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2006-05-27(svn r4989) -Fix: make the OSX Makefile stuff to work with the compile-farmtruelight
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.
2006-05-25(svn r4977) WebTranslator2 update to 2006-05-25 22:58:12miham
estonian - 1 fixed, 341 changed by vermon (342) polish - 1 fixed by meush (1) ukrainian - 1 fixed by znikoz (1)
2006-05-25(svn r4975) - Codechange: increase the number of file handles from 32 to 64 ↵peter1138
(arbitrary powers of 2!) to allow more GRF files to be loaded.
2006-05-24(svn r4971) WebTranslator2 update to 2006-05-24 19:45:32miham
dutch - 1 fixed by webfreakz (1) slovak - 57 fixed, 2 changed by miro-boss (59)
2006-05-23(svn r4967) -Fix: [clone vehicles] a cloned train engine heads the same way ↵bjarni
as the original (pointed out by bobingabout) [autoreplace] the same applies to autoreplaced trains if the engine is a single unit (not dualheaded or articulated)
2006-05-23(svn r4965) - NewGRF: add support for action 0x06 (modify sprite data) for ↵peter1138
pseudo sprites
2006-05-23(svn r4964) - Fix NTP over bridges: don't check the rail type when on a bridgepeter1138
2006-05-23(svn r4960) - NewGRF: explicitly handle unsupported variables, instead of ↵peter1138
returning -1.
2006-05-23(svn r4956) WebTranslator2 update to 2006-05-23 19:45:23miham
catalan - 29 fixed, 9 changed by jecaro (38) czech - 1 fixed by Hadez (1) german - 1 fixed by Neonox (1) hungarian - 1 fixed by miham (1) italian - 1 fixed by sidew (1) norwegian - 2 fixed by brygge_2 (2) portuguese - 1 fixed by izhirahider (1) romanian - 16 fixed by kneekoo (16)
2006-05-22(svn r4947) - Fix [FS#145]: Starting scenarios did not adhere to local ↵Darkvater
difficulty settings
2006-05-22(svn r4946) "Feature": Add a cheat that allows running electric engines on ↵celestar
normal rail
2006-05-22(svn r4945) Fix (r3726): make -t command line option (set starting ↵rubidium
date/year) work again
2006-05-22(svn r4944) Codechange: make _patches_newgame available via settings.h and ↵rubidium
remove instances of extern Patches _patches_newgame in .c files
2006-05-21(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID playertron
2006-05-21(svn r4942) if (x != NULL) free(x); -> free(x);tron
2006-05-21(svn r4941) Replace some ints and magic numbers by proper types and enumstron
2006-05-21(svn r4940) Remove the dubious feature of remembering the last built depot. ↵tron
It serves no real purpose except causing confusion
2006-05-21(svn r4939) WebTranslator2 update to 2006-05-21 15:17:53miham
czech - 3 changed by Hadez (3) estonian - 15 fixed by t2t2 (15) norwegian - 4 fixed by brygge_2 (4) ukrainian - 1 changed by znikoz (1)
2006-05-21(svn r4938) Remove STATION_HANGAR, because it isn't really a station type of ↵tron
its own
2006-05-21(svn r4937) Reduce the use of _error_message a bittron
2006-05-20(svn r4934) -Fix: Correct a misleading comment, and remove an unneeded ↵celestar
condition from the corresponding if (thans Tron for pointing it out)
2006-05-20(svn r4928) CodeChange : Rename functions referring to "Vehicle" for "Feature".belugas
Mainly because newgrf deals with more than just vehicles.
2006-05-20(svn r4927) Replace 3 big ifs (which regard foundations) by a bit less ↵tron
confusing code
2006-05-20(svn r4920) Remove parameters, which get only used in certain functions, by ↵tron
splitting those functions. At least in the case of checking for oil industry restrictions this makes the check conditions more clear.
2006-05-20(svn r4918) Move the information about the size of airports from an global ↵tron
array into the struct which describes an airport
2006-05-20(svn r4917) - NewGRF: remove _custom_sprites_base, now used only to rejig ↵peter1138
vehicle images from ttd games, as we redetermine all vehicle images after game load anyway.
2006-05-19(svn r4916) - Fix: SLE_BOOL replaced by SLE_UINT8 for byte _network_lan_internetKUDr
2006-05-19(svn r4915) - Fix: SLE_UINT8 replaced by SLE_BOOL for bool variables (found ↵KUDr
by Celestar)
2006-05-19(svn r4914) -Fix (FS#180) Aircraft can now serve as feederscelestar
2006-05-19(svn r4911) -Fix (FS#156): The Ai no longer attempts to build signals under ↵celestar
bridges. NOTE 1: Remove/revert this for the bridge branch NOTE 2: Bug displays fundamental flaw in command system: If two commands, where command 2 depends on command 1, have to be checked, all those checks need to be manual. (like in this example, first build rail then build signal. BuildSignal cannot be checked without DC_EXEC as the rail isn't there yet)
2006-05-19(svn r4910) - NewGRF: add and initialize cargo subtype for vehicle visual ↵peter1138
variations
2006-05-18(svn r4906) - Fix: Refresh build vehicle window (if opened) when converting ↵glx
rail depot
2006-05-18(svn r4905) - NewGRF: fix typo that prevented non-english NewGRF text from ↵peter1138
working.
2006-05-18(svn r4903) CodeChange : forgot the Id tag. Sorrybelugas
2006-05-18(svn r4902) Newgrf : Introduction of the newgrf_cargo files. belugas
Clearing engine and newgrf_engine from cargo related structures. Apart from moving stuff cargo related, there is nothing really newcargo for now.
2006-05-17(svn r4901) - Codechange: change 'SpriteGroup *' to 'struct SpriteGroup *' ↵peter1138
within StationSpec and GRFFile struct declarations. Now only code which actually references those pointers needs to know about the SpriteGroup struct. Remove some unnecessary lingering header dependencies.
2006-05-17(svn r4898) WebTranslator2 update to 2006-05-17 18:53:49miham
german - 11 changed by Neonox (11)
2006-05-17(svn r4897) - NewGRF: don't allow addition of empty strings in action 4peter1138
2006-05-17(svn r4896) - NewGRF: add support for vehicle property 0x25 (user defined ↵peter1138
data) used by variable 0x42.
2006-05-17(svn r4895) - NewGRF: don't allocate memory for any sprite groups until it ↵peter1138
is actually needed.
2006-05-16(svn r4892) - Fix [FS#162]: SEGV when sorting an empty server list. (glx)Darkvater
2006-05-16(svn r4891) - Fix (r4822): The station list window had some overlapping ↵Darkvater
widgets (peter1138)
2006-05-16(svn r4890) WebTranslator2 update to 2006-05-16 19:24:43miham
afrikaans - 254 fixed, 96 changed by TrueTenacity (350) finnish - 2 fixed, 6 changed by lauri.kajan (8) german - 1 deleted, 27 changed by Neonox (28) italian - 12 fixed by sidew (12) polish - 10 fixed by meush (10)
2006-05-16(svn r4889) - Codechange: added vehicle count in 'players' console commandglx
2006-05-16(svn r4888) CodeChange : Newgrf : little cleanup and additionsbelugas
-Add 4 new langIDs (Afrikaans, greek, ukrainian,croatian) -Only allocate memory when the string will be inserted -In order to avoid the UTF-8 marker, compare based on length of defined iso_code (thanks peter1138) -Synch with lang files iso_code cleanup
2006-05-16(svn r4886) Corrected localecodesmiham
2006-05-16(svn r4882) -Fix: Forgot a change in previous commitcelestar
2006-05-16(svn r4881) -Codechange: Be a little more strict about types and remove some ↵celestar
null-operations
2006-05-15(svn r4876) - Fix: company value is an int64, so display it correctly in ↵glx
'players' console command