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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-02-14
Change: [OSX] Render screen in full native resolution on HiDPI displays.
Michael Lutz
2021-02-14
Codechange: Consistently use screen size and not driver resolution for deter...
Michael Lutz
2021-02-14
Change: [OSX] When auto-detecting a font, try for sans-serif first.
Michael Lutz
2021-02-14
Add: [OSX] Native font rendering without using FreeType.
Michael Lutz
2021-02-14
Codechange: Replace magic numbers by constants.
Michael Lutz
2021-02-13
Fix #8620: Scale spacing between date & news in history window according to f...
Charles Pigott
2021-02-13
Fix #8625: Wrong ending year was displayed in highscore table
Charles Pigott
2021-02-13
Change: Make order window hotkeys toggle for load & unload variants
Charles Pigott
2021-02-13
Cleanup: [OSX] Improve some comments.
Michael Lutz
2021-02-13
Codechange: [OSX] Remove unused 'app active' flag.
Michael Lutz
2021-02-13
Fix: [OSX] An emulated right mouse down event has to be followed by right mou...
Michael Lutz
2021-02-13
Codechange: [OSX] Use relative mouse handling during scrolling.
Michael Lutz
2021-02-13
Change: [OSX] Use a layer-backed view to speed up drawing.
Michael Lutz
2021-02-13
Codechange: [OSX] Align backing buffer pitch for a tiny bit performance.
Michael Lutz
2021-02-13
Cleanup: [OSX] Move event loop into video driver file.
Michael Lutz
2021-02-13
Remove: [OSX] Startup splash screen.
Michael Lutz
2021-02-13
Codechange: [OSX] Move key event handling to our view.
Michael Lutz
2021-02-13
Codechange: [OSX] Move mouse event handling to our NSView.
Michael Lutz
2021-02-13
Codechange: [OSX] Move some things from video driver to our NSView.
Michael Lutz
2021-02-13
Codechange: [OSX] Use newer mouse tracking API.
Michael Lutz
2021-02-13
Codechange: [OSX] Split drawing into its own subview.
Michael Lutz
2021-02-13
Codechange: [OSX] Drain autoreleased objects in each game loop cycle.
Michael Lutz
2021-02-13
Codechange: [OSX] Split Window and back buffer creation in Cocoa video driver.
Michael Lutz
2021-02-13
Cleanup: [OSX] Doxygen comment style in video driver.
Michael Lutz
2021-02-13
Codechange: [OSX] Inline some functions that are used in only one place.
Michael Lutz
2021-02-13
Codechange: [OSX] Replace #define with modern code.
Michael Lutz
2021-02-13
Codechange: [OSX] Fold remaining Cocoa video subdriver into the main driver.
Michael Lutz
2021-02-13
Change: [OSX] Replace screen resolution list with suggested window sizes.
Michael Lutz
2021-02-13
Codechange: [OSX] There is only one subdriver left, remove virtual dispatch.
Michael Lutz
2021-02-13
Codechange: Move Fontconfig-specific code to a seperate file.
Michael Lutz
2021-02-13
Codechange: [OSX] Move OSX-specific font code to a separate file.
Michael Lutz
2021-02-13
Codechange: [Win32] Move Win32-specific font code to a seperate file.
Michael Lutz
2021-02-13
Codechange: Make OS font handle of the FontCache read-only.
Michael Lutz
2021-02-13
Codechange: OS-specific data for font search is not used outside of searching.
Michael Lutz
2021-02-13
Codechange: Remove all remaining uses of cpp_offset.
Michael Lutz
2021-02-13
Codechange: Don't use cpp_offsetof in the save/load code.
Michael Lutz
2021-02-13
Codechange: Don't use cpp_offsetof in the TTO/TTD savegame loader.
Michael Lutz
2021-02-13
Update: Translations from eints
translators
2021-02-13
Fix: Desert/rainforest data coordinate 'y' is off by 1 when their 'x' coordin...
SamuXarick
2021-02-13
Change: Use a more specific error message when attempting to bulldoze your ow...
Charles Pigott
2021-02-13
Fix f1f281b31: [Win32] MinGW doesn't know timeapi.h
glx22
2021-02-13
Change: [Actions] Also run CI for VS2017
glx22
2021-02-13
Codechange: Implement a constructor for CurrencySpec
glx22
2021-02-13
Codechange: [NewGRF] Make it more explicit which parts of the TTD vehicle str...
Johannes E. Krause
2021-02-12
Update: Translations from eints
translators
2021-02-11
Change: [SDL2] Remove unneeded delay of redrawing the screen
Patric Stout
2021-02-11
Codechange: [SDL2] Don't use globals if we can do with locals
Patric Stout
2021-02-11
Codechange: [SDL2] Name paint function Paint(), like other drivers do
Patric Stout
2021-02-11
Fix 30e69c51: palette was not marked dirty when creating a new
Patric Stout
2021-02-11
Update: Translations from eints
translators
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