems. | Michael Lutz | |
Since the move to C++11, building for pre 10.7 is not possible with the native Apple tools. Also, due to bitrot, the file doesn't even compile anymore. While this could be fixed, it shows that this subdriver is basically never used anymore. | |||
2020-04-12 | Remove: [OSX] QuickDraw video subdriver used for OSX versions up to 10.4. | Michael Lutz | |
Since the C++11 move, getting OpenTTD to compile and run for anything below 10.7 basically requires building a custom compiler and libc++. Also, the QuickDraw subdriver crashes on more modern OSX version. While this is fixable, keeping the driver around is probably pointless. | |||
2020-04-12 | Codechange: [OSX] Allow compiling with SDK version pre 10.9. | Michael Lutz | |
2020-04-12 | Fix: [OSX] Prepend OSX SDK path to the framework search path if building ↵ | Michael Lutz | |
with a custom SDK sysroot. | |||
2020-04-12 | Fix #8081: Check for waypoints when removing docking tiles | glx | |
2020-04-10 | Fix a5681d3e: Make goal question ID use 16 bits again (#8072) | Pavel Stupnikov | |
2020-04-10 | Add: Hotkey for Land Info in normal mode | arikover | |
- added a hotkey for land_info in normal mode - no default key is set |