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+/*********************************************************************
+ * OpenTTD: An Open Source Transport Tycoon Deluxe clone *
+ * Copyright (c) 2002-2004 OpenTTD Developers. All Rights Reserved. *
+ * *
+ * Web site: http://openttd.sourceforge.net/ *
+ *********************************************************************/
+
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+/* DirectMusic driver for Win32 */
+/* Based on dxmci from TTDPatch */
+
+#include "stdafx.h"
+
+#ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT
+
+// for gcc, the GUIDs are available in a library instead
+#ifndef __GNUC__
+#define INITGUID
+#endif
+
+#ifdef __cplusplus
+ extern "C" {
+#endif
+
+#include "ttd.h"
+#include "sound.h"
+#include "hal.h"
+
+#ifdef __cplusplus
+ }
+#endif
+
+#include <windows.h>
+#include <stdio.h>
+
+#include <dmksctrl.h>
+#include <dmusici.h>
+#include <dmusicc.h>
+#include <dmusicf.h>
+
+#define VARIANT int
+
+#define MSGBOX(output) DEBUG(misc, 0) ("DirectMusic driver: %s\n", output); //MessageBox(NULL, output, "dxmci",MB_OK);
+#define MULTI_TO_WIDE( x,y ) MultiByteToWideChar( CP_ACP,MB_PRECOMPOSED, y,-1,x,_MAX_PATH);
+
+// the performance object controls manipulation of the segments
+IDirectMusicPerformance *performance = NULL;
+
+// the segment object is where the MIDI data is stored for playback
+IDirectMusicSegment *segment = NULL;
+
+// the loader bject can load many types of DMusic related files
+IDirectMusicLoader *loader = NULL;
+
+// whether we've initialized COM or not (when deciding whether to shut down)
+int COMInitialized = 0;
+
+
+extern "C" bool LoadLibraryList(void **proc, const char *dll);
+
+// Use lazy linking
+struct ProcPtrs {
+ unsigned long (WINAPI *CoCreateInstance)(REFCLSID rclsid, LPUNKNOWN pUnkOuter, DWORD dwClsContext, REFIID riid, LPVOID * ppv);
+ HRESULT (WINAPI *CoInitialize)( LPVOID pvReserved );
+ void (WINAPI *CoUninitialize)( );
+};
+
+#define M(x) x "\0"
+static const char ole_files[] =
+ M("ole32.dll")
+ M("CoCreateInstance")
+ M("CoInitialize")
+ M("CoUninitialize")
+ M("")
+;
+#undef M
+
+
+static ProcPtrs _proc;
+
+static bool LoadOleDLL()
+{
+ if (_proc.CoCreateInstance != NULL)
+ return true;
+ if (!LoadLibraryList((void**)&_proc, ole_files))
+ return false;
+ return true;
+}
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// Initialize COM and DirectMusic
+bool InitDirectMusic (void)
+{
+ if (NULL != performance)
+ return true;
+
+ // Initialize COM
+ if (!COMInitialized) {
+ if (!LoadOleDLL()) {
+ MSGBOX("ole32.dll load failed");
+ return false;
+ }
+
+ _proc.CoInitialize(NULL);
+ COMInitialized = 1;
+ }
+
+ // Create the performance object via CoCreateInstance
+ if (FAILED(_proc.CoCreateInstance(
+ (REFCLSID)CLSID_DirectMusicPerformance,
+ NULL,
+ CLSCTX_INPROC,
+ (REFIID)IID_IDirectMusicPerformance,
+ (LPVOID *)&performance))) {
+ MSGBOX ("Failed to create the performance object");
+ return false;
+ }
+
+ // Initialize it
+ if (FAILED(performance->Init(NULL, NULL, NULL))) {
+ MSGBOX("Failed to initialize performance object");
+ return false;
+ }
+
+ // Choose default Windows synth
+ if (FAILED(performance->AddPort (NULL))) {
+ MSGBOX("AddPort failed");
+ return false;
+ }
+
+ // now we'll create the loader object. This will be used to load the
+ // midi file for our demo. Again, we need to use CoCreateInstance
+ // and pass the appropriate ID parameters
+ if (FAILED(_proc.CoCreateInstance((REFCLSID)CLSID_DirectMusicLoader,
+ NULL, CLSCTX_INPROC,
+ (REFIID)IID_IDirectMusicLoader,
+ (LPVOID *)&loader))) {
+ MSGBOX("Failed to create loader object");
+ return false;
+ }
+
+ // that's it for initialization. If we made it this far we
+ // were successful.
+ return true;
+}
+
+// Releases memory used by all of the initialized
+// DirectMusic objects in the program
+void ReleaseSegment (void)
+{
+ if (NULL != segment) {
+ segment->Release ();
+ segment = NULL;
+ }
+}
+void ShutdownDirectMusic (void)
+{
+ // release everything but the segment, which the performance
+ // will release automatically (and it'll crash if it's been
+ // released already)
+
+ if (NULL != loader) {
+ loader->Release ();
+ loader = NULL;
+ }
+
+ if (NULL != performance)
+ {
+ performance->CloseDown ();
+ performance->Release ();
+ performance = NULL;
+ }
+
+ if (COMInitialized) {
+ _proc.CoUninitialize();
+ COMInitialized = 0;
+ }
+}
+
+// Load MIDI file for playing
+bool LoadMIDI (char *directory, char *filename)
+{
+ DMUS_OBJECTDESC obj_desc;
+ WCHAR w_directory[_MAX_PATH]; // utf-16 version of the directory name.
+ WCHAR w_filename[_MAX_PATH]; // utf-16 version of the file name
+
+ if (NULL == performance)
+ return false;
+
+ MULTI_TO_WIDE(w_directory,directory);
+
+ if (FAILED(loader->SetSearchDirectory((REFGUID) GUID_DirectMusicAllTypes,
+ w_directory, FALSE))) {
+ MSGBOX("LoadMIDI: SetSearchDirectory failed");
+ return false;
+ }
+
+ // set up the loader object info
+ ZeroMemory (&obj_desc, sizeof (obj_desc));
+ obj_desc.dwSize = sizeof (obj_desc);
+
+ MULTI_TO_WIDE(w_filename,filename);
+ obj_desc.guidClass = CLSID_DirectMusicSegment;
+
+ wcscpy (obj_desc.wszFileName,w_filename);
+ obj_desc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME;
+
+ // release the existing segment if we have any
+ if (NULL != segment)
+ ReleaseSegment();
+
+ // and make a new segment
+ if (FAILED(loader->GetObject(&obj_desc,
+ (REFIID)IID_IDirectMusicSegment,
+ (LPVOID *) &segment))) {
+ MSGBOX("LoadMIDI: Get object failed");
+ return FALSE;
+ }
+
+ // next we need to tell the segment what kind of data it contains. We do this
+ // with the IDirectMusicSegment::SetParam function.
+ if (FAILED(segment->SetParam((REFGUID)GUID_StandardMIDIFile,
+ -1, 0, 0, (LPVOID)performance))) {
+ MSGBOX("LoadMIDI: SetParam (MIDI file) failed");
+ return false;
+ }
+
+ // finally, we need to tell the segment to 'download' the instruments
+ if (FAILED(segment->SetParam((REFGUID)GUID_Download,
+ -1, 0, 0, (LPVOID)performance))) {
+ MSGBOX("LoadMIDI: Failed to download instruments");
+ return false;
+ }
+
+ // at this point, the MIDI file is loaded and ready to play!
+ return true;
+}
+
+// Start playing the MIDI file
+void PlaySegment (void)
+{
+ if (NULL == performance)
+ return;
+
+ if (FAILED(performance->PlaySegment(segment, 0, 0, NULL))) {
+ MSGBOX("PlaySegment failed");
+ }
+}
+
+// Stop playing
+void StopSegment (void)
+{
+ if (NULL == performance || NULL == segment)
+ return;
+
+ if (FAILED(performance->Stop(segment, NULL, 0, 0))) {
+ MSGBOX("StopSegment failed");
+ }
+}
+
+// Find out whether playing has started or stopped
+bool IsSegmentPlaying (void)
+{
+ if (NULL == performance || NULL == segment)
+ return FALSE;
+
+ // IsPlaying return S_OK if the segment is currently playing
+ return performance->IsPlaying(segment, NULL) == S_OK ? TRUE : FALSE;
+}
+
+void SetVolume(long vol)
+{
+ long db;
+
+ if (performance == NULL && !InitDirectMusic())
+ return;
+
+ db = ((vol >> 21) & 0x7ff) - 1000;
+ performance->SetGlobalParam(GUID_PerfMasterVolume, &db, sizeof(db));
+}
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif // WIN32_ENABLE_DIRECTMUSIC_SUPPORT