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2006-09-02(svn r6351) -Fix: Due to some off-by-one errors the width or height of a ↵tron
clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect()
2006-09-02(svn r6350) -Codechange: moved some setup stuff into WE_CREATE in ↵bjarni
PlayerVehWndProc() This is possible now that the window number is known when running WE_CREATE and it's a nicer solution
2006-09-02(svn r6348) -Codechange: Remove redundant assignmenttron
2006-09-02(svn r6347) Undotron
2006-09-02(svn r6346) -Codechange: Remove redundant assignmenttron
2006-09-02(svn r6345) -Codechange: AllocateWindowDescFront() now ensures that ↵bjarni
window_number is set before calling the WE_CREATE event this allows using the window_number in WE_CREATE window event handlers
2006-09-02(svn r6304) -Codechange r6295: Use !! instead of (bool) in commands to send ↵bjarni
vehicles to depots
2006-09-02(svn r6303) -Codechange: Remove dead codetron
2006-09-02(svn r6302) -Codechange: Remove dead code paths, because the lowest bit of ↵tron
Sprite::info is never unset
2006-09-02(svn r6301) -Codechange: if () cascades -> switch ()tron
2006-09-01(svn r6300) -Fix: FS#321 autoreplace / wagon removalbjarni
turned out to be a failure to run the wagon remoral code if the player didn't have enough money to do the replace after the replace took place the cost animation failed to show in this condition as well Now the test is not run anymore after the replace took place
2006-09-01(svn r6299) WebTranslator2 update to 2006-09-01 16:00:05miham
american - 4 fixed by WhiteRabbit (4) french - 9 changed by glx (9) hungarian - 4 fixed by miham (4) portuguese - 4 fixed, 3 changed by izhirahider (7)
2006-09-01(svn r6298) -Fix(r6297): add network_gui.h to MSVC projetc filesglx
2006-09-01(svn r6297) -Codechange: Disentangle the query window mess a bit: Move the ↵tron
network game password handling somewhere were it belongs to
2006-09-01(svn r6296) -Fix (r6186): some more (YAPF) settings were affected by ↵rubidium
accident. Thanks to mart3p for noticing (and to SVN for failing to mark the changes as conflicts).
2006-09-01(svn r6295) -Feature: using goto depot with a different control selection ↵bjarni
will now alter the service/stopping in depot flag instead of cancelling the goto depot order
2006-09-01(svn r6294) -Cleanup: Add statictron
2006-09-01(svn r6293) -Codechange: Simply use KMOD_CTRL instead of KMOD_LCTRL | ↵tron
KMOD_RCTRL, same for KMOD_SHIFT
2006-09-01(svn r6292) -Cleanup: Indentation, bracing, etc.tron
2006-09-01(svn r6291) -Feature: Vehicle lists from the station window now also got the ↵bjarni
goto depot button -Codechange: unified the code for mass goto depot to avoid duplicated code -Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once)
2006-09-01(svn r6290) -Feature: When automatically detecting the language try to first ↵tron
match language+territory (e.g. de_CH), then just language (e.g. de) and fall back to en_GB otherwise
2006-09-01(svn r6289) -Fix(r6108) : case 0x48 (generic text) should not have been set ↵belugas
over newstations. It grabbed everyting. Instead, we are now using ids for that purpose, 0xC9, oxD0, 0xDC (FS#304 by Osai) - Protect newgrf text from entries of 1 char and fewer - Protect currency name from an overrun of ids Thanks to glx
2006-08-31(svn r6288) -Regression: Restore automatic language detection, which was ↵tron
broken in r4886 when the language codes got extended
2006-08-31(svn r6287) -Codechange: Remove a redundant checktron
2006-08-31(svn r6286) Nobody cares for the return value of GetAvailableVideoMode(), ↵tron
therefore remove it
2006-08-31(svn r6285) -Fix r6143: of course deleting a waypoint should call the Delete ↵truelight
wrapper, not the Destroy function (/me slaps hisself)
2006-08-31(svn r6284) -Code Cleanup r6282: cleaned up the code a bitbjarni
2006-08-31(svn r6283) -Code cleanup: fixed wrong indent in PlayerVehWndProc()bjarni
2006-08-31(svn r6282) -Codechange: made a function to create the vehicle list for ↵bjarni
vehicle list windows this list is also used by mass goto depot to ensure that they use the same vehicles right now only the list of all vehicles use this for goto depot, but eventually all the types will use this
2006-08-31(svn r6281) -Fix (r6186): three settings were accidently removed. Thanks go ↵rubidium
to Osai for reporting and providing the patch.
2006-08-31(svn r6280) -Codechange: Use the same naming for trains as for other vehicles:Darkvater
CMD_SEND_TRAIN_TO_DEPOT instead of CMD_TRAIN_GOTO_DEPOT
2006-08-31(svn r6279) -Codechange (r1525): Use proper const pointers for functions ↵Darkvater
that do not change them .
2006-08-31(svn r6278) -Revert the colour-mess in the vehicle window for ships, ↵Darkvater
fourwheelers and aircraft as well which I missed out in the last commit.
2006-08-31(svn r6277) Clean up the train details drawing routinetron
2006-08-31(svn r6276) Remove a redundant assignmenttron
2006-08-31(svn r6275) Get rid of an ugly casttron
2006-08-31(svn r6274) Clean up a bittron
2006-08-31(svn r6273) Clean up the custom currency window handler a bittron
2006-08-31(svn r6272) -Revert the colour-mess in the vehicle window. Servicing depot ↵Darkvater
destinations have the same colour as always, if the vehicle goes to stop inside the depot the colour is red, as it was. -Tooltip windows should be somewhat short, not a whole essay.
2006-08-31(svn r6271) Remove stale commenttron
2006-08-31(svn r6270) Remove the "unsorted" vehicle sorter, because it's plain uselesstron
2006-08-31(svn r6269) -Fix r6240: fixed incorrect row count in vehicle lists when ↵bjarni
resizing to smaller windows (AsterixMG)
2006-08-31(svn r6268) Remove now pointless assignment (followup of r6267)tron
2006-08-31(svn r6267) Simplify the control flow in the rail tile loop by eliminating a ↵tron
bool flag and replacing it by a simple goto
2006-08-31(svn r6266) Replace four shifts by a single multiplication and let the ↵tron
compiler handle what to do with it - it does a better job
2006-08-31(svn r6265) Check whether to draw catenary at all once before the drawing ↵tron
loop instead of on every iteration
2006-08-31(svn r6264) Get rid of a casttron
2006-08-31(svn r6263) WebTranslator2 update to 2006-08-31 12:34:27miham
dutch - 4 fixed by habell (4) french - 4 fixed, 4 changed by glx (8) german - 4 fixed by Neonox (4) polish - 4 fixed by meush (4) portuguese - 11 fixed, 17 changed by izhirahider (19), nars (9) turkish - 9 fixed, 10 changed by jnmbk (19)
2006-08-31(svn r6262) Remove unused #define and function declarationtron
2006-08-31(svn r6261) -Fix r6246: fixed sprite related crash related to other player's ↵bjarni
vehicle list windows (spotted by Darkvater)