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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2020-06-08
Fix: Restore zip bundle for MacOS
glx22
2020-06-07
Fix: [CMake] Error when SDL2 provides SDL2Config
Frédéric Simonis
2020-06-07
Cleanup: Correct typographic errors in code comments.
TechGeekNZ
2020-06-07
Cleanup: Add undocumented parameter to GetSpriteSize.
TechGeekNZ
2020-06-06
Fix: MacOS bundle creation
glx
2020-06-05
Fix: Incorrect REV_YEAR, and parsing of .ottdrev
glx
2020-06-05
Fix: update COMPILING.md stating what changed with CMake
Patric Stout
2020-06-05
Codechange: remove #ifdef from .cpp files to exclude features
Patric Stout
2020-06-05
Fix: [AzurePipelines] switch the CI / CD to CMake too
Patric Stout
2020-06-05
Add: create bundles via CPack
Patric Stout
2020-06-05
Add: introduce CMake for project management
Patric Stout
2020-06-05
Codechange: rework how grf and ob[msg] are generated
Patric Stout
2020-06-05
Codechange: move regression outside of bin and make it work via CMake script
Patric Stout
2020-06-05
Remove: all existing project files
Patric Stout
2020-06-05
Fix: unbreak building with ICU on macOS
Marcus Calhoun-Lopez
2020-06-05
Cleanup: StationCargoList::AreMergable doxygen comment references Vehicle ins...
TechGeekNZ
2020-06-05
Cleanup: Add note explaining how settings.h is generated from source.
TechGeekNZ
2020-06-05
Cleanup: Fix typo in settings.h.preamble.
TechGeekNZ
2020-06-04
Codechange: Realign SDL driver with SDL2 driver to ease maintenance and empha...
TechGeekNZ
2020-06-01
Codechange: remove has_newindustries global
Yexo
2020-06-01
Codechange: replace custom timer and OnGameTick() with OnHundrethTick()
Yexo
2020-06-01
Codechange: remove has_newhouses global
Yexo
2020-06-01
Add: [Script] Native priority queue; useful e.g. for pathfinders.
Michael Lutz
2020-06-01
Fix #8066: Try another fallback colourspace if first one fails
Niels Martin Hansen
2020-06-01
Fix: [Win32] Crash message not fitting in crash dialog
glx
2020-06-01
Fix #7970: [Win32] Disable event loop on crash to prevent recursive faults
glx
2020-06-01
Fix #8166: don't crash on loading an invalid roadtype newgrf
Yexo
2020-06-01
Fix #8024: make online content gui more responsive while loading
Yexo
2020-05-30
Update: Translations from eints
translators
2020-05-28
Cleanup: Correct typographic errors in code comments.
TechGeekNZ
2020-05-27
Fix: Compilation warnings in story_gui and script_story_page
Jonathan G Rennison
2020-05-27
Update: Translations from eints
translators
2020-05-26
Fix: Inconsistency in handling of SDL2 in source.list
glx
2020-05-26
Fix: VS 2019 16.6 doesn't like newlines in <SettingsCommandLine>
glx
2020-05-22
Feature: Push-buttons on storybook pages (#7896)
Niels Martin Hansen
2020-05-21
Codechange: Store info about the dedicated server log file in globals with au...
Michael Lutz
2020-05-21
Codechange: Use std::string in the driver and blitter selection code.
Michael Lutz
2020-05-21
Codechange: Store base set related texts in std::strings.
Michael Lutz
2020-05-21
Codechange: Use std::string in INI file parsing.
Michael Lutz
2020-05-21
Add: Optional implementation of std::optional for pre-C++17 compilers.
Michael Lutz
2020-05-21
Codechange: Use std::string for most of the user-settable custom names.
Michael Lutz
2020-05-21
Codechange: Store GS lang texts in std::strings.
Michael Lutz
2020-05-21
Codechange: Use std::string for storing GRF error messages.
Michael Lutz
2020-05-21
Codechange: Use std::string when translating TTDP NewGRF string codes.
Michael Lutz
2020-05-21
Codechange: Consistently use WChar when passing characters around, and also d...
Michael Lutz
2020-05-21
Codechange: Replace custom linked list for GRF texts with STL vectors and str...
Michael Lutz
2020-05-21
Codechange: Replace SmallPair with std::pair.
Michael Lutz
2020-05-20
Update: Translations from eints
translators
2020-05-20
Fix: Trees disappear completely after a few years when they're not allowed to...
dP
2020-05-19
Fix e3511ec: [AzurePipeline] Don't loop infinitely on errors (#8165)
glx22
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