Age | Commit message (Collapse) | Author |
|
not updated (#9366)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Previously it did not allow writing a byte to a packet that was of size limit - 1 anymore.
|
|
|
|
|
|
|
|
a given other string
|
|
This causes graphical glitches at the bottom of the window.
|
|
|
|
norwegian (bokmal): 10 changes by Anolitt
korean: 9 changes by telk5093
russian: 9 changes by Ln-Wolf
finnish: 10 changes by hpiirai
spanish: 8 changes by MontyMontana
french: 9 changes by glx22
|
|
|
|
This avoids checking RSG for empty sets every time they are evaluated.
This might alter behaviour in cases of a malformed NewGRF file.
|
|
sprite groups.
This may change behaviour when multiple loading/loaded stages are provided, as the various copies checked in different orders, however only one result is expected in these cases anyway.
|
|
hindi: 67 changes by ritwikraghav14
|
|
(#9350)
|
|
|
|
"new_owner" can be INVALID_OWNER, and as INVALID_OWNER ==
COMPANY_SPECTATORS, we could end up trying to sell shares of
nobody.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
version
|
|
|
|
This is extreme useful for automated testing. Without this, OpenTTD
will always look in your personal-dir (like ~/.local/share/openttd
or %USER%\Documents\OpenTTD). For most users this is exactly what
we want, that there is a shared place for all their files.
However, for automated testing this is rather annoying, as your
local development files influence the automated test. As such,
'-X' counters this, and only gives the local folders. This is
especially useful in combination with '-x' and '-c'.
|
|
|
|
terminated when being read from the savegame
|
|
|
|
|
|
|
|
|
|
|
|
allocation
|
|
|
|
use vector/string
|
|
|
|
This is especially useful for automated-testing, to make a save
when the game quits while using "-vnull:ticks=N".
|
|
|
|
You can easily mistake SlList / SL_LST to be a list of SL_VAR, but
it is a list of SL_REF. With this rename, it hopefully saves a few
people from "wtf?" moments.
|
|
|