Age | Commit message (Collapse) | Author |
|
the cursor ha left the window
|
|
swedish - 2 changes by tool
|
|
in the content download window of which the data has not been acquired from the content server. The crash would occur after the content server's reply was processed and the ContentInfo object was replaced with another.
|
|
dutch - 2 changes by Nelis
english_US - 1 changes by Xanland
greek - 2 changes by fumantsu
hungarian - 2 changes by IPG
ukrainian - 73 changes by Fixer
|
|
german - 2 changes by planetmaker
hungarian - 2 changes by alyr
irish - 14 changes by tem
brazilian_portuguese - 2 changes by Tucalipe
serbian - 1 changes by etran
slovenian - 2 changes by ntadej
tamil - 82 changes by vv
turkish - 2 changes by niw3
ukrainian - 7 changes by Fixer
|
|
192-256-magic of vehicle movement.
|
|
|
|
title screen
|
|
hotkeys.cfg
|
|
scenario editor
|
|
quit as the toolbar
|
|
|
|
|
|
ShowBuildXxxToolbar().
|
|
all toolbars for global hotkeys
Users that have run a version between r20056 and r20068 should delete their hotkeys.cfg to reset the terraform toolbar hotkeys to default
|
|
|
|
|
|
|
|
check whether compatible grfs are available now.
|
|
|
|
|
|
|
|
|
|
croatian - 2 changes by VoyagerOne
finnish - 2 changes by jpx_
french - 2 changes by glx
italian - 2 changes by lorenzodv
russian - 2 changes by Lone_Wolf
serbian - 50 changes by etran
|
|
|
|
hotkeys)
|
|
|
|
scenario editor
|
|
|
|
|
|
|
|
with slower/longer trains
|
|
irish - 116 changes by tem
serbian - 2 changes by etran
spanish - 2 changes by Terkhen
|
|
while it should be a client setting
|
|
|
|
crossings per railtype.
|
|
|
|
when using original or better town layout.
|
|
|
|
|
|
lines simplifies code.
|
|
DrawStringMultiLine().
|
|
|
|
vehicle list without selecting any company
|
|
|
|
a savegame fails on the dedicated server, generate a new game.
Generating a new game is the least bad solution:
* loading the intro game: desyncs due to GM_MENU on the server and GM_NORMAL on the clients, NewGRFs not being loaded on the server but being loaded on the client;
* creating an empty map: OpenTTD will go crazy due to missing towns. Also clients can't properly join because of the missing towns;
* loading the last saved game: doesn't always exist and loading it might fail causing an infinite loop;
* stopping being a server: breaks the dedicated server horribly; if you loaded the game via rcon you can't connect with it anymore as you can't join the server;
* generating a new game: should always succeed, although people might think a scenario loaded fine because there are no companies and such.
|
|
|
|
serbian - 7 changes by etran
|
|
the new railtypes
|
|
infinite loop
|