Age | Commit message (Collapse) | Author |
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use desktop resolution
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existing comments
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company colour change.
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replacement when wagon removal was turned on
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latvian - 2 changes by skazhy
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cause a valid 1x1 house following it to be seen as multi-tile, causing crashes
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did what is needed
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multiplier for train cargo weight
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editor toolbar were completely bogus
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requesting the map
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when SendPackets closed the connection
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closing the connection as that wants to acquire the mutex again
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object pool is full
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could not be built
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reconnecting while the server is still saving the savegame
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client is actually fully connected
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maximum train length to the length of the longest train
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arabic_egypt - 46 changes by Company_director
hungarian - 20 changes by IPG
spanish - 1 changes by Terkhen
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position of the status bar.
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"front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore
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the pool and crash
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imperial HP are used internally, set a conversion rate for metric HP
-Change: make the imperial HP to kW conversions a bit more precise
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the squirrel compiler to crash
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closest integral value instead of flooring
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language change.
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catalan - 11 changes by arnau
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after overbuilding.
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non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has.
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vehicles in a valid company
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copying, sharing, unsharing or deleting all orders.
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deleting the current order to a separate function.
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is flipped in the depot
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flipped in the depot
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CargoPacket before actually trying to do so
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PoolItem::CanAllocateItem() before actually allocating it
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loaded, and ensure we don't overfill the SpriteGroup pool
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dutch - 3 changes by habell
korean - 3 changes by junho2813
brazilian_portuguese - 99 changes by Luis_Mizuchiro
serbian - 1 changes by etran
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possible options.
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conversion variables a more descriptive name
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single place
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vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0
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already when placing transmitters
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many NetworkClientSockets/Infos
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