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2011-12-19(svn r23636) -Add: introduce ScriptText in parameters where it can be usedtruebrain
2011-12-19(svn r23635) -Add: introduce GSText, to allow translating GameScript text, ↵truebrain
even over network
2011-12-19(svn r23634) -Add: support language files for GameScript (Rubidium)truebrain
2011-12-19(svn r23633) -Add: allow most build commands from GameScript given a ↵truebrain
CompanyMode is active in that scope
2011-12-19(svn r23632) -Add: GSCompanyMode, to change company in GameScriptstruebrain
2011-12-19(svn r23631) -Add: ScriptWindow, to manipulate windows on the client ↵truebrain
(GameScript only)
2011-12-19(svn r23630) -Add: a Goal GUI to show your current goalstruebrain
2011-12-19(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge ↵truebrain
(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
2011-12-19(svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only)truebrain
2011-12-19(svn r23627) -Add: ScriptNews::Create, to create custom news messages ↵truebrain
(GameScript only)
2011-12-19(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUItruebrain
2011-12-19(svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only ↵truebrain
(GameScript only)
2011-12-19(svn r23624) -Add: ScriptVehicle/ScriptStation/ScriptSign::GetOwner, to get ↵truebrain
the owner of those objects (GameScript only)
2011-12-19(svn r23623) -Add: allow bi-directional communication with the AdminPort and ↵truebrain
GameScript
2011-12-19(svn r23622) -Add: a set of events to trigger in a GameScripttruebrain
2011-12-19(svn r23621) -Add: allow manipulation of signs via GameScriptstruebrain
2011-12-19(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate ↵truebrain
(GameScript only)
2011-12-19(svn r23619) -Add: ScriptDate::GetSystemTime, to get the seconds since 1 Jan ↵truebrain
1970 of the real system (GameScript only)
2011-12-19(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ↵truebrain
ScriptGame::GetLandscape (GameScript only)
2011-12-19(svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only)truebrain
2011-12-19(svn r23616) -Add: ScriptGameSettings::SetValue, to set gamesettings ↵truebrain
(GameScript only)
2011-12-19(svn r23615) -Add: more API functions exposed to NoGo (part 2)truebrain
2011-12-19(svn r23614) -Add: more API functions exposed to NoGo (part 1)truebrain
2011-12-19(svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can ↵truebrain
select this GS via the GUI (optional, defaults to false)
2011-12-19(svn r23612) -Add: allow importing libraries in the same way as AI does, ↵truebrain
only with GS prefix (and in game/library)
2011-12-19(svn r23611) -Add: run the begin of the script already while generating, and ↵truebrain
don't sleep on DoCommand while doing so
2011-12-19(svn r23610) -Add: Doxygen files for NoGo API (Yexo)truebrain
2011-12-19(svn r23609) -Add: save/load all GameScript related materialtruebrain
2011-12-19(svn r23608) -Fix: remove now unused strings from all other languages tootruebrain
2011-12-19(svn r23607) -Add: wire GameScript in all the GUIstruebrain
2011-12-19(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵truebrain
the console
2011-12-19(svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from ↵truebrain
that directory
2011-12-19(svn r23604) -Add: initial support for GameScriptstruebrain
2011-12-19(svn r23603) -Add: support for control commands in strings, in both network ↵truebrain
and safe/load (Rubidium)
2011-12-19(svn r23602) -Add: support for DEITY commands, commands where no real ↵truebrain
company was involved in (Rubidium)
2011-12-19(svn r23601) -Fix: fix the conflict in window numbertruebrain
2011-12-19(svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a ↵truebrain
Window class
2011-12-19(svn r23599) -Codechange: document WC_ entries, and reoder a bittruebrain
2011-12-19(svn r23598) -Fix: harden FormatString against abusetruebrain
2011-12-19(svn r23597) -Codechange: fix up squirrel export script a bittruebrain
2011-12-19(svn r23596) -Update from WebTranslator v3.0:translators
belarusian - 1 changes by Wowanxm croatian - 1 changes by VoyagerOne finnish - 1 changes by jpx_ german - 1 changes by planetmaker italian - 1 changes by lorenzodv lithuanian - 1 changes by Devastator romanian - 1 changes by kkmic russian - 1 changes by Lone_Wolf spanish - 1 changes by Terkhen swedish - 1 changes by Zuu
2011-12-19(svn r23595) -Codechange: add comma after last enum to get a more uniform ↵rubidium
coding style
2011-12-19(svn r23594) -Codechange: follow coding style with multi line commentsrubidium
2011-12-19(svn r23593) -Fix (r23411): Infrastructure counts for rail were not properly ↵michi_cc
updated when converting rail or building level crossings.
2011-12-18(svn r23592) -Fix (r23590): forgot one casetruebrain
2011-12-18(svn r23591) -Update from WebTranslator v3.0:translators
english_US - 1 changes by Rubidium french - 1 changes by glx serbian - 51 changes by etran
2011-12-18(svn r23590) -Codechange: make the string validation settings better expandablerubidium
2011-12-18(svn r23589) -Codechange: Make the AI-start-delay setting translateable.frosch
2011-12-18(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise ↵smatz
out some indirect calls
2011-12-18(svn r23587) -Fix-ish: MSVC warnings in case strgen would be in the main ↵rubidium
project file