Age | Commit message (Collapse) | Author |
|
wrong.
|
|
saving 4 of 36 bytes with a 32 bit compiler and 8 of 48 bytes on 64 bit compiler per cargo packets. There are generally more cargopackets in game than vehicles.
|
|
saving 20 bytes with a 32 bit compiler and 32 bytes on 64 bit compiler per vehicle.
|
|
|
|
|
|
|
|
-Fix: typo in english.txt
|
|
states. Patch by cirdan.
|
|
|
|
uniform naming of the thing instead of using both names for the same thing.
|
|
want to commit source.list too.
|
|
|
|
texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
|
|
|
|
(Thanks to mart3p for samples and fixes)
|
|
it's own
|
|
blitter did.
|
|
keep loading. The intention of the break down code is not to break down when having zero speed, therefor break downs now do not happen when loading.
|
|
|
|
mysterious hex (ln)
|
|
replacement is needed and if so, to which EngineID
It's designed to save a bit of CPU time, specially if the replacement isn't buildable (think autorenew of old vehicle)
|
|
DC_EXEC and DC_QUERY_COST) and included more info when returning CommandCost
This allowed cleaning up the code in MaybeReplaceVehicle()
|
|
|
|
InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
|
|
|
|
by Alberth.
|
|
|
|
array. Patch by cirdan.
|
|
saveload.cpp instead of openttd.cpp.
|
|
array' in the oldloader.
|
|
statically 'waste' memory when the old name array is not needed anymore.
|
|
|
|
|
|
|
|
always have the NORETURN attribute
|
|
monitor the system colour space could not be retrieved. Show an error when this happens instead of just trying an assertion.
|
|
|
|
|
|
|
|
generate.vbs script.
|
|
|
|
|
|
single file instead of scattering the functionality over several files.
|
|
Sir Bob.
|
|
including other headers in variables.h.
|
|
generate script.
|
|
project files.
|
|
okay (or lines starting with a space and then tabs).
|
|
operators.
|
|
|