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2007-10-21(svn r11334) -Codechange: add hg detection to MSVCglx
2007-10-21(svn r11333) -Fix: Train engines still had a value of 0.maedhros
2007-10-21(svn r11332) -Fix: vehicles getting a value of 0 on construction.rubidium
-Fix: assertion when selling vehicles.
2007-10-21(svn r11331) -Fix: do not misuse CommandCost for overflow safe stuff as ↵rubidium
Money supports that now too.
2007-10-21(svn r11330) -Add: OTTD version checking for NewGRFs. This allows NewGRFs to ↵rubidium
do something different for different versions of OpenTTD, like disabling it for too low versions or loading different graphics.
2007-10-21(svn r11329) -Fix: if a NewGRF failed to load for some reason (like fatal ↵rubidium
errors), but it was a "compatible" NewGRF, it was shown with the compatible colour and not the not-loaded colour in the NewGRF list.
2007-10-21(svn r11328) -Cleanup (r11327): removed unneeded linebjarni
2007-10-21(svn r11327) -Fix (r7262): [OSX] make bundle_dmg once again names the ↵bjarni
mounted dmg "OpenTTD rev" (instead of just "bundle")
2007-10-21(svn r11326) -Cleanup: [OSX] removed now unneeded includes and unreached ↵bjarni
conditional defines from some OSX specific files
2007-10-21(svn r11325) -Fix (r11312)[FS#1357]: [OSX] fixed compilation on OSXbjarni
2007-10-21(svn r11323) -Fix: GCC2.95 gave a lot of bogus 'might be uninitialized', so ↵truelight
never show them for this compiler
2007-10-21(svn r11322) -Codechange: select an allowed station size when drag&drop is ↵rubidium
disabled. Patch by Wolf01.
2007-10-20(svn r11321) -Codechange: add support to load different graphics for ↵rubidium
halftile slopes using a NewGRF. Patch by frosch.
2007-10-20(svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by ↵rubidium
frosch.
2007-10-20(svn r11319) -Add: halftile- and anti-zig-zag-foundations. Patch by frosch.rubidium
2007-10-20(svn r11318) -Codechange: add the actual support for drawing selections on ↵rubidium
halftiles, r11316 just added the things needed to load the sprites. Patch by frosch.
2007-10-20(svn r11317) -Fix [FS#1355]: don't read a variable of a destroyed vehicle as ↵rubidium
the value will be reset to 0.
2007-10-20(svn r11316) -Codechange: add support for the half-tile (selection) graphics.rubidium
2007-10-20(svn r11315) -Fix [FS#1353]: towns are not growing beyond height ↵rubidium
differences. Patch by skidd13.
2007-10-20(svn r11314) -Fix [FS#1356]: stop following a vehicle when you ↵rubidium
sell/destroyed it.
2007-10-20(svn r11313) -Codechange: prepare several pieces of code so the can handle ↵rubidium
some new slopes. Patch by frosch.
2007-10-20(svn r11312) -Codechange: implement a overflow safe integer and use that for ↵rubidium
money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
2007-10-20(svn r11308) -Fix (r9315): Change the house id as well as the house spec ↵maedhros
when using an overridden town building, since the house id is the one that's used to actually build the house.
2007-10-20(svn r11306) -Update: WebTranslator2 update to 2007-10-20 08:17:35miham
american - 47 fixed by WhiteRabbit (47) brazilian_portuguese - 46 fixed by fukumori (46) catalan - 3 changed by arnaullv (3) italian - 1 changed by lorenzodv (1) norwegian_bokmal - 54 fixed, 1 changed by jhsoby (55) portuguese - 5 fixed by Digitalfox (5) swedish - 46 fixed by giddorah (46) ukrainian - 9 fixed by mad (9)
2007-10-20(svn r11305) -Codechange: randomise layout when building an industry ingameglx
2007-10-20(svn r11304) -Feature: Control-Clicking the Center Main View button on the ↵belugas
vehicle window allows the main viewport to follow the chosen vehicle.(stevenh)
2007-10-19(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both ↵rubidium
used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
2007-10-19(svn r11302) -Fix (r9520): typoglx
2007-10-19(svn r11301) -Fix: water check when building industries didn't workglx
2007-10-18(svn r11293) -Fix: newgrf defined industry news messages use TTD format for ↵glx
args, which is not the same as our. So we must detect those strings and pass them the right params
2007-10-18(svn r11292) -Fix [FS#1350]: don't desync when generating random faces. ↵rubidium
Patch by SmatZ.
2007-10-18(svn r11291) -Fix [FS#1345]: changing the wagon_speed_limits patch option ↵rubidium
caused desyncs.
2007-10-18(svn r11290) -Fix: obiwan in the assertion that checked for overflows when ↵rubidium
writing a packet, causing still correctly sized packets to cause assertions.
2007-10-17(svn r11288) -Update: WebTranslator2 update to 2007-10-17 23:47:06miham
bulgarian - 47 fixed by thetitan (47) catalan - 46 fixed by arnaullv (46) dutch - 46 fixed by habell (46) french - 46 fixed by glx (46) hungarian - 28 fixed by miham (28) italian - 46 fixed, 1 changed by lorenzodv (47) russian - 53 fixed by Smoky555 (53) slovak - 46 fixed, 8 changed by lengyel (54) slovenian - 46 fixed by Necrolyte (46) spanish - 46 fixed by eusebio (46)
2007-10-17(svn r11287) -Codechange: add support for pushing paramaters into ↵rubidium
NewIndustries' error messages. Patch by Csaboka.
2007-10-17(svn r11286) -Fix (r11228): NewGRF industries assume that the order of ↵rubidium
animation always stays the same. Patch by Csaboka.
2007-10-17(svn r11285) -Fix: 'site unsuitable' was always shown instead specified ↵glx
message when trying to build industry ingame (Csaboka)
2007-10-17(svn r11284) -Codechange: don't reset build industry cursor if it failedglx
2007-10-17(svn r11283) -Fix(r11282): a typo. Don't ask.belugas
2007-10-17(svn r11282) -Fix[FS#1344]: Use the right pointer when evaluating the size ↵belugas
of the layouts.
2007-10-17(svn r11281) -Revert(r11259): the problem was not there. In fact, it made ↵belugas
it so that no more music were allowed on intro. -Fix[FS#1331]: Somehow, the notion that the first song must be the ttd theme has been lost while on the intro window. When using shuffling setting (which was saved), the intro song at startup was shuffled too. No more :)
2007-10-16(svn r11280) -Fix [FS#1343]: wrong money related values when loading old ↵rubidium
games. Inspired on a patch by SmatZ.
2007-10-16(svn r11279) -Codechange: use a typedeffed type for all magic with ↵rubidium
GameDifficulty instead on relying ints to always be 32 bits, which they are not.
2007-10-16(svn r11278) -Fix [FS#1342] (r11269): modulo result can be negative for ↵glx
signed int
2007-10-16(svn r11277) -Fix (r8498): the check for ghost station (on water industries) ↵glx
always removed station for non-oilrig
2007-10-16(svn r11276) -Codechange: be more consistent with naming of some accessors.rubidium
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
2007-10-16(svn r11275) -Fix: oldloader crashing when referencing a vehicle that is not ↵rubidium
yet loaded.
2007-10-16(svn r11272) -Codechange: Truncate text describing the grf file in the ↵belugas
NewGrf settings gui
2007-10-15(svn r11271) -Fix [FS#1333]: some (very) old games (TTD original scenarios ↵rubidium
for example) would give a new vehicle spree, even though the vehicles were introduced decades ago.
2007-10-15(svn r11270) -Fix (r11269): black people only have one eye colour.rubidium