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2007-10-29(svn r11356) -Fix (r11305): funding industries in MP game was causing desyncglx
2007-10-29(svn r11355) -Fix [FS#1377]: loading too many GRFs was not handled ↵rubidium
gracefully causing crashes and such.
2007-10-29(svn r11354) -Codechange [FS#1379]: one variable wasn't freed whereas all ↵rubidium
others were. It's not causing any problems as it happens during the shutdown of OpenTTD. So basically it is only for consistency.
2007-10-28(svn r11353) -Codechange: add support for newgrf callback 32glx
2007-10-28(svn r11352) -Codechange: cache callback 2D result (vehicle color mapping) ↵glx
instead calling it every time the vehicle is drawn
2007-10-27(svn r11351) -Fix (r11342): [OSX] killed a warningbjarni
2007-10-27(svn r11350) -Change: add missing elrail sprites for some rail build ↵rubidium
buttons/cursors. Sprites by skidd13.
2007-10-27(svn r11349) -Fix [FS#1372]: crash when moving "invalid" cargo to a station.rubidium
2007-10-26(svn r11348) -Fix (r11049): [OSX] killed a warning (don't ask why only OSX ↵bjarni
showed this one)
2007-10-26(svn r11347) -Codechange: use marker loaded grf feature has_newwater when it ↵belugas
is required. (more to come)
2007-10-26(svn r11346) -Codechange: Add marker has_newwater to the loaded grf ↵belugas
features. Not in used yet.
2007-10-26(svn r11345) -Cleanup: a bit of comment style fixingbelugas
2007-10-26(svn r11344) -Codechange: Removes some magic numbers referring the ↵belugas
highlighting mode in road_gui.cpp Some typos fixed too.(FS#1371-skidd13)
2007-10-26(svn r11343) -Fix[FS#1368]: Autoslope did not work correctly for single ↵belugas
track on higher part of steep slopes. (frosch)
2007-10-25(svn r11342) -Fix: [OSX] The cocoa driver incorrectly assumed that the ↵egladil
blitter always was 8bpp. Now both 8bpp and 32bpp blitters can be used. The driver will check the blitter screen depth. In fullscreen it will select a proper video mode for this depth, and in windowed mode it will simply skip doing fake 8bpp.
2007-10-25(svn r11341) -Codechange: add missing callback ID enums, add stub for house ↵glx
property 20 and reorder unimplemented action 0 properties
2007-10-25(svn r11340) -Fix[FS#1362]: Newindustries can provide no production at ↵belugas
start. So the Modifying Production cheat was a bit puzzled on how to deal with it. This will help a bit.
2007-10-22(svn r11339) -Add: autoroad; same as autorail, but for road and trams and ↵rubidium
only on X and Y direction. Patch by Octopussy and skidd13.
2007-10-22(svn r11338) -Fix [FS#1359]: water tiles not at sealevel (i.e. canals) ↵rubidium
should not be owned by water as that signals normal water.
2007-10-22(svn r11337) -Update: WebTranslator2 update to 2007-10-22 15:25:18miham
afrikaans - 128 fixed, 35 changed by TrueTenacity (163) bulgarian - 2 fixed by thetitan (2) dutch - 1 fixed by habell (1) french - 1 fixed by glx (1) italian - 1 fixed by lorenzodv (1) slovak - 1 fixed by lengyel (1) ukrainian - 39 fixed by mad (39)
2007-10-21(svn r11336) -Fix r11330: '#' means comment in gmake, so don't use it in sedstruelight
2007-10-21(svn r11335) -Fix (r11148): only consider changes in src when detecting ↵glx
modified (M) version
2007-10-21(svn r11334) -Codechange: add hg detection to MSVCglx
2007-10-21(svn r11333) -Fix: Train engines still had a value of 0.maedhros
2007-10-21(svn r11332) -Fix: vehicles getting a value of 0 on construction.rubidium
-Fix: assertion when selling vehicles.
2007-10-21(svn r11331) -Fix: do not misuse CommandCost for overflow safe stuff as ↵rubidium
Money supports that now too.
2007-10-21(svn r11330) -Add: OTTD version checking for NewGRFs. This allows NewGRFs to ↵rubidium
do something different for different versions of OpenTTD, like disabling it for too low versions or loading different graphics.
2007-10-21(svn r11329) -Fix: if a NewGRF failed to load for some reason (like fatal ↵rubidium
errors), but it was a "compatible" NewGRF, it was shown with the compatible colour and not the not-loaded colour in the NewGRF list.
2007-10-21(svn r11328) -Cleanup (r11327): removed unneeded linebjarni
2007-10-21(svn r11327) -Fix (r7262): [OSX] make bundle_dmg once again names the ↵bjarni
mounted dmg "OpenTTD rev" (instead of just "bundle")
2007-10-21(svn r11326) -Cleanup: [OSX] removed now unneeded includes and unreached ↵bjarni
conditional defines from some OSX specific files
2007-10-21(svn r11325) -Fix (r11312)[FS#1357]: [OSX] fixed compilation on OSXbjarni
2007-10-21(svn r11323) -Fix: GCC2.95 gave a lot of bogus 'might be uninitialized', so ↵truelight
never show them for this compiler
2007-10-21(svn r11322) -Codechange: select an allowed station size when drag&drop is ↵rubidium
disabled. Patch by Wolf01.
2007-10-20(svn r11321) -Codechange: add support to load different graphics for ↵rubidium
halftile slopes using a NewGRF. Patch by frosch.
2007-10-20(svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by ↵rubidium
frosch.
2007-10-20(svn r11319) -Add: halftile- and anti-zig-zag-foundations. Patch by frosch.rubidium
2007-10-20(svn r11318) -Codechange: add the actual support for drawing selections on ↵rubidium
halftiles, r11316 just added the things needed to load the sprites. Patch by frosch.
2007-10-20(svn r11317) -Fix [FS#1355]: don't read a variable of a destroyed vehicle as ↵rubidium
the value will be reset to 0.
2007-10-20(svn r11316) -Codechange: add support for the half-tile (selection) graphics.rubidium
2007-10-20(svn r11315) -Fix [FS#1353]: towns are not growing beyond height ↵rubidium
differences. Patch by skidd13.
2007-10-20(svn r11314) -Fix [FS#1356]: stop following a vehicle when you ↵rubidium
sell/destroyed it.
2007-10-20(svn r11313) -Codechange: prepare several pieces of code so the can handle ↵rubidium
some new slopes. Patch by frosch.
2007-10-20(svn r11312) -Codechange: implement a overflow safe integer and use that for ↵rubidium
money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
2007-10-20(svn r11308) -Fix (r9315): Change the house id as well as the house spec ↵maedhros
when using an overridden town building, since the house id is the one that's used to actually build the house.
2007-10-20(svn r11306) -Update: WebTranslator2 update to 2007-10-20 08:17:35miham
american - 47 fixed by WhiteRabbit (47) brazilian_portuguese - 46 fixed by fukumori (46) catalan - 3 changed by arnaullv (3) italian - 1 changed by lorenzodv (1) norwegian_bokmal - 54 fixed, 1 changed by jhsoby (55) portuguese - 5 fixed by Digitalfox (5) swedish - 46 fixed by giddorah (46) ukrainian - 9 fixed by mad (9)
2007-10-20(svn r11305) -Codechange: randomise layout when building an industry ingameglx
2007-10-20(svn r11304) -Feature: Control-Clicking the Center Main View button on the ↵belugas
vehicle window allows the main viewport to follow the chosen vehicle.(stevenh)
2007-10-19(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both ↵rubidium
used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
2007-10-19(svn r11302) -Fix (r9520): typoglx