Age | Commit message (Collapse) | Author |
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before asking for deletion confirmation
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croatian - 2 changes by VoyagerOne
esperanto - 7 changes by Christopher
hungarian - 3 changes by IPG
portuguese - 4 changes by JayCity
ukrainian - 10 changes by Fixer
vietnamese - 2 changes by nglekhoi
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DC_AUTO-clearable multitile objects.
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_cleared_object_areas.
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IsSavegameVersionBefore().
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be optional.
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IsSavegameVersionBefore().
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czech - 8 changes by marek995
finnish - 1 changes by jpx_
german - 2 changes by planetmaker
italian - 3 changes by lorenzodv
russian - 2 changes by Lone_Wolf
serbian - 3 changes by etran
slovak - 1 changes by marek995
slovenian - 2 changes by ntadej
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it fixes more glitches than it causes.
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runway/taxiway tiles. This makes the usual foundation-glitch a lot less likely to happen.
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making sure other waypoint entries are evaluated as well when they are occupied, e.g. when there are no signals before the waypoint but a train just beyond the waypoint is stopped (like for stations)
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sprites in default stations sprite layouts.
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cases
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railstation tiles, i.e. rail station tiles for which the NewGRF has prevented trains to be routed
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there are no industry types available.
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leave a non-drive through road stop at once
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'simple foundations'-method did not draw any sprite for WSE-slopes when there are foundations on both neighboured tiles in the north. As there must be at least one sprite to provide the correct offset for the groundsprite draw the (empty) default foundation sprite in that case.
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characters in strings
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var47 (object colour)
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arabic_egypt - 6 changes by kasakg
finnish - 2 changes by jpx_
french - 2 changes by glx
italian - 1 changes by lorenzodv
lithuanian - 63 changes by BlinK_
portuguese - 8 changes by JayCity
spanish - 4 changes by Terkhen
turkish - 5 changes by niw3
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connection was lost
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had an error message open in the game while whatever triggered you to go back to the main menu
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lagging because of connection trouble or lagging because the client is just slow
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starting an OpenTTD dedicated server like we mention it in the title bar for the GUI version
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milliseconds per game tick and use it
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engines didn't smoke nor spark (Hirundo)
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show up in the AI list but you could not select all
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middle; let it follow the setting of the statusbar instead
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