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2021-04-04Codechange: Use COINIT_MULTITHREADED in CoInitializeEx (#8938)Milek7
2021-04-03Update: Translations from eintstranslators
swedish: 1 change by DonaldDuck313 norwegian (bokmal): 1 change by Anolitt english (us): 1 change by 2TallTyler chinese (simplified): 8 changes by RichardYan314 german: 1 change by danidoedel romanian: 115 changes by kneekoo finnish: 1 change by hpiirai spanish: 2 changes by MontyMontana polish: 3 changes by yazalo
2021-04-02Update: Translations from eintstranslators
korean: 1 change by telk5093 indonesian: 25 changes by dimaspaf14 romanian: 23 changes by kneekoo
2021-04-02Change: [CMake] Copy AI/GS compatibility files to build dir (#8906)Loïc Guilloux
2021-04-02Fix: adjust object and rail station selection window padding to be ↵Didac Perez Parera
consistent (#8929) consistent
2021-04-02Fix: Memory leak of airport tile layout in AirportChangeInfo (prop 0A) (#8928)Jonathan G Rennison
2021-04-02Feature: Press ctrl to build diagonal rivers in Scenario Editor (#8880)Tyler Trahan
2021-04-02Add: Hotkey to focus the build object class name filter editbox.stormcone
2021-04-02Add: Hotkey to focus the rail station class name filter editbox.stormcone
2021-04-02Fix: Freeing LanguagePack with wrong size.milek7
2021-04-01Fix #8919: Release builds with asserts enabled (#8925)Charles Pigott
2021-04-01Add: [Actions] Debian Bullseye release build (#8921)Charles Pigott
2021-04-01Update: Translations from eintstranslators
catalan: 1 change by J0anJosep spanish: 3 changes by MontyMontana
2021-04-01Fix: building on Raspberry Pi failed because of const vs constexpr (#8924)Patric Stout
2021-04-01Fix: [CMake] if the regex for STABLETAG is empty, it means it is stablePatric Stout
This feels a bit inside out, but it makes sense: if there are no "beta1" or "RC1" mentions, it means it is a stable release.
2021-04-01Fix: [Actions] "is-tag" variable is the 5th element, not 6thPatric Stout
The 6th is "is-stable-tag", but it is currently broken in meaning. Betas and RCs are considered "stable", but final releases are not. This is the reason it was working for RC1, but not for the final release.
2021-04-01Codechange: Suppress warnings when asserts are disabled (#8917)Patric Stout
2021-04-01Update: Translations from eintstranslators
catalan: 2 changes by J0anJosep
2021-04-01Codechange: Suppress warnings when asserts are disabled (#8916)Charles Pigott
2021-03-31Update: Translations from eintstranslators
luxembourgish: 1 change by phreeze83 serbian: 59 changes by nkrs
2021-03-31Fix #8803: Only auto-remove signals when rail can be built (#8904)Charles Pigott
2021-03-30Update: Translations from eintstranslators
english (us): 23 changes by 2TallTyler luxembourgish: 63 changes by phreeze83 ukrainian: 72 changes by StepanIvasyn catalan: 5 changes by J0anJosep turkish: 5 changes by nullaf
2021-03-30Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)Mike
2021-03-29Update: Translations from eintstranslators
english (us): 7 changes by HAJDog247 czech: 18 changes by PatrikSamuelTauchim luxembourgish: 99 changes by phreeze83 serbian: 4 changes by nkrs catalan: 20 changes by J0anJosep french: 1 change by arikover portuguese: 30 changes by azulcosta
2021-03-28Update: Translations from eintstranslators
swedish: 30 changes by kustridaren spanish (mexican): 1 change by absay japanese: 13 changes by Azusa257 vietnamese: 1 change by KhoiCanDev estonian: 12 changes by siimsoni czech: 6 changes by PatrikSamuelTauchim, 2 changes by tomas-vl chinese (simplified): 88 changes by clzls arabic (egypt): 16 changes by AviationGamerX luxembourgish: 4 changes by phreeze83 korean: 34 changes by telk5093 italian: 16 changes by AlphaJack german: 1 change by danidoedel, 1 change by Wuzzy2 slovak: 30 changes by FuryPapaya catalan: 35 changes by J0anJosep tamil: 16 changes by Aswn dutch: 32 changes by Afoklala portuguese (brazilian): 14 changes by Greavez, 5 changes by jpsl00
2021-03-28Fix #8886: Don't try to resolve folders within tars named '.'Charles Pigott
2021-03-27Update: Translations from eintstranslators
norwegian (bokmal): 28 changes by Anolitt spanish (mexican): 29 changes by absay galician: 1 change by JohnBoyFan vietnamese: 30 changes by KhoiCanDev estonian: 31 changes by siimsoni czech: 6 changes by tomas-vl arabic (egypt): 73 changes by AviationGamerX hungarian: 37 changes by pnpBrumi german: 24 changes by danidoedel, 4 changes by matthiasradde, 2 changes by SecretIdetity russian: 2 changes by SecretIdetity finnish: 40 changes by lanurmi catalan: 47 changes by J0anJosep lithuanian: 30 changes by devbotas spanish: 29 changes by JohnBoyFan french: 30 changes by MalaGaM portuguese (brazilian): 7 changes by jpsl00, 5 changes by Greavez polish: 31 changes by Milek7
2021-03-26Update: Translations from eintstranslators
2021-03-26Change: scale heightmaps we export to highest peak and inform the user of ↵Patric Stout
this value Before this commit, it scaled to map-height-limit. Recently this could also be set to "auto", meaning players don't really know or care about this value. This also means that if a player exported a heightmap and wanted to import it again, looking like the exact same map, he did not know what value for "highest peak" to use.
2021-03-26Fix: store the recent new game_creation settings in savegamesPatric Stout
This allows us to later on see what someone did, and makes sure that "restart" command still knows how the game was created.
2021-03-26Feature: allow setting a custom terrain type to define highest peakPatric Stout
At least, TGP will try to reach it. It heavily depends on the map if it is reachable at all. But for sure it will do its atmost to get there!
2021-03-26Add: allow setting the highest mountain for heightmapsPatric Stout
It will add some slack to the map height limit if that was set to auto.
2021-03-26Feature: auto-detect map height limit based on generated mapPatric Stout
This opens up the true power of the TGP terrain generator, as it is no longer constrainted by an arbitrary low map height limit, especially for extreme terrain types. In other words: on a 1kx1k map with "Alpinist" terrain type, the map is now really hilly with default settings. People can still manually limit the map height if they so wish, and after the terrain generation the limit is stored in the savegame as if the user set it. Cheats still allow you to change this value.
2021-03-26Change: rename setting "max_heightlevel" to "map_height_limit"Patric Stout
This better reflects what it is, and hopefully removes a bit of the confusion people are having what this setting actually does. Additionally, update the text on the setting to better inform users what it is doing exactly, so they can make an educated decision on how to change it. Next commit will introduce an "auto" value, which should be the new default. The rename has as added benefit that everyone will start out on the "auto" value.
2021-03-26Change: remove "maximum map height" from the New Game GUIPatric Stout
This setting influence the max heightlevel, and not as the name suggests: the height of the generated map. How ever you slice it, it is a very weird place to add this setting, and it is better off being only in the settings menu. Commits following this commit also make it more useful, so users no longer have to care about it.
2021-03-26Feature: setting to indicate desert coverage for tropic climatePatric Stout
This is an indication value; the game tries to get as close as it can, but due to the complex tropic rules, that is unlikely to be exact. In the end, it picks a height-level to base the desert/tropic line on. This is strictly seen not needed, as we can convert any tile to either. But it is the simplest way to get started with this without redoing all related functions.
2021-03-26Feature: setting to indicate snow coverage for arctic climate (replaces snow ↵Patric Stout
line height) Setting the snow coverage (in % of the map) makes a lot more sense to the human, while still allowing the niche player to set (by finding the correct %) a snow line height they like. This makes for easier defaults, as it decoupled terrain height from amount of snow. Maps can never be 100% snow, as we do not have sprites for coastal tiles. Internally, this calculates the best snow line height to approach this coverage as close as possible.
2021-03-25Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is ↵Milek7
actually faster.
2021-03-25Update: Translations from eintstranslators
chinese (traditional): 25 changes by SiderealArt japanese: 81 changes by taku315
2021-03-25Fix #8875: Filter string in station window breaks flow in user interfaceKoen Bussemaker
2021-03-25Fix: placing random trees in SE crashes the game (#8892)Patric Stout
This used to work by accident: originally the code checked if GenerateWorld was threaded. If not, it would abort the function. This worked for placing trees, because it was also returning false when it was not active. With the recent changes, that check got removed, and this crash started to happen. So now check if we have a modal window, which is a very solid indication we are generating the world.
2021-03-24Update: Translations from eintstranslators
slovak: 6 changes by FuryPapaya
2021-03-23Update: Translations from eintstranslators
arabic (egypt): 22 changes by AviationGamerX
2021-03-22Update: Translations from eintstranslators
slovak: 10 changes by FuryPapaya
2021-03-22Update: Translations from eintstranslators
chinese (simplified): 2 changes by clzls korean: 2 changes by telk5093 slovak: 9 changes by FuryPapaya catalan: 4 changes by J0anJosep polish: 4 changes by pAter-exe
2021-03-21Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on ↵Michael Lutz
texture creation.
2021-03-21Update: Translations from eintstranslators
vietnamese: 118 changes by KhoiCanDev slovak: 13 changes by FuryPapaya
2021-03-21Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of ↵frosch
different signedness. (#8881)
2021-03-20Fix #8871: [OpenGL] Initialize all buffers after resize and clear back ↵Michael Lutz
buffer. (#8877)
2021-03-20Update: Translations from eintstranslators
ukrainian: 1 change by StepanIvasyn